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Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task

  • The interruption of learning processes by breaks filled with diverse activities is common in everyday life. We investigated the effects of active computer gaming and passive relaxation (rest and music) breaks on working memory performance. Young adults were exposed to breaks involving (i) eyes-open resting, (ii) listening to music and (iii) playing the video game “Angry Birds” before performing the n-back working memory task. Based on linear mixed-effects modeling, we found that playing the “Angry Birds” video game during a short learning break led to a decline in task performance over the course of the task as compared to eyes-open resting and listening to music, although overall task performance was not impaired. This effect was associated with high levels of daily mind wandering and low self-reported ability to concentrate. These findings indicate that video games can negatively affect working memory performance over time when played in between learning tasks. We suggest further investigation of these effects because of theirThe interruption of learning processes by breaks filled with diverse activities is common in everyday life. We investigated the effects of active computer gaming and passive relaxation (rest and music) breaks on working memory performance. Young adults were exposed to breaks involving (i) eyes-open resting, (ii) listening to music and (iii) playing the video game “Angry Birds” before performing the n-back working memory task. Based on linear mixed-effects modeling, we found that playing the “Angry Birds” video game during a short learning break led to a decline in task performance over the course of the task as compared to eyes-open resting and listening to music, although overall task performance was not impaired. This effect was associated with high levels of daily mind wandering and low self-reported ability to concentrate. These findings indicate that video games can negatively affect working memory performance over time when played in between learning tasks. We suggest further investigation of these effects because of their relevance to everyday activity.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Maxim S. Kuschpel, Shuyan Liu, Daniel SchadORCiDGND, Stephan HeinzelORCiDGND, Andreas HeinzORCiDGND, Michael Armin RappORCiDGND
DOI:https://doi.org/10.3389/fpsyg.2015.01683
ISSN:1664-1078
Titel des übergeordneten Werks (Englisch):Frontiers in psychology
Verlag:Frontiers Research Foundation
Verlagsort:Lausanne
Publikationstyp:Wissenschaftlicher Artikel
Sprache:Englisch
Datum der Erstveröffentlichung:30.10.2015
Erscheinungsjahr:2015
Veröffentlichende Institution:Universität Potsdam
Datum der Freischaltung:15.12.2015
Freies Schlagwort / Tag:attention; break interventions; cognitive resources; computer games; mind wandering; mozart effect; working memory
Ausgabe:6
Fördernde Institution:Universität Potsdam, Publikationsfonds
Fördernummer:PA 2015_33
Organisationseinheiten:Humanwissenschaftliche Fakultät / Strukturbereich Kognitionswissenschaften
DDC-Klassifikation:1 Philosophie und Psychologie / 15 Psychologie / 150 Psychologie
Peer Review:Referiert
Fördermittelquelle:Publikationsfonds der Universität Potsdam
Publikationsweg:Open Access
Name der Einrichtung zum Zeitpunkt der Publikation:Humanwissenschaftliche Fakultät / Exzellenzbereich Kognitionswissenschaften
Lizenz (Deutsch):License LogoCC-BY-NC-SA - Namensnennung, nicht kommerziell, Weitergabe zu gleichen Bedingungen 4.0 International
Externe Anmerkung:Zweitveröffentlichung in der Schriftenreihe Postprints der Universität Potsdam : Humanwissenschaftliche Reihe ; 280
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