Real-time Screen-space Geometry Draping for 3D Digital Terrain Models
- A fundamental task in 3D geovisualization and GIS applications is the visualization of vector data that can represent features such as transportation networks or land use coverage. Mapping or draping vector data represented by geometric primitives (e.g., polylines or polygons) to 3D digital elevation or 3D digital terrain models is a challenging task. We present an interactive GPU-based approach that performs geometry-based draping of vector data on per-frame basis using an image-based representation of a 3D digital elevation or terrain model only.
Author details: | Matthias TrappORCiDGND, Jürgen Roland Friedrich DöllnerORCiDGND |
---|---|
DOI: | https://doi.org/10.1109/IV.2019.00054 |
ISBN: | 978-1-7281-2838-2 |
ISBN: | 978-1-7281-2839-9 |
ISSN: | 2375-0138 |
ISSN: | 1550-6037 |
Title of parent work (English): | 2019 23rd International Conference Information Visualisation (IV) |
Publisher: | Inst. of Electr. and Electronics Engineers |
Place of publishing: | Los Alamitos |
Publication type: | Other |
Language: | English |
Date of first publication: | 2019/08/26 |
Publication year: | 2019 |
Release date: | 2021/04/26 |
Tag: | GPU-based Real-time Rendering; Geometry Draping; Geovisualization |
Number of pages: | 6 |
First page: | 281 |
Last Page: | 286 |
Funding institution: | Federal Ministry of Education and Research (BMBF), Germany, within the InnoProfile Transfer research group "4DnDVis"Federal Ministry of Education & Research (BMBF) |
Organizational units: | An-Institute / Hasso-Plattner-Institut für Digital Engineering gGmbH |
DDC classification: | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke |
Peer review: | Referiert |