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Hierarchical spatial aggregation for level-of-detail visualization of 3D thematic data

  • Thematic maps are a common tool to visualize semantic data with a spatial reference. Combining thematic data with a geometric representation of their natural reference frame aids the viewer’s ability in gaining an overview, as well as perceiving patterns with respect to location; however, as the amount of data for visualization continues to increase, problems such as information overload and visual clutter impede perception, requiring data aggregation and level-of-detail visualization techniques. While existing aggregation techniques for thematic data operate in a 2D reference frame (i.e., map), we present two aggregation techniques for 3D spatial and spatiotemporal data mapped onto virtual city models that hierarchically aggregate thematic data in real time during rendering to support on-the-fly and on-demand level-of-detail generation. An object-based technique performs aggregation based on scene-specific objects and their hierarchy to facilitate per-object analysis, while the scene-based technique aggregates data solely based onThematic maps are a common tool to visualize semantic data with a spatial reference. Combining thematic data with a geometric representation of their natural reference frame aids the viewer’s ability in gaining an overview, as well as perceiving patterns with respect to location; however, as the amount of data for visualization continues to increase, problems such as information overload and visual clutter impede perception, requiring data aggregation and level-of-detail visualization techniques. While existing aggregation techniques for thematic data operate in a 2D reference frame (i.e., map), we present two aggregation techniques for 3D spatial and spatiotemporal data mapped onto virtual city models that hierarchically aggregate thematic data in real time during rendering to support on-the-fly and on-demand level-of-detail generation. An object-based technique performs aggregation based on scene-specific objects and their hierarchy to facilitate per-object analysis, while the scene-based technique aggregates data solely based on spatial locations, thus supporting visual analysis of data with arbitrary reference geometry. Both techniques can apply different aggregation functions (mean, minimum, and maximum) for ordinal, interval, and ratio-scaled data and can be easily extended with additional functions. Our implementation utilizes the programmable graphics pipeline and requires suitably encoded data, i.e., textures or vertex attributes. We demonstrate the application of both techniques using real-world datasets, including solar potential analyses and the propagation of pressure waves in a virtual city model.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Jan Ole Vollmer, Matthias TrappORCiDGND, Heidrun Schumann, Jürgen Roland Friedrich DöllnerORCiDGND
DOI:https://doi.org/10.1145/3234506
ISSN:2374-0353
ISSN:2374-0361
Titel des übergeordneten Werks (Englisch):ACM transactions on spatial algorithms and systems
Verlag:Association for Computing Machinery
Verlagsort:New York
Publikationstyp:Wissenschaftlicher Artikel
Sprache:Englisch
Jahr der Erstveröffentlichung:2018
Erscheinungsjahr:2018
Datum der Freischaltung:06.10.2021
Freies Schlagwort / Tag:Level-of-detail visualization; real-time rendering; spatial aggregation
Band:4
Ausgabe:3
Seitenanzahl:23
Fördernde Institution:German Federal Ministry of Education and Research (BMBF) in the InnoProfile-Transfer research group "4DnDVis" [03IPT516Y]
Organisationseinheiten:Digital Engineering Fakultät / Hasso-Plattner-Institut für Digital Engineering GmbH
DDC-Klassifikation:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke
Peer Review:Referiert
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