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The transversal hypergraph problem asks to enumerate the minimal hitting sets of a hypergraph. If the solutions have bounded size, Eiter and Gottlob [SICOMP'95] gave an algorithm running in output-polynomial time, but whose space requirement also scales with the output. We improve this to polynomial delay and space. Central to our approach is the extension problem, deciding for a set X of vertices whether it is contained in any minimal hitting set. We show that this is one of the first natural problems to be W[3]-complete. We give an algorithm for the extension problem running in time O(m(vertical bar X vertical bar+1) n) and prove a SETH-lower bound showing that this is close to optimal. We apply our enumeration method to the discovery problem of minimal unique column combinations from data profiling. Our empirical evaluation suggests that the algorithm outperforms its worst-case guarantees on hypergraphs stemming from real-world databases.
Rigorous runtime analysis is a major approach towards understanding evolutionary computing techniques, and in this area linear pseudo-Boolean objective functions play a central role. Having an additional linear constraint is then equivalent to the NP-hard Knapsack problem, certain classes thereof have been studied in recent works. In this article, we present a dynamic model of optimizing linear functions under uniform constraints. Starting from an optimal solution with respect to a given constraint bound, we investigate the runtimes that different evolutionary algorithms need to recompute an optimal solution when the constraint bound changes by a certain amount. The classical (1+1) EA and several population-based algorithms are designed for that purpose, and are shown to recompute efficiently. Furthermore, a variant of the (1+(λ,λ))GA for the dynamic optimization problem is studied, whose performance is better when the change of the constraint bound is small.
We present fully polynomial time approximation schemes for a broad class of Holant problems with complex edge weights, which we call Holant polynomials. We transform these problems into partition functions of abstract combinatorial structures known as polymers in statistical physics. Our method involves establishing zero-free regions for the partition functions of polymer models and using the most significant terms of the cluster expansion to approximate them. Results of our technique include new approximation and sampling algorithms for a diverse class of Holant polynomials in the low-temperature regime (i.e. small external field) and approximation algorithms for general Holant problems with small signature weights. Additionally, we give randomised approximation and sampling algorithms with faster running times for more restrictive classes. Finally, we improve the known zero-free regions for a perfect matching polynomial.
Modern routing algorithms reduce query time by depending heavily on preprocessed data. The recently developed Navigation Data Standard (NDS) enforces a separation between algorithms and map data, rendering preprocessing inapplicable. Furthermore, map data is partitioned into tiles with respect to their geographic coordinates. With the limited memory found in portable devices, the number of tiles loaded becomes the major factor for run time. We study routing under these restrictions and present new algorithms as well as empirical evaluations. Our results show that, on average, the most efficient algorithm presented uses more than 20 times fewer tile loads than a normal A*.
A significant percentage of urban traffic is caused by the search for parking spots. One possible approach to improve this situation is to guide drivers along routes which are likely to have free parking spots. The task of finding such a route can be modeled as a probabilistic graph problem which is NP-complete. Thus, we propose heuristic approaches for solving this problem and evaluate them experimentally. For this, we use probabilities of finding a parking spot, which are based on publicly available empirical data from TomTom International B.V. Additionally, we propose a heuristic that relies exclusively on conventional road attributes. Our experiments show that this algorithm comes close to the baseline by a factor of 1.3 in our cost measure. Last, we complement our experiments with results from a field study, comparing the success rates of our algorithms against real human drivers.
Network science is driven by the question which properties large real-world networks have and how we can exploit them algorithmically. In the past few years, hyperbolic graphs have emerged as a very promising model for scale-free networks. The connection between hyperbolic geometry and complex networks gives insights in both directions: (1) Hyperbolic geometry forms the basis of a natural and explanatory model for real-world networks. Hyperbolic random graphs are obtained by choosing random points in the hyperbolic plane and connecting pairs of points that are geometrically close. The resulting networks share many structural properties for example with online social networks like Facebook or Twitter. They are thus well suited for algorithmic analyses in a more realistic setting. (2) Starting with a real-world network, hyperbolic geometry is well-suited for metric embeddings. The vertices of a network can be mapped to points in this geometry, such that geometric distances are similar to graph distances. Such embeddings have a variety of algorithmic applications ranging from approximations based on efficient geometric algorithms to greedy routing solely using hyperbolic coordinates for navigation decisions.
Network Creation Games are a well-known approach for explaining and analyzing the structure, quality and dynamics of real-world networks like the Internet and other infrastructure networks which evolved via the interaction of selfish agents without a central authority. In these games selfish agents which correspond to nodes in a network strategically buy incident edges to improve their centrality. However, past research on these games has only considered the creation of networks with unit-weight edges. In practice, e.g. when constructing a fiber-optic network, the choice of which nodes to connect and also the induced price for a link crucially depends on the distance between the involved nodes and such settings can be modeled via edge-weighted graphs. We incorporate arbitrary edge weights by generalizing the well-known model by Fabrikant et al. [PODC'03] to edge-weighted host graphs and focus on the geometric setting where the weights are induced by the distances in some metric space. In stark contrast to the state-of-the-art for the unit-weight version, where the Price of Anarchy is conjectured to be constant and where resolving this is a major open problem, we prove a tight non-constant bound on the Price of Anarchy for the metric version and a slightly weaker upper bound for the non-metric case. Moreover, we analyze the existence of equilibria, the computational hardness and the game dynamics for several natural metrics. The model we propose can be seen as the game-theoretic analogue of a variant of the classical Network Design Problem. Thus, low-cost equilibria of our game correspond to decentralized and stable approximations of the optimum network design.
In the context of black-box optimization, black-box complexity is used for understanding the inherent difficulty of a given optimization problem. Central to our understanding of nature-inspired search heuristics in this context is the notion of unbiasedness. Specialized black-box complexities have been developed in order to better understand the limitations of these heuristics - especially of (population-based) evolutionary algorithms (EAs). In contrast to this, we focus on a model for algorithms explicitly maintaining a probability distribution over the search space: so-called estimation-of-distribution algorithms (EDAs). We consider the recently introduced n-Bernoulli-lambda-EDA framework, which subsumes, for example, the commonly known EDAs PBIL, UMDA, lambda-MMAS(IB), and cGA. We show that an n-Bernoulli-lambda-EDA is unbiased if and only if its probability distribution satisfies a certain invariance property under isometric automorphisms of [0, 1](n). By restricting how an n-Bernoulli-lambda-EDA can perform an update, in a way common to many examples, we derive conciser characterizations, which are easy to verify. We demonstrate this by showing that our examples above are all unbiased. (C) 2018 Elsevier B.V. All rights reserved.