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SpringFit
(2019)
Joints are crucial to laser cutting as they allow making three-dimensional objects; mounts are crucial because they allow embedding technical components, such as motors. Unfortunately, mounts and joints tend to fail when trying to fabricate a model on a different laser cutter or from a different material. The reason for this lies in the way mounts and joints hold objects in place, which is by forcing them into slightly smaller openings. Such "press fit" mechanisms unfortunately are susceptible to the small changes in diameter that occur when switching to a machine that removes more or less material ("kerf"), as well as to changes in stiffness, as they occur when switching to a different material. We present a software tool called springFit that resolves this problem by replacing the problematic press fit-based mounts and joints with what we call cantilever-based mounts and joints. A cantilever spring is simply a long thin piece of material that pushes against the object to be held. Unlike press fits, cantilever springs are robust against variations in kerf and material; they can even handle very high variations, simply by using longer springs. SpringFit converts models in the form of 2D cutting plans by replacing all contained mounts, notch joints, finger joints, and t-joints. In our technical evaluation, we used springFit to convert 14 models downloaded from the web.
Leveraging spatio-temporal soccer data to define a graphical query language for game recordings
(2019)
For professional soccer clubs, performance and video analysis are an integral part of the preparation and post-processing of games. Coaches, scouts, and video analysts extract information about strengths and weaknesses of their team as well as opponents by manually analyzing video recordings of past games. Since video recordings are an unstructured data source, it is a complex and time-intensive task to find specific game situations and identify similar patterns. In this paper, we present a novel approach to detect patterns and situations (e.g., playmaking and ball passing of midfielders) based on trajectory data. The application uses the metaphor of a tactic board to offer a graphical query language. With this interactive tactic board, the user can model a game situation or mark a specific situation in the video recording for which all matching occurrences in various games are immediately displayed, and the user can directly jump to the corresponding game scene. Through the additional visualization of key performance indicators (e.g.,the physical load of the players), the user can get a better overall assessment of situations. With the capabilities to find specific game situations and complex patterns in video recordings, the interactive tactic board serves as a useful tool to improve the video analysis process of professional sports teams.
Rapid advances in location-acquisition technologies have led to large amounts of trajectory data. This data is the foundation for a broad spectrum of services driven and improved by trajectory data mining. However, for hybrid transactional and analytical workloads, the storing and processing of rapidly accumulated trajectory data is a non-trivial task. In this paper, we present a detailed survey about state-of-the-art trajectory data management systems. To determine the relevant aspects and requirements for such systems, we developed a trajectory data mining framework, which summarizes the different steps in the trajectory data mining process. Based on the derived requirements, we analyze different concepts to store, compress, index, and process spatio-temporal data. There are various trajectory management systems, which are optimized for scalability, data footprint reduction, elasticity, or query performance. To get a comprehensive overview, we describe and compare different exciting systems. Additionally, the observed similarities in the general structure of different systems are consolidated in a general blueprint of trajectory management systems.
The "Bachelor Project"
(2019)
One of the challenges of educating the next generation of computer scientists is to teach them to become team players, that are able to communicate and interact not only with different IT systems, but also with coworkers and customers with a non-it background. The “bachelor project” is a project based on team work and a close collaboration with selected industry partners. The authors hosted some of the teams since spring term 2014/15. In the paper at hand we explain and discuss this concept and evaluate its success based on students' evaluation and reports. Furthermore, the technology-stack that has been used by the teams is evaluated to understand how self-organized students in IT-related projects work. We will show that and why the bachelor is the most successful educational format in the perception of the students and how this positive results can be improved by the mentors.
Tikhonov regularization with oversmoothing penalty for linear statistical inverse learning problems
(2019)
In this paper, we consider the linear ill-posed inverse problem with noisy data in the statistical learning setting. The Tikhonov regularization scheme in Hilbert scales is considered in the reproducing kernel Hilbert space framework to reconstruct the estimator from the random noisy data. We discuss the rates of convergence for the regularized solution under the prior assumptions and link condition. For regression functions with smoothness given in terms of source conditions the error bound can explicitly be established.
Cardiovascular drift response over two different constant-load exercises in healthy non-athletes
(2019)
Cardiovascular drift (CV-d) is a steady increase in heart rate (HR) over time while performing constant load moderate intensity exercise (CME) > 20 min. CV-d presents problems for the prescription of exercise intensity by means of HR, because the work rate (WR) during exercise must be adjusted to maintain target HR, thus disturbing the intended effect of the exercise intervention. It has been shown that the increase in HR during CME is due to changes in WR and not to CV-d.
The target article discusses the question of how educational makerspaces can become places supportive of knowledge construction. This question is too often neglected by people who run makerspaces, as they mostly explain how to use different tools and focus on the creation of a product. In makerspaces, often pupils also engage in physical computing activities and thus in the creation of interactive artifacts containing embedded systems, such as smart shoes or wristbands, plant monitoring systems or drink mixing machines. This offers the opportunity to reflect on teaching physical computing in computer science education, where similarly often the creation of the product is so strongly focused upon that the reflection of the learning process is pushed into the background.
High-dimensional data is particularly useful for data analytics research. In the healthcare domain, for instance, high-dimensional data analytics has been used successfully for drug discovery. Yet, in order to adhere to privacy legislation, data analytics service providers must guarantee anonymity for data owners. In the context of high-dimensional data, ensuring privacy is challenging because increased data dimensionality must be matched by an exponential growth in the size of the data to avoid sparse datasets. Syntactically, anonymising sparse datasets with methods that rely of statistical significance, makes obtaining sound and reliable results, a challenge. As such, strong privacy is only achievable at the cost of high information loss, rendering the data unusable for data analytics. In this paper, we make two contributions to addressing this problem from both the privacy and information loss perspectives. First, we show that by identifying dependencies between attribute subsets we can eliminate privacy violating attributes from the anonymised dataset. Second, to minimise information loss, we employ a greedy search algorithm to determine and eliminate maximal partial unique attribute combinations. Thus, one only needs to find the minimal set of identifying attributes to prevent re-identification. Experiments on a health cloud based on the SAP HANA platform using a semi-synthetic medical history dataset comprised of 109 attributes, demonstrate the effectiveness of our approach.
This is a correction notice for ‘Post-adiabatic supernova remnants in an interstellar magnetic field: oblique shocks and non-uniform environment’ (DOI: https://doi.org/10.1093/mnras/sty1750), which was published in MNRAS 479, 4253–4270 (2018). The publisher regrets to inform that the colour was missing from the colour scales in Figs 8(a)–(d) and Figs 9(a) and (b). This has now been corrected online. The publisher apologizes for this error.
High-throughput RNA sequencing produces large gene expression datasets whose analysis leads to a better understanding of diseases like cancer. The nature of RNA-Seq data poses challenges to its analysis in terms of its high dimensionality, noise, and complexity of the underlying biological processes. Researchers apply traditional machine learning approaches, e. g. hierarchical clustering, to analyze this data. Until it comes to validation of the results, the analysis is based on the provided data only and completely misses the biological context. However, gene expression data follows particular patterns - the underlying biological processes. In our research, we aim to integrate the available biological knowledge earlier in the analysis process. We want to adapt state-of-the-art data mining algorithms to consider the biological context in their computations and deliver meaningful results for researchers.
Predictive coding and its generalization to active inference offer a unified theory of brain function. The underlying predictive processing paradigmhas gained significant attention in artificial intelligence research for its representation learning and predictive capacity. Here, we suggest that it is possible to integrate human and artificial generative models with a predictive coding network that processes sensations simultaneously with the signature of predictive coding found in human neuroimaging data. We propose a recurrent hierarchical predictive coding model that predicts low-dimensional representations of stimuli, electroencephalogram and physiological signals with variational inference. We suggest that in a shared environment, such hybrid predictive coding networks learn to incorporate the human predictive model in order to reduce prediction error. We evaluate the model on a publicly available EEG dataset of subjects watching one-minute long video excerpts. Our initial results indicate that the model can be trained to predict visual properties such as the amount, distance and motion of human subjects in videos.
In the present study, the charge distribution and the charge transport across the thickness of 2- and 3-dimensional polymer nanodielectrics was investigated. Chemically surface-treated polypropylene (PP) films and low-density polyethylene nanocomposite films with 3 wt % of magnesium oxide (LDPE/MgO) served as examples of 2-D and 3-D nanodielectrics, respectively. Surface charges were deposited onto the non-metallized surfaces of the one-side metallized polymer films and found to broaden and to thus enter the bulk of the films upon thermal stimulation at suitable elevated temperatures. The resulting space-charge profiles in the thickness direction were probed by means of Piezoelectrically-generated Pressure Steps (PPSs). It was observed that the chemical surface treatment of PP which led to the formation of nano-structures or the use of bulk nanoparticles from LDPE/MgO nanocomposites enhance charge trapping on or in the respective polymer films and also reduce charge transport inside the respective samples.