Refine
Year of publication
Document Type
- Article (179)
- Doctoral Thesis (96)
- Other (83)
- Monograph/Edited Volume (39)
- Postprint (22)
- Conference Proceeding (3)
- Part of a Book (1)
- Habilitation Thesis (1)
- Report (1)
Keywords
- MOOC (42)
- digital education (37)
- e-learning (36)
- Digitale Bildung (34)
- online course creation (34)
- online course design (34)
- Kursdesign (33)
- Micro Degree (33)
- Online-Lehre (33)
- Onlinekurs (33)
Institute
- Hasso-Plattner-Institut für Digital Engineering GmbH (425) (remove)
When students watch learning videos online, they usually need to watch several hours of video content. In the end, not every minute of a video is relevant for the exam. Additionally, students need to add notes to clarify issues of a lecture. There are several possibilities to enhance the metadata of a video, e.g. a typical way to add user-specific information to an online video is a comment functionality, which allows users to share their thoughts and questions with the public. In contrast to common video material which can be found online, lecture videos are used for exam preparation. Due to this difference, the idea comes up to annotate lecture videos with markers and personal notes for a better understanding of the taught content. Especially, students learning for an exam use their notes to refresh their memories. To ease this learning method with lecture videos, we introduce the annotation feature in our video lecture archive. This functionality supports the students with keeping track of their thoughts by providing an intuitive interface to easily add, modify or remove their ideas. This annotation function is integrated in the video player. Hence, scrolling to a separate annotation area on the website is not necessary. Furthermore, the annotated notes can be exported together with the slide content to a PDF file, which can then be printed easily. Lecture video annotations support and motivate students to learn and watch videos from an E-Learning video archive.
In university teaching today, it is common practice to record regular lectures and special events such as conferences and speeches. With these recordings, a large fundus of video teaching material can be created quickly and easily. Typically, lectures have a length of about one and a half hours and usually take place once or twice a week based on the credit hours. Depending on the number of lectures and other events recorded, the number of recordings available is increasing rapidly, which means that an appropriate form of provisioning is essential for the students. This is usually done in the form of lecture video platforms. In this work, we have investigated how lecture video platforms and the contained knowledge can be improved and accessed more easily by an increasing number of students. We came up with a multistep process we have applied to our own lecture video web portal that can be applied to other solutions as well.
The classification of vulnerabilities is a fundamental step to derive formal attributes that allow a deeper analysis. Therefore, it is required that this classification has to be performed timely and accurate. Since the current situation demands a manual interaction in the classification process, the timely processing becomes a serious issue. Thus, we propose an automated alternative to the manual classification, because the amount of identified vulnerabilities per day cannot be processed manually anymore. We implemented two different approaches that are able to automatically classify vulnerabilities based on the vulnerability description. We evaluated our approaches, which use Neural Networks and the Naive Bayes methods respectively, on the base of publicly known vulnerabilities.
Design thinking is acknowledged as a thriving innovation practice plus something more, something in the line of a deep understanding of innovation processes. At the same time, quite how and why design thinking works-in scientific terms-appeared an open question at first. Over recent years, empirical research has achieved great progress in illuminating the principles that make design thinking successful. Lately, the community began to explore an additional approach. Rather than setting up novel studies, investigations into the history of design thinking hold the promise of adding systematically to our comprehension of basic principles. This chapter makes a start in revisiting design thinking history with the aim of explicating scientific understandings that inform design thinking practices today. It offers a summary of creative thinking theories that were brought to Stanford Engineering in the 1950s by John E. Arnold.
In the course of patient treatments, psychotherapists aim to meet the challenges of being both a trusted, knowledgeable conversation partner and a diligent documentalist. We are developing the digital whiteboard system Tele-Board MED (TBM), which allows the therapist to take digital notes during the session together with the patient. This study investigates what therapists are experiencing when they document with TBM in patient sessions for the first time and whether this documentation saves them time when writing official clinical documents. As the core of this study, we conducted four anamnesis session dialogues with behavior psychotherapists and volunteers acting in the role of patients. Following a mixed-method approach, the data collection and analysis involved self-reported emotion samples, user experience curves and questionnaires. We found that even in the very first patient session with TBM, therapists come to feel comfortable, develop a positive feeling and can concentrate on the patient. Regarding administrative documentation tasks, we found with the TBM report generation feature the therapists save 60% of the time they normally spend on writing case reports to the health insurance.
Minimising Information Loss on Anonymised High Dimensional Data with Greedy In-Memory Processing
(2018)
Minimising information loss on anonymised high dimensional data is important for data utility. Syntactic data anonymisation algorithms address this issue by generating datasets that are neither use-case specific nor dependent on runtime specifications. This results in anonymised datasets that can be re-used in different scenarios which is performance efficient. However, syntactic data anonymisation algorithms incur high information loss on high dimensional data, making the data unusable for analytics. In this paper, we propose an optimised exact quasi-identifier identification scheme, based on the notion of k-anonymity, to generate anonymised high dimensional datasets efficiently, and with low information loss. The optimised exact quasi-identifier identification scheme works by identifying and eliminating maximal partial unique column combination (mpUCC) attributes that endanger anonymity. By using in-memory processing to handle the attribute selection procedure, we significantly reduce the processing time required. We evaluated the effectiveness of our proposed approach with an enriched dataset drawn from multiple real-world data sources, and augmented with synthetic values generated in close alignment with the real-world data distributions. Our results indicate that in-memory processing drops attribute selection time for the mpUCC candidates from 400s to 100s, while significantly reducing information loss. In addition, we achieve a time complexity speed-up of O(3(n/3)) approximate to O(1.4422(n)).
Virtual 3D city models represent and integrate a variety of spatial data and georeferenced data related to urban areas. With the help of improved remote-sensing technology, official 3D cadastral data, open data or geodata crowdsourcing, the quantity and availability of such data are constantly expanding and its quality is ever improving for many major cities and metropolitan regions. There are numerous fields of applications for such data, including city planning and development, environmental analysis and simulation, disaster and risk management, navigation systems, and interactive city maps.
The dissemination and the interactive use of virtual 3D city models represent key technical functionality required by nearly all corresponding systems, services, and applications. The size and complexity of virtual 3D city models, their management, their handling, and especially their visualization represent challenging tasks. For example, mobile applications can hardly handle these models due to their massive data volume and data heterogeneity. Therefore, the efficient usage of all computational resources (e.g., storage, processing power, main memory, and graphics hardware, etc.) is a key requirement for software engineering in this field. Common approaches are based on complex clients that require the 3D model data (e.g., 3D meshes and 2D textures) to be transferred to them and that then render those received 3D models. However, these applications have to implement most stages of the visualization pipeline on client side. Thus, as high-quality 3D rendering processes strongly depend on locally available computer graphics resources, software engineering faces the challenge of building robust cross-platform client implementations.
Web-based provisioning aims at providing a service-oriented software architecture that consists of tailored functional components for building web-based and mobile applications that manage and visualize virtual 3D city models. This thesis presents corresponding concepts and techniques for web-based provisioning of virtual 3D city models. In particular, it introduces services that allow us to efficiently build applications for virtual 3D city models based on a fine-grained service concept. The thesis covers five main areas:
1. A Service-Based Concept for Image-Based Provisioning of
Virtual 3D City Models It creates a frame for a broad range of services related to the rendering and image-based dissemination of virtual 3D city models.
2. 3D Rendering Service for Virtual 3D City Models This service provides efficient, high-quality 3D rendering functionality for virtual 3D city models. In particular, it copes with requirements such as standardized data formats, massive model texturing, detailed 3D geometry, access to associated feature data, and non-assumed frame-to-frame coherence for parallel service requests. In addition, it supports thematic and artistic styling based on an expandable graphics effects library.
3. Layered Map Service for Virtual 3D City Models It generates a map-like representation of virtual 3D city models using an oblique view. It provides high visual quality, fast initial loading times, simple map-based interaction and feature data access. Based on a configurable client framework, mobile and web-based applications for virtual 3D city models can be created easily.
4. Video Service for Virtual 3D City Models It creates and synthesizes videos from virtual 3D city models. Without requiring client-side 3D rendering capabilities, users can create camera paths by a map-based user interface, configure scene contents, styling, image overlays, text overlays, and their transitions. The service significantly reduces the manual effort typically required to produce such videos. The videos can automatically be updated when the underlying data changes.
5. Service-Based Camera Interaction It supports task-based 3D camera interactions, which can be integrated seamlessly into service-based visualization applications. It is demonstrated how to build such web-based interactive applications for virtual 3D city models using this camera service.
These contributions provide a framework for design, implementation, and deployment of future web-based applications, systems, and services for virtual 3D city models. The approach shows how to decompose the complex, monolithic functionality of current 3D geovisualization systems into independently designed, implemented, and operated service- oriented units. In that sense, this thesis also contributes to microservice architectures for 3D geovisualization systems—a key challenge of today’s IT systems engineering to build scalable IT solutions.
Remote sensing technology, such as airborne, mobile, or terrestrial laser scanning, and photogrammetric techniques, are fundamental approaches for efficient, automatic creation of digital representations of spatial environments. For example, they allow us to generate 3D point clouds of landscapes, cities, infrastructure networks, and sites. As essential and universal category of geodata, 3D point clouds are used and processed by a growing number of applications, services, and systems such as in the domains of urban planning, landscape architecture, environmental monitoring, disaster management, virtual geographic environments as well as for spatial analysis and simulation.
While the acquisition processes for 3D point clouds become more and more reliable and widely-used, applications and systems are faced with more and more 3D point cloud data. In addition, 3D point clouds, by their very nature, are raw data, i.e., they do not contain any structural or semantics information. Many processing strategies common to GIS such as deriving polygon-based 3D models generally do not scale for billions of points. GIS typically reduce data density and precision of 3D point clouds to cope with the sheer amount of data, but that results in a significant loss of valuable information at the same time.
This thesis proposes concepts and techniques designed to efficiently store and process massive 3D point clouds. To this end, object-class segmentation approaches are presented to attribute semantics to 3D point clouds, used, for example, to identify building, vegetation, and ground structures and, thus, to enable processing, analyzing, and visualizing 3D point clouds in a more effective and efficient way. Similarly, change detection and updating strategies for 3D point clouds are introduced that allow for reducing storage requirements and incrementally updating 3D point cloud databases. In addition, this thesis presents out-of-core, real-time rendering techniques used to interactively explore 3D point clouds and related analysis results. All techniques have been implemented based on specialized spatial data structures, out-of-core algorithms, and GPU-based processing schemas to cope with massive 3D point clouds having billions of points.
All proposed techniques have been evaluated and demonstrated their applicability to the field of geospatial applications and systems, in particular for tasks such as classification, processing, and visualization. Case studies for 3D point clouds of entire cities with up to 80 billion points show that the presented approaches open up new ways to manage and apply large-scale, dense, and time-variant 3D point clouds as required by a rapidly growing number of applications and systems.
Business process automation improves organizations’ efficiency to perform work. Therefore, a business process is first documented as a process model which then serves as blueprint for a number of process instances representing the execution of specific business cases. In existing business process management systems, process instances run independently from each other. However, in practice, instances are also collected in groups at certain process activities for a combined execution to improve the process performance. Currently, this so-called batch processing is executed manually or supported by external software. Only few research proposals exist to explicitly represent and execute batch processing needs in business process models. These works also lack a comprehensive understanding of requirements.
This thesis addresses the described issues by providing a basic concept, called batch activity. It allows an explicit representation of batch processing configurations in process models and provides a corresponding execution semantics, thereby easing automation. The batch activity groups different process instances based on their data context and can synchronize their execution over one or as well multiple process activities. The concept is conceived based on a requirements analysis considering existing literature on batch processing from different domains and industry examples. Further, this thesis provides two extensions: First, a flexible batch configuration concept, based on event processing techniques, is introduced to allow run time adaptations of batch configurations. Second, a concept for collecting and batching activity instances of multiple different process models is given. Thereby, the batch configuration is centrally defined, independently of the process models, which is especially beneficial for organizations with large process model collections. This thesis provides a technical evaluation as well as a validation of the presented concepts. A prototypical implementation in an existing open-source BPMS shows that with a few extensions, batch processing is enabled. Further, it demonstrates that the consolidated view of several work items in one user form can improve work efficiency. The validation, in which the batch activity concept is applied to different use cases in a simulated environment, implies cost-savings for business processes when a suitable batch configuration is used. For the validation, an extensible business process simulator was developed. It enables process designers to study the influence of a batch activity in a process with regards to its performance.
In recent years, the ever-growing amount of documents on the Web as well as in closed systems for private or business contexts led to a considerable increase of valuable textual information about topics, events, and entities. It is a truism that the majority of information (i.e., business-relevant data) is only available in unstructured textual form. The text mining research field comprises various practice areas that have the common goal of harvesting high-quality information from textual data. These information help addressing users' information needs.
In this thesis, we utilize the knowledge represented in user-generated content (UGC) originating from various social media services to improve text mining results. These social media platforms provide a plethora of information with varying focuses. In many cases, an essential feature of such platforms is to share relevant content with a peer group. Thus, the data exchanged in these communities tend to be focused on the interests of the user base. The popularity of social media services is growing continuously and the inherent knowledge is available to be utilized. We show that this knowledge can be used for three different tasks.
Initially, we demonstrate that when searching persons with ambiguous names, the information from Wikipedia can be bootstrapped to group web search results according to the individuals occurring in the documents. We introduce two models and different means to handle persons missing in the UGC source. We show that the proposed approaches outperform traditional algorithms for search result clustering. Secondly, we discuss how the categorization of texts according to continuously changing community-generated folksonomies helps users to identify new information related to their interests. We specifically target temporal changes in the UGC and show how they influence the quality of different tag recommendation approaches. Finally, we introduce an algorithm to attempt the entity linking problem, a necessity for harvesting entity knowledge from large text collections. The goal is the linkage of mentions within the documents with their real-world entities. A major focus lies on the efficient derivation of coherent links.
For each of the contributions, we provide a wide range of experiments on various text corpora as well as different sources of UGC.
The evaluation shows the added value that the usage of these sources provides and confirms the appropriateness of leveraging user-generated content to serve different information needs.