370 Bildung und Erziehung
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Historische Schulforschung und Schulentwicklungsforschung haben an schulischen Reformprozessen zwar ein vergleichbares Forschungsinteresse, stehen aber bislang nicht im wissenschaftlichen Dialog. Gleichwohl existierten nahezu sämtliche Praxen der gegenwärtigen Schul- und Unterrichtsentwicklung bereits in den Schulreformprozessen der historischen Reformpädagogik.
Auf der Grundlage von elf bildungshistorischen und schulpädagogischen Quellenstudien wird ein Struktur- und Handlungsmodell gelingender Schulreformprozesse entwickelt, das sich aus der akteursnahen Eigenlogik pädagogisch-praktischer Reformprozesse ableitet. Die Studien analysieren fallorientiert und quellengestützt die Reformpraxen an historischen Reformschulen des 20. Jahrhunderts und geben vertiefte Einblicke in historische Schul(reform)praxis.
Bezugspunkt ist dabei jeweils die Einzelschule als pädagogische Handlungseinheit. Die historisch-empirisch entwickelte „Fünf-plus-zwei-K-Struktur gelingender Schulreformprozesse“ wurde an 100 gegenwärtigen Reformschulen überprüft und konnte im Ergebnis in einem Zeitraum von rund einhundert Jahren als wiederkehrend validiert werden. Die Befunde tragen insgesamt zum pädagogischen Verständnis von Schulreformprozessen bei und bilden eine professionsnahe Referenz für die Theoriebildung innerhalb der Schulentwicklungsforschung.
Recent research suggests that design thinking practices may foster the development of needed capabilities in new digitalised landscapes. However, existing publications represent individual contributions, and we lack a holistic understanding of the value of design thinking in a digital world. No review, to date, has offered a holistic retrospection of this research. In response, in this bibliometric review, we aim to shed light on the intellectual structure of multidisciplinary design thinking literature related to capabilities relevant to the digital world in higher education and business settings, highlight current trends and suggest further studies to advance theoretical and empirical underpinnings. Our study addresses this aim using bibliometric methods—bibliographic coupling and co-word analysis as they are particularly suitable for identifying current trends and future research priorities at the forefront of the research. Overall, bibliometric analyses of the publications dealing with the related topics published in the last 10 years (extracted from the Web of Science database) expose six trends and two possible future research developments highlighting the expanding scope of the design thinking scientific field related to capabilities required for the (more sustainable and human-centric) digital world. Relatedly, design thinking becomes a relevant approach to be included in higher education curricula and human resources training to prepare students and workers for the changing work demands. This paper is well-suited for education and business practitioners seeking to embed design thinking capabilities in their curricula and for design thinking and other scholars wanting to understand the field and possible directions for future research.
Creative thinking is an indispensable cognitive skill that is becoming increasingly important. In the present research, we tested the impact of games on creativity and emotions in a between-subject online experiment with four conditions (N = 658). (1) participants played a simple puzzle game that allowed many solutions (priming divergent thinking); (2) participants played a short game that required one fitting solution (priming convergent thinking); (3) participants performed mental arithmetic; (4) passive control condition. Results show that divergent and convergent creativity were higher after playing games and lower after mental arithmetic. Positive emotions did not function as a mediator, even though they were also heightened after playing the games and lower after mental arithmetic. However, contrary to previous research, we found no direct effect of emotions, creative self-efficacy, and growth- vs. fixed on creative performance. We discuss practical implications for digital learning and application settings.