004 Datenverarbeitung; Informatik
Refine
Has Fulltext
- yes (213)
Year of publication
Document Type
- Article (168)
- Conference Proceeding (23)
- Doctoral Thesis (9)
- Monograph/Edited Volume (8)
- Master's Thesis (2)
- Preprint (2)
- Postprint (1)
Is part of the Bibliography
- no (213) (remove)
Keywords
- Informatik (16)
- Didaktik (13)
- Ausbildung (12)
- Hochschuldidaktik (12)
- Computer Science Education (4)
- Big Data (3)
- Competence Measurement (3)
- Informatics Education (3)
- Secondary Education (3)
- middleware (3)
Institute
Die Orientierung am Outcome eines Lernprozesses stellt einen wichtigen Pfeiler einer kompetenzorientierten Informatiklehre dar. Im Beitrag werden Konzeption und Erfahrungen eines Projekts zur outcome-orientierten Neuausrichtung der Informatiklehre unter Berücksichtigung der Theorie des Constructive Alignment beschrieben. Nach der theoretischen Fundierung der Kompetenzproblematik wird anhand eines Formulierungsmodells ein Prozess zur Erarbeitung beobachtbarer Lernergebnisse dargestellt. Die Diskussion der Projektziele und Erfahrungen in der Umsetzung und Evaluierung unterstreichen die Chancen und Herausforderungen für eine Steigerung der Studienqualität.
Zur Unterstützung von Studierenden in der Studieneingangsphase wurde an der RWTH Aachen ein neuartiger und motivierender Einstieg in den Vorkurs Informatik entwickelt und zum Wintersemester 2011/12 erprobt. Dabei wurde die grafische Programmierung mittels App Inventor eingeführt, die zur Umsetzung anwendungsbezogener Projekte genutzt wurde. In diesem Beitrag werden die Motivation für die Neugestaltung, das Konzept und die Evaluation des Testlaufs beschrieben. Diese dienen als Grundlage für eine vollständige Neukonzeption des Vorkurses für das Wintersemester 2012/2013.
The Semantic Web provides information contained in the World Wide Web as machine-readable facts. In comparison to a keyword-based inquiry, semantic search enables a more sophisticated exploration of web documents. By clarifying the meaning behind entities, search results are more precise and the semantics simultaneously enable an exploration of semantic relationships. However, unlike keyword searches, a semantic entity-focused search requires that web documents are annotated with semantic representations of common words and named entities. Manual semantic annotation of (web) documents is time-consuming; in response, automatic annotation services have emerged in recent years. These annotation services take continuous text as input, detect important key terms and named entities and annotate them with semantic entities contained in widely used semantic knowledge bases, such as Freebase or DBpedia. Metadata of video documents require special attention. Semantic analysis approaches for continuous text cannot be applied, because information of a context in video documents originates from multiple sources possessing different reliabilities and characteristics. This thesis presents a semantic analysis approach consisting of a context model and a disambiguation algorithm for video metadata. The context model takes into account the characteristics of video metadata and derives a confidence value for each metadata item. The confidence value represents the level of correctness and ambiguity of the textual information of the metadata item. The lower the ambiguity and the higher the prospective correctness, the higher the confidence value. The metadata items derived from the video metadata are analyzed in a specific order from high to low confidence level. Previously analyzed metadata are used as reference points in the context for subsequent disambiguation. The contextually most relevant entity is identified by means of descriptive texts and semantic relationships to the context. The context is created dynamically for each metadata item, taking into account the confidence value and other characteristics. The proposed semantic analysis follows two hypotheses: metadata items of a context should be processed in descendent order of their confidence value, and the metadata that pertains to a context should be limited by content-based segmentation boundaries. The evaluation results support the proposed hypotheses and show increased recall and precision for annotated entities, especially for metadata that originates from sources with low reliability. The algorithms have been evaluated against several state-of-the-art annotation approaches. The presented semantic analysis process is integrated into a video analysis framework and has been successfully applied in several projects for the purpose of semantic video exploration of videos.
Organizations try to gain competitive advantages, and to increase customer satisfaction. To ensure the quality and efficiency of their business processes, they perform business process management. An important part of process management that happens on the daily operational level is process controlling. A prerequisite of controlling is process monitoring, i.e., keeping track of the performed activities in running process instances. Only by process monitoring can business analysts detect delays and react to deviations from the expected or guaranteed performance of a process instance. To enable monitoring, process events need to be collected from the process environment. When a business process is orchestrated by a process execution engine, monitoring is available for all orchestrated process activities. Many business processes, however, do not lend themselves to automatic orchestration, e.g., because of required freedom of action. This situation is often encountered in hospitals, where most business processes are manually enacted. Hence, in practice it is often inefficient or infeasible to document and monitor every process activity. Additionally, manual process execution and documentation is prone to errors, e.g., documentation of activities can be forgotten. Thus, organizations face the challenge of process events that occur, but are not observed by the monitoring environment. These unobserved process events can serve as basis for operational process decisions, even without exact knowledge of when they happened or when they will happen. An exemplary decision is whether to invest more resources to manage timely completion of a case, anticipating that the process end event will occur too late. This thesis offers means to reason about unobserved process events in a probabilistic way. We address decisive questions of process managers (e.g., "when will the case be finished?", or "when did we perform the activity that we forgot to document?") in this thesis. As main contribution, we introduce an advanced probabilistic model to business process management that is based on a stochastic variant of Petri nets. We present a holistic approach to use the model effectively along the business process lifecycle. Therefore, we provide techniques to discover such models from historical observations, to predict the termination time of processes, and to ensure quality by missing data management. We propose mechanisms to optimize configuration for monitoring and prediction, i.e., to offer guidance in selecting important activities to monitor. An implementation is provided as a proof of concept. For evaluation, we compare the accuracy of the approach with that of state-of-the-art approaches using real process data of a hospital. Additionally, we show its more general applicability in other domains by applying the approach on process data from logistics and finance.
The objective and motivation behind this research is to provide applications with easy-to-use interfaces to communities of deaf and functionally illiterate users, which enables them to work without any human assistance. Although recent years have witnessed technological advancements, the availability of technology does not ensure accessibility to information and communication technologies (ICT). Extensive use of text from menus to document contents means that deaf or functionally illiterate can not access services implemented on most computer software. Consequently, most existing computer applications pose an accessibility barrier to those who are unable to read fluently. Online technologies intended for such groups should be developed in continuous partnership with primary users and include a thorough investigation into their limitations, requirements and usability barriers. In this research, I investigated existing tools in voice, web and other multimedia technologies to identify learning gaps and explored ways to enhance the information literacy for deaf and functionally illiterate users. I worked on the development of user-centered interfaces to increase the capabilities of deaf and low literacy users by enhancing lexical resources and by evaluating several multimedia interfaces for them. The interface of the platform-independent Italian Sign Language (LIS) Dictionary has been developed to enhance the lexical resources for deaf users. The Sign Language Dictionary accepts Italian lemmas as input and provides their representation in the Italian Sign Language as output. The Sign Language dictionary has 3082 signs as set of Avatar animations in which each sign is linked to a corresponding Italian lemma. I integrated the LIS lexical resources with MultiWordNet (MWN) database to form the first LIS MultiWordNet(LMWN). LMWN contains information about lexical relations between words, semantic relations between lexical concepts (synsets), correspondences between Italian and sign language lexical concepts and semantic fields (domains). The approach enhances the deaf users’ understanding of written Italian language and shows that a relatively small set of lexicon can cover a significant portion of MWN. Integration of LIS signs with MWN made it useful tool for computational linguistics and natural language processing. The rule-based translation process from written Italian text to LIS has been transformed into service-oriented system. The translation process is composed of various modules including parser, semantic interpreter, generator, and spatial allocation planner. This translation procedure has been implemented in the Java Application Building Center (jABC), which is a framework for extreme model driven design (XMDD). The XMDD approach focuses on bringing software development closer to conceptual design, so that the functionality of a software solution could be understood by someone who is unfamiliar with programming concepts. The transformation addresses the heterogeneity challenge and enhances the re-usability of the system. For enhancing the e-participation of functionally illiterate users, two detailed studies were conducted in the Republic of Rwanda. In the first study, the traditional (textual) interface was compared with the virtual character-based interactive interface. The study helped to identify usability barriers and users evaluated these interfaces according to three fundamental areas of usability, i.e. effectiveness, efficiency and satisfaction. In another study, we developed four different interfaces to analyze the usability and effects of online assistance (consistent help) for functionally illiterate users and compared different help modes including textual, vocal and virtual character on the performance of semi-literate users. In our newly designed interfaces the instructions were automatically translated in Swahili language. All the interfaces were evaluated on the basis of task accomplishment, time consumption, System Usability Scale (SUS) rating and number of times the help was acquired. The results show that the performance of semi-literate users improved significantly when using the online assistance. The dissertation thus introduces a new development approach in which virtual characters are used as additional support for barely literate or naturally challenged users. Such components enhanced the application utility by offering a variety of services like translating contents in local language, providing additional vocal information, and performing automatic translation from text to sign language. Obviously, there is no such thing as one design solution that fits for all in the underlying domain. Context sensitivity, literacy and mental abilities are key factors on which I concentrated and the results emphasize that computer interfaces must be based on a thoughtful definition of target groups, purposes and objectives.
The term Linked Data refers to connected information sources comprising structured data about a wide range of topics and for a multitude of applications. In recent years, the conceptional and technical foundations of Linked Data have been formalized and refined. To this end, well-known technologies have been established, such as the Resource Description Framework (RDF) as a Linked Data model or the SPARQL Protocol and RDF Query Language (SPARQL) for retrieving this information. Whereas most research has been conducted in the area of generating and publishing Linked Data, this thesis presents novel approaches for improved management. In particular, we illustrate new methods for analyzing and processing SPARQL queries. Here, we present two algorithms suitable for identifying structural relationships between these queries. Both algorithms are applied to a large number of real-world requests to evaluate the performance of the approaches and the quality of their results. Based on this, we introduce different strategies enabling optimized access of Linked Data sources. We demonstrate how the presented approach facilitates effective utilization of SPARQL endpoints by prefetching results relevant for multiple subsequent requests. Furthermore, we contribute a set of metrics for determining technical characteristics of such knowledge bases. To this end, we devise practical heuristics and validate them through thorough analysis of real-world data sources. We discuss the findings and evaluate their impact on utilizing the endpoints. Moreover, we detail the adoption of a scalable infrastructure for improving Linked Data discovery and consumption. As we outline in an exemplary use case, this platform is eligible both for processing and provisioning the corresponding information.
Nowadays, software systems are getting more and more complex. To tackle this challenge most diverse techniques, such as design patterns, service oriented architectures (SOA), software development processes, and model-driven engineering (MDE), are used to improve productivity, while time to market and quality of the products stay stable. Multiple of these techniques are used in parallel to profit from their benefits. While the use of sophisticated software development processes is standard, today, MDE is just adopted in practice. However, research has shown that the application of MDE is not always successful. It is not fully understood when advantages of MDE can be used and to what degree MDE can also be disadvantageous for productivity. Further, when combining different techniques that aim to affect the same factor (e.g. productivity) the question arises whether these techniques really complement each other or, in contrast, compensate their effects. Due to that, there is the concrete question how MDE and other techniques, such as software development process, are interrelated. Both aspects (advantages and disadvantages for productivity as well as the interrelation to other techniques) need to be understood to identify risks relating to the productivity impact of MDE. Before studying MDE's impact on productivity, it is necessary to investigate the range of validity that can be reached for the results. This includes two questions. First, there is the question whether MDE's impact on productivity is similar for all approaches of adopting MDE in practice. Second, there is the question whether MDE's impact on productivity for an approach of using MDE in practice remains stable over time. The answers for both questions are crucial for handling risks of MDE, but also for the design of future studies on MDE success. This thesis addresses these questions with the goal to support adoption of MDE in future. To enable a differentiated discussion about MDE, the term MDE setting'' is introduced. MDE setting refers to the applied technical setting, i.e. the employed manual and automated activities, artifacts, languages, and tools. An MDE setting's possible impact on productivity is studied with a focus on changeability and the interrelation to software development processes. This is done by introducing a taxonomy of changeability concerns that might be affected by an MDE setting. Further, three MDE traits are identified and it is studied for which manifestations of these MDE traits software development processes are impacted. To enable the assessment and evaluation of an MDE setting's impacts, the Software Manufacture Model language is introduced. This is a process modeling language that allows to reason about how relations between (modeling) artifacts (e.g. models or code files) change during application of manual or automated development activities. On that basis, risk analysis techniques are provided. These techniques allow identifying changeability risks and assessing the manifestations of the MDE traits (and with it an MDE setting's impact on software development processes). To address the range of validity, MDE settings from practice and their evolution histories were capture in context of this thesis. First, this data is used to show that MDE settings cover the whole spectrum concerning their impact on changeability or interrelation to software development processes. Neither it is seldom that MDE settings are neutral for processes nor is it seldom that MDE settings have impact on processes. Similarly, the impact on changeability differs relevantly. Second, a taxonomy of evolution of MDE settings is introduced. In that context it is discussed to what extent different types of changes on an MDE setting can influence this MDE setting's impact on changeability and the interrelation to processes. The category of structural evolution, which can change these characteristics of an MDE setting, is identified. The captured MDE settings from practice are used to show that structural evolution exists and is common. In addition, some examples of structural evolution steps are collected that actually led to a change in the characteristics of the respective MDE settings. Two implications are: First, the assessed diversity of MDE settings evaluates the need for the analysis techniques that shall be presented in this thesis. Second, evolution is one explanation for the diversity of MDE settings in practice. To summarize, this thesis studies the nature and evolution of MDE settings in practice. As a result support for the adoption of MDE settings is provided in form of techniques for the identification of risks relating to productivity impacts.
Die Studieneingangsphase stellt für Studierende eine Schlüsselphase des tertiären Ausbildungsabschnitts dar. Fachwissenschaftliches Wissen wird praxisfern vermittelt und die Studierenden können die Zusammenhänge zwischen den Themenfeldern der verschiedenen Vorlesungen nicht erkennen. Zur Verbesserung der Situation wurde ein Workshop entwickelt, der die Verbindung der Programmierung und der Datenstrukturen vertieft. Dabei wird das Spiel Go-Moku1 als Android-App von den Studierenden selbständig entwickelt. Die Kombination aus Software (Java, Android-SDK) und Hardware (Tablet-Computer) für ein kleines realistisches Softwareprojekt stellt für die Studierenden eine neue Erfahrung dar.
Erstsemester-Studierende sind mit den Anforderungen des Lehr-/ Lernprozess einer Universität oder Fachhochschule noch nicht vertraut. Ihre Erwartungen orientieren sich vielmehr an ihrer bisherigen Lerngeschichte (Abitur, Fachabitur, o. ä.). Neben den fachlichen Anforderungen des ersten Semesters müssen die Studierenden also auch Veränderungen im Lehr-/Lernprozess erkennen und bewältigen. Es wird anhand einer Output-orientierten
informatischen Lehrveranstaltung aufgezeigt, dass sich aus deren strengen Anforderungen der Messbarkeit klare Kompetenzbeschreibungen ergeben, die besonders dem Orientierungsbedürfnis Erstsemester-Studierender entgegenkommen.
Auf der Grundlage der Planung, Durchführung, Evaluation und Revision eines gemeinsamen Seminars von Medienpädagogik und Didaktik der Informatik stellen wir in diesem Aufsatz dar, wo die Defizite klassischer Medienbildung in Bezug auf digitale bzw. interaktive Medien liegen und welche Inhalte der Informatik für Studierende aller Lehrämter – im allgemeinbildenden Sinne – aus dieser Perspektive relevant erscheinen.