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Computational Thinking

  • Digital technology has radically changed the way people work in industry, finance, services, media and commerce. Informatics has contributed to the scientific and technological development of our society in general and to the digital revolution in particular. Computational thinking is the term indicating the key ideas of this discipline that might be included in the key competencies underlying the curriculum of compulsory education. The educational potential of informatics has a history dating back to the sixties. In this article, we briefly revisit this history looking for lessons learned. In particular, we focus on experiences of teaching and learning programming. However, computational thinking is more than coding. It is a way of thinking and practicing interactive dynamic modeling with computers. We advocate that learners can practice computational thinking in playful contexts where they can develop personal projects, for example building videogames and/or robots, share and discuss their construction with others. InDigital technology has radically changed the way people work in industry, finance, services, media and commerce. Informatics has contributed to the scientific and technological development of our society in general and to the digital revolution in particular. Computational thinking is the term indicating the key ideas of this discipline that might be included in the key competencies underlying the curriculum of compulsory education. The educational potential of informatics has a history dating back to the sixties. In this article, we briefly revisit this history looking for lessons learned. In particular, we focus on experiences of teaching and learning programming. However, computational thinking is more than coding. It is a way of thinking and practicing interactive dynamic modeling with computers. We advocate that learners can practice computational thinking in playful contexts where they can develop personal projects, for example building videogames and/or robots, share and discuss their construction with others. In our view, this approach allows an integration of computational thinking in the K-12 curriculum across disciplines.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Rosa Bottino, Augusto Chioccariello
URN:urn:nbn:de:kobv:517-opus4-82820
ISSN:1868-0844
ISSN:2191-1940
Titel des übergeordneten Werks (Englisch):KEYCIT 2014 - Key Competencies in Informatics and ICT
Untertitel (Englisch):Videogames, Educational Robotics, and other Powerful Ideas to Think with
Verlag:Universitätsverlag Potsdam
Verlagsort:Potsdam
Publikationstyp:Wissenschaftlicher Artikel
Sprache:Englisch
Erscheinungsjahr:2015
Veröffentlichende Institution:Universität Potsdam
Datum der Freischaltung:27.10.2015
Freies Schlagwort / Tag:Computational thinking; informatics education; programming in context
Ausgabe:7
Erste Seite:301
Letzte Seite:309
Organisationseinheiten:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science
DDC-Klassifikation:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Publikationsweg:Open Access
Sammlung(en):Universität Potsdam / Schriftenreihen / Commentarii informaticae didacticae (CID) / CID (2015) 07
Universität Potsdam / Schriftenreihen / Commentarii informaticae didacticae (CID) / CID (2015) 07 / Short Papers
Lizenz (Deutsch):License LogoCreative Commons - Namensnennung, Nicht kommerziell, Keine Bearbeitung 3.0 Deutschland
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