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Improving children’s Cognitive Modifiability through Mediated Learning and Dynamic Assessment within 3D Immersive Virtual Reality Environment

  • The objectives of this study were to examine (a) the effect of dynamic assessment (DA) in a 3D Immersive Virtual Reality (IVR) environment as compared with computerized 2D and noncomputerized (NC) situations on cognitive modifiability, and (b) the transfer effects of these conditions on more difficult problem solving administered two weeks later in a non-computerized environment. A sample of 117 children aged 6:6-9:0 years were randomly assigned into three experimental groups of DA conditions: 3D, 2D, and NC, and one control group (C). All groups received the pre- and post-teaching Analogies subtest of the Cognitive Modifiability Battery (CMB-AN). The experimental groups received a teaching phase in conditions similar to the pre-and post-teaching phases. The findings showed that cognitive modifiability, in a 3D IVR, was distinctively higher than in the two other experimental groups (2D computer group and NC group). It was also found that the 3D group showed significantly higher performance in transfer problems than theThe objectives of this study were to examine (a) the effect of dynamic assessment (DA) in a 3D Immersive Virtual Reality (IVR) environment as compared with computerized 2D and noncomputerized (NC) situations on cognitive modifiability, and (b) the transfer effects of these conditions on more difficult problem solving administered two weeks later in a non-computerized environment. A sample of 117 children aged 6:6-9:0 years were randomly assigned into three experimental groups of DA conditions: 3D, 2D, and NC, and one control group (C). All groups received the pre- and post-teaching Analogies subtest of the Cognitive Modifiability Battery (CMB-AN). The experimental groups received a teaching phase in conditions similar to the pre-and post-teaching phases. The findings showed that cognitive modifiability, in a 3D IVR, was distinctively higher than in the two other experimental groups (2D computer group and NC group). It was also found that the 3D group showed significantly higher performance in transfer problems than the 2D and NC groups.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:David Passig, David Tzuriel, Ganit Eshel Kedmi
URN:urn:nbn:de:kobv:517-opus4-82705
ISSN:1868-0844
ISSN:2191-1940
Titel des übergeordneten Werks (Englisch):KEYCIT 2014 - Key Competencies in Informatics and ICT
Verlag:Universitätsverlag Potsdam
Verlagsort:Potsdam
Publikationstyp:Wissenschaftlicher Artikel
Sprache:Englisch
Erscheinungsjahr:2015
Veröffentlichende Institution:Universität Potsdam
Datum der Freischaltung:27.10.2015
Freies Schlagwort / Tag:Dynamic assessment; analogical thinking; cognitive modifiability; mediated learning experience; virtual reality
Ausgabe:7
Erste Seite:235
Letzte Seite:252
Organisationseinheiten:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science
DDC-Klassifikation:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Publikationsweg:Open Access
Sammlung(en):Universität Potsdam / Schriftenreihen / Commentarii informaticae didacticae (CID) / CID (2015) 07
Universität Potsdam / Schriftenreihen / Commentarii informaticae didacticae (CID) / CID (2015) 07 / Full Papers
Lizenz (Deutsch):License LogoCreative Commons - Namensnennung, Nicht kommerziell, Keine Bearbeitung 3.0 Deutschland
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