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Higher education institutions in Guinea face many challenges, including reporting responsibilities, globalisation, and massification. Institutional evaluations of higher education and research institutions in 2013 could not initiate the implementation of change processes within the institutions. Recently, however, various initiatives have been started to change this situation with the purpose to sensitise and raise awareness and capabilities for quality assurance structures in Guinean HEIs. So far, the emphasis has been put on quality enhancement in higher education, especially on teaching evaluation, curriculum development, as well as on establishing quality assurance structures. This article gives an overview of the state of play and takes stock of the activities that have been initiated to set up quality assurance mechanisms in higher education and research institutions, and presents perspectives for further development of the quality approach in Guinea. The project ‘Quality Assurance Multiplication 2017-2018’ serves as an example to describe approaches and activities in setting up stable quality assurance structures, and to strengthen and raise awareness for a ‘quality culture’.
Silent Hill 2
(2020)
The paper investigates the question of sustainability of capacity building initiatives by reporting about the multiplication training in the frame of DIES NMT Programme on quality assurance in Uganda and how it could make use of the social capital within the existing quality assurance network to sustain and address challenges during its implementation. The purpose of the article is to explore the nature of networking (social and institutional) which was established by the Ugandan Universities Quality Assurance Forum (UUQAF) and share the strategies used in this training experience for future sustainable capacity building training initiatives in emerging economies. The paper employed a qualitative research method to describe and analyse the training framework based on primary and secondary documents.
Der Beitrag beschäftigt sich mit dem Potential von Computerspielen für den Politikunterricht. Im Mittelpunkt steht die Frage, ob sich die Politiksimulation DEMOCRACY 3 für einen Einsatz in der gymnasialen Oberstufe eignet. Es wird herausgearbeitet, dass sich die Spieler von DEMOCRACY 3 mit den Auswirkungen politischer Entscheidungen auf die ökonomische, soziale und kulturelle Lage eines westlichen Landes auseinandersetzen, während die Komplexität politischer Aushandlungs- und Entscheidungsprozesse in demokratischen Regierungssystemen nicht erfahrbar wird. Die hier festgestellte Unvollständigkeit der politischen Simulation wird für die pädagogische Praxis aber nicht nur als Problem, sondern vor allem auch als didaktische Chance gesehen. Denn es sind gerade die Leer- und Schwachstellen der Simulation des Spieles, die besondere Anknüpfungsmöglichkeiten für den Unterricht bieten, da sie eine kritische Analyse der Simulation bzw. einen Vergleich mit der Realität politischer Prozesse und damit eine tiefe Auseinandersetzung mit Politik im Allgemeinen herausfordern. Schließlich werden drei konkrete Ideen für die schulische Praxis vorgestellt.
Wolfenstein: The New Order
(2020)