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Interest in developing a new method of man-to-machine communication-a brain-computer interface (BCI)-has grown steadily over the past few decades. BCIs create a new communication channel between the brain and an output device by bypassing conventional motor output pathways of nerves and muscles. These systems use signals recorded from the scalp, the surface of the cortex, or from inside the brain to enable users to control a variety of applications including simple word-processing software and orthotics. BCI technology could therefore provide a new communication and control option for individuals who cannot otherwise express their wishes to the outside world. Signal processing and classification methods are essential tools in the development of improved BCI technology. We organized the BCI Competition 2003 to evaluate the current state of the art of these tools. Four laboratories well versed in EEG-based BCI research provided six data sets in a documented format. We made these data sets (i.e., labeled training sets and unlabeled test sets) and their descriptions available on the Internet. The goal in the competition was to maximize the performance measure for the test labels. Researchers worldwide tested their algorithms and competed for the best classification results. This paper describes the six data sets and the results and function of the most successful algorithms
A brain-computer interface (BCI) is a system that allows its users to control external devices with brain activity. Although the proof-of-concept was given decades ago, the reliable translation of user intent into device control commands is still a major challenge. Success requires the effective interaction of two adaptive controllers: the user's brain, which produces brain activity that encodes intent, and the BCI system, which translates that activity into device control commands. In order to facilitate this interaction, many laboratories are exploring a variety of signal analysis techniques to improve the adaptation of the BCI system to the user. In the literature, many machine learning and pattern classification algorithms have been reported to give impressive results when applied to BCI data in offline analyses. However, it is more difficult to evaluate their relative value for actual online use. BCI data competitions have been organized to provide objective formal evaluations of alternative methods. Prompted by the great interest in the first two BCI Competitions, we organized the third BCI Competition to address several of the most difficult and important analysis problems in BCI research. The paper describes the data sets that were provided to the competitors and gives an overview of the results.
The programmable network envisioned in the 1990s within standardization and research for the Intelligent Network is currently coming into reality using IPbased Next Generation Networks (NGN) and applying Service-Oriented Architecture (SOA) principles for service creation, execution, and hosting. SOA is the foundation for both next-generation telecommunications and middleware architectures, which are rapidly converging on top of commodity transport services. Services such as triple/quadruple play, multimedia messaging, and presence are enabled by the emerging service-oriented IPMultimedia Subsystem (IMS), and allow telecommunications service providers to maintain, if not improve, their position in the marketplace. SOA becomes the de facto standard in next-generation middleware systems as the system model of choice to interconnect service consumers and providers within and between enterprises. We leverage previous research activities in overlay networking technologies along with recent advances in network abstraction, service exposure, and service creation to develop a paradigm for a service environment providing converged Internet and Telecommunications services that we call Service Broker. Such a Service Broker provides mechanisms to combine and mediate between different service paradigms from the two domains Internet/WWW and telecommunications. Furthermore, it enables the composition of services across these domains and is capable of defining and applying temporal constraints during creation and execution time. By adding network-awareness into the service fabric, such a Service Broker may also act as a next generation network-to-service element allowing the composition of crossdomain and cross-layer network and service resources. The contribution of this research is threefold: first, we analyze and classify principles and technologies from Information Technologies (IT) and telecommunications to identify and discuss issues allowing cross-domain composition in a converging service layer. Second, we discuss service composition methods allowing the creation of converged services on an abstract level; in particular, we present a formalized method for model-checking of such compositions. Finally, we propose a Service Broker architecture converging Internet and Telecom services. This environment enables cross-domain feature interaction in services through formalized obligation policies acting as constraints during service discovery, creation, and execution time.
Existing telecommunication networks and classical roles of operators are subject to fundamental change. Many network operators are currently seeking for new sources to generate revenue by exposing network capabilities to 3rd party service providers. At the same time we can observe that services on the World Wide Web (WWW) are becoming mature in terms of the definition of APIs that are offered towards other services. The combinations of those services are commonly referred to as Web 2.0 mash-ups. Rapid service design and creation becomes therefore important to meet the requirements in a changing technology and competitive market environment. This report describes our approach to include Next Generation Networks (NGN)-based telecommunications application enabler into complex services by defining a service broker that mediates between 3rd party applications and NGN service enablers. It provides policy-driven orchestration mechanisms for service enablers, a service authorization functionality, and a service discovery interface for Service Creation Environments. The work has been implemented as part of the Open SOA Telco Playground testbed at Fraunhofer FOKUS.
Rechnerarchitekten sind ständig bemüht, die besten Rechner für die Lösungen alltäglicher Probleme zu entwickeln. Als Maß für die Qualität der eingesetzten Verfahren gelten die Flexibilität und die Performanz. Während die Flexibilität die Fähigkeit einer Architektur für den Einsatz einer breiten Palette von Anwendungen misst, gibt die Performanz an, wie leistungsfähig ein Rechner ist. In dieser Vorlesung wird ein neues Rechenparadigma vorgestellt, das die zwei bis jetzt als Gegensätze betrachteten Qualitätsmaße Flexibilität und Performanz, in einer Architektur kombiniert.
We study the complexity of two-person constraint satisfaction games. An instance of such a game is given by a collection of constraints on overlapping sets of variables, and the two players alternately make moves assigning values from a finite domain to the variables, in a specified order. The first player tries to satisfy all constraints, while the other tries to break at least one constraint: the goal is to decide whether the first player has a winning strategy. We show that such games can be conveniently represented by a logical form of quantified constraint satisfaction, where an instance is given by a first-order sentence in which quantifiers alternate and the quantifier-free part is a conjunction of (positive) atomic formulas; the goal is to decide whether the sentence is true. While the problem of deciding such a game is PSPACE-complete in general, by restricting the set of allowed constraint predicates, one can obtain infinite classes of constraint satisfaction games of lower complexity. We use the quantified constraint satisfaction framework to study how the complexity of deciding such a game depends on the parameter set of allowed predicates. With every predicate. one can associate certain predicate-preserving operations, called polymorphisms. We show that the complexity of our games is determined by the surjective polymorphisms of the constraint predicates. We illustrate how this result can be used by identifying the complexity of a wide variety of constraint satisfaction games.
Für die Integration und den Bedarf der hochqualifizierten Migranten auf dem Arbeitsmarkt in Deutschland gibt es viele Überlegungen, aber noch keine ausreichenden Lösungen. Dieser Artikel beschreibt eine praktische Lösung über die Umsetzung des Konzepts für die Qualifizierung der akademischen Migranten am Beispiel eines Studienprogramms in Informatik an der Universität Oldenburg.
It is proved that the number of components in context-free cooperating distributed (CD) grammar systems can be reduced to 3 when they are working in the so-called sf-mode of derivation, which is the cooperation protocol which has been considered first for CD grammar systems. In this derivation mode, a component continues the derivation until and unless there is a nonterminal in the sentential form which cannot be rewritten according to that component. Moreover, it is shown that CD grammar systems in sf-mode with only one component can generate only the context-free languages but they can generate non-context-free languages if two components are used. The sf-mode of derivation is compared with other well-known cooperation protocols with respect to the hierarchies induced by the number of components. (C) 2004 Elsevier B.V. All rights reserved
The power of a language L is the set of all powers of the words in L. In this paper, the following decision problem is investigated. Given a context-free language L, is the power of L context-free? We show that this problem is decidable for languages over unary alphabets, but it is undecidable whenever languages over alphabets with at least two letters are considered. (C) 2003 Elsevier B.V. All rights reserved
Parsability approaches of several grammar formalisms generating also non-context-free languages are explored. Chomsky grammars, Lindenmayer systems, grammars with controlled derivations, and grammar systems are treated. Formal properties of these mechanisms are investigated, when they are used as language acceptors. Furthermore, cooperating distributed grammar systems are restricted so that efficient deterministic parsing without backtracking becomes possible. For this class of grammar systems, the parsing algorithm is presented and the feature of leftmost derivations is investigated in detail.
We define H- and EH-expressions as extensions of regular expressions by adding homomorphic and iterated homomorphic replacement as new operations, resp. The definition is analogous to the extension given by Gruska in order to characterize context-free languages. We compare the families of languages obtained by these extensions with the families of regular, linear context-free, context-free, and EDT0L languages. Moreover, relations to language families based on patterns, multi-patterns, pattern expressions, H-systems and uniform substitutions are also investigated. Furthermore, we present their closure properties with respect to TRIO operations and discuss the decidability status and complexity of fixed and general membership, emptiness, and the equivalence problem.
Iterated finite state sequential transducers are considered as language generating devices. The hierarchy induced by the size of the state alphabet is proved to collapse to the fourth level. The corresponding language families are related to the families of languages generated by Lindenmayer systems and Chomsky grammars. Finally, some results on deterministic and extended iterated finite state transducers are established.
We introduce a new measure of descriptional complexity on finite automata, called the number of active states. Roughly speaking, the number of active states of an automaton A on input w counts the number of different states visited during the most economic computation of the automaton A for the word w. This concept generalizes to finite automata and regular languages in a straightforward way. We show that the number of active states of both finite automata and regular languages is computable, even with respect to nondeterministic finite automata. We further compare the number of active states to related measures for regular languages. In particular, we show incomparability to the radius of regular languages and that the difference between the number of active states and the total number of states needed in finite automata for a regular language can be of exponential order.
We consider generating and accepting programmed grammars with bounded degree of non-regulation, that is, the maximum number of elements in success or in failure fields of the underlying grammar. In particular, it is shown that this measure can be restricted to two without loss of descriptional capacity, regardless of whether arbitrary derivations or left-most derivations are considered. Moreover, in some cases, precise characterizations of the linear bounded automaton problem in terms of programmed grammars are obtained. Thus, the results presented in this paper shed new light on some longstanding open problem in the theory of computational complexity.
We investigate the operation problem for linear and deterministic context-free languages: Fix an operation on formal languages. Given linear (deterministic, respectively) context-free languages, is the application of this operation to the given languages still a linear (deterministic, respectively) context-free language? Besides the classical operations, for which the linear and deterministic context-free languages are not closed, we also consider the recently introduced root and power operation. We show non-semidecidability, to be more precise, we show completeness for the second level of the arithmetic hierarchy for all of the aforementioned operations, except for the power operation, if the underlying alphabet contains at least two letters. The result for the power opera, tion solves an open problem stated in Theoret. Comput. Sci. 314 (2004) 445-449
We investigate the descriptional complexity of the nondeterministic finite automaton (NFA) to the deterministic finite automaton (DFA) conversion problem, for automata accepting subregular languages such as combinational languages, definite languages and variants thereof, (strictly) locally testable languages, star-free languages, ordered languages, prefix-, suffix-, and infix-closed languages, and prefix-, Suffix-, and infix-free languages. Most of the bounds for the conversion problem are shown to be tight ill the exact number of states, that is, the number is sufficient and necessary in the worst case. Otherwise tight bounds in order of magnitude are shown.
We investigate the decidability of the operation problem for TOL languages and subclasses. Fix an operation on formal languages. Given languages from the family considered (OL languages, TOL languages, or their propagating variants), is the application of this operation to the given languages still a language that belongs to the same language family? Observe, that all the Lindenmayer language families in question are anti-AFLs, that is, they are not closed under homomorphisms, inverse homomorphisms, intersection with regular languages, union, concatenation, and Kleene closure. Besides these classical operations we also consider intersection and substitution, since the language families under consideration are not closed under these operations, too. We show that for all of the above mentioned language operations, except for the Kleene closure, the corresponding operation problems of OL and TOL languages and their propagating variants are not even semidecidable. The situation changes for unary OL languages. In this case we prove that the operation problems with respect to Kleene star, complementation, and intersection with regular sets are decidable.
Systems of parallel finite automata communicating by states are investigated. We consider deterministic and nondeterministic devices and distinguish four working modes. It is known that systems in the most general mode are as powerful as one-way multi-head finite automata. Here we solve some open problems on the computational capacity of systems working in the remaining modes. In particular, it is shown that deterministic returning and non-returning devices are equivalent, and that there are languages which are accepted by deterministic returning and centralized systems but cannot be accepted by deterministic non-returning centralized systems. Furthermore, we show that nondeterministic systems are strictly more powerful than their deterministic variants in all the four working modes. Finally, incomparability with the classes of (deterministic) (linear) context-free languages as well as the Church-Rosser languages is derived.
Parallel communicating finite automata (PCFAs) are systems of several finite state automata which process a common input string in a parallel way and are able to communicate by sending their states upon request. We consider deterministic and nondeterministic variants and distinguish four working modes. It is known that these systems in the most general mode are as powerful as one-way multi-head finite automata. It is additionally known that the number of heads corresponds to the number of automata in PCFAs in a constructive way. Thus, undecidability results as well as results on the hierarchies induced by the number of heads carry over from multi-head finite automata to PCFAs in the most general mode. Here, we complement these undecidability and hierarchy results also for the remaining working modes. In particular, we show that classical decidability questions are not semi-decidable for any type of PCFAs under consideration. Moreover, it is proven that the number of automata in the system induces infinite hierarchies for deterministic and nondeterministic PCFAs in three working modes.
We study the derivational complexity of context-free and context-sensitive grammars by counting the maximal number of non-regular and non-context-free rules used in a derivation, respectively. The degree of non-regularity/non-context-freeness of a language is the minimum degree of non-regularity/non-context-freeness of context-free/context-sensitive grammars generating it. A language has finite degree of non-regularity iff it is regular. We give a condition for deciding whether the degree of non-regularity of a given unambiguous context-free grammar is finite. The problem becomes undecidable for arbitrary linear context-free grammars. The degree of non-regularity of unambiguous context-free grammars generating non-regular languages as well as that of grammars generating deterministic context-free languages that are not regular is of order Omega(n). Context-free non-regular languages of sublinear degree of non-regularity are presented. A language has finite degree of non-context-freeness if it is context-free. Context-sensitive grammars with a quadratic degree of non-context-freeness are more powerful than those of a linear degree.
In this paper, we consider the computational power of a new variant of networks of splicing processors in which each processor as well as the data navigating throughout the network are now considered to be polarized. While the polarization of every processor is predefined (negative, neutral, positive), the polarization of data is dynamically computed by means of a valuation mapping. Consequently, the protocol of communication is naturally defined by means of this polarization. We show that networks of polarized splicing processors (NPSP) of size 2 are computationally complete, which immediately settles the question of designing computationally complete NPSPs of minimal size. With two more nodes we can simulate every nondeterministic Turing machine without increasing the time complexity. Particularly, we prove that NPSP of size 4 can accept all languages in NP in polynomial time. Furthermore, another computational model that is universal, namely the 2-tag system, can be simulated by NPSP of size 3 preserving the time complexity. All these results can be obtained with NPSPs with valuations in the set as well. We finally show that Turing machines can simulate a variant of NPSPs and discuss the time complexity of this simulation.
This paper is part of the investigation of some operations on words and languages with motivations coming from DNA biochemistry, namely three variants of hairpin completion and three variants of hairpin reduction. Since not all the hairpin completions or reductions of semilinear languages remain semilinear, we study sufficient conditions for semilinear languages to preserve their semilinearity property after applying the non-iterated hairpin completion or hairpin reduction. A similar approach is then applied to the iterated variants of these operations. Along these lines, we define the hairpin reduction root of a language and show that the hairpin reduction root of a semilinear language is not necessarily semilinear except the universal language. A few open problems are finally discussed.
M-rate 0L systems are interactionless Lindenmayer systems together with a function assigning to every string a set of multisets of productions that may be applied simultaneously to the string. Some questions that have been left open in the forerunner papers are examined, and the computational power of deterministic M-rate 0L systems is investigated, where also tabled and extended variants are taken into consideration.
We study the concept of reversibility in connection with parallel communicating systems of finite automata (PCFA in short). We define the notion of reversibility in the case of PCFA (also covering the non-deterministic case) and discuss the relationship of the reversibility of the systems and the reversibility of its components. We show that a system can be reversible with non-reversible components, and the other way around, the reversibility of the components does not necessarily imply the reversibility of the system as a whole. We also investigate the computational power of deterministic centralized reversible PCFA. We show that these very simple types of PCFA (returning or non-returning) can recognize regular languages which cannot be accepted by reversible (deterministic) finite automata, and that they can even accept languages that are not context-free. We also separate the deterministic and non-deterministic variants in the case of systems with non-returning communication. We show that there are languages accepted by non-deterministic centralized PCFA, which cannot be recognized by any deterministic variant of the same type.
We propose a new temporal extension of the logic of Here-and-There (HT) and its equilibria obtained by combining it with dynamic logic over (linear) traces. Unlike previous temporal extensions of HT based on linear temporal logic, the dynamic logic features allow us to reason about the composition of actions. For instance, this can be used to exercise fine grained control when planning in robotics, as exemplified by GOLOG. In this paper, we lay the foundations of our approach, and refer to it as Linear Dynamic Equilibrium Logic, or simply DEL. We start by developing the formal framework of DEL and provide relevant characteristic results. Among them, we elaborate upon the relationships to traditional linear dynamic logic and previous temporal extensions of HT.
Computational Thinking
(2015)
Digital technology has radically changed the way people
work in industry, finance, services, media and commerce. Informatics
has contributed to the scientific and technological development of our
society in general and to the digital revolution in particular. Computational
thinking is the term indicating the key ideas of this discipline that
might be included in the key competencies underlying the curriculum
of compulsory education. The educational potential of informatics has
a history dating back to the sixties. In this article, we briefly revisit this
history looking for lessons learned. In particular, we focus on experiences
of teaching and learning programming. However, computational
thinking is more than coding. It is a way of thinking and practicing interactive
dynamic modeling with computers. We advocate that learners
can practice computational thinking in playful contexts where they can
develop personal projects, for example building videogames and/or robots,
share and discuss their construction with others. In our view, this
approach allows an integration of computational thinking in the K-12
curriculum across disciplines.
Die automatische Informationsextraktion (IE) aus unstrukturierten Texten ermöglicht völlig neue Wege, auf relevante Informationen zuzugreifen und deren Inhalte zu analysieren, die weit über bisherige Verfahren zur Stichwort-basierten Dokumentsuche hinausgehen. Die Entwicklung von Programmen zur Extraktion von maschinenlesbaren Daten aus Texten erfordert jedoch nach wie vor die Entwicklung von domänenspezifischen Extraktionsprogrammen. Insbesondere im Bereich der Enterprise Search (der Informationssuche im Unternehmensumfeld), in dem eine große Menge von heterogenen Dokumenttypen existiert, ist es oft notwendig ad-hoc Programm-module zur Extraktion von geschäftsrelevanten Entitäten zu entwickeln, die mit generischen Modulen in monolithischen IE-Systemen kombiniert werden. Dieser Umstand ist insbesondere kritisch, da potentiell für jeden einzelnen Anwendungsfall ein von Grund auf neues IE-System entwickelt werden muss. Die vorliegende Dissertation untersucht die effiziente Entwicklung und Ausführung von IE-Systemen im Kontext der Enterprise Search und effektive Methoden zur Ausnutzung bekannter strukturierter Daten im Unternehmenskontext für die Extraktion und Identifikation von geschäftsrelevanten Entitäten in Doku-menten. Grundlage der Arbeit ist eine neuartige Plattform zur Komposition von IE-Systemen auf Basis der Beschreibung des Datenflusses zwischen generischen und anwendungsspezifischen IE-Modulen. Die Plattform unterstützt insbesondere die Entwicklung und Wiederverwendung von generischen IE-Modulen und zeichnet sich durch eine höhere Flexibilität und Ausdrucksmächtigkeit im Vergleich zu vorherigen Methoden aus. Ein in der Dissertation entwickeltes Verfahren zur Dokumentverarbeitung interpretiert den Daten-austausch zwischen IE-Modulen als Datenströme und ermöglicht damit eine weitgehende Parallelisierung von einzelnen Modulen. Die autonome Ausführung der Module führt zu einer wesentlichen Beschleu-nigung der Verarbeitung von Einzeldokumenten und verbesserten Antwortzeiten, z. B. für Extraktions-dienste. Bisherige Ansätze untersuchen lediglich die Steigerung des durchschnittlichen Dokumenten-durchsatzes durch verteilte Ausführung von Instanzen eines IE-Systems. Die Informationsextraktion im Kontext der Enterprise Search unterscheidet sich z. B. von der Extraktion aus dem World Wide Web dadurch, dass in der Regel strukturierte Referenzdaten z. B. in Form von Unternehmensdatenbanken oder Terminologien zur Verfügung stehen, die oft auch die Beziehungen von Entitäten beschreiben. Entitäten im Unternehmensumfeld haben weiterhin bestimmte Charakteristiken: Eine Klasse von relevanten Entitäten folgt bestimmten Bildungsvorschriften, die nicht immer bekannt sind, auf die aber mit Hilfe von bekannten Beispielentitäten geschlossen werden kann, so dass unbekannte Entitäten extrahiert werden können. Die Bezeichner der anderen Klasse von Entitäten haben eher umschreibenden Charakter. Die korrespondierenden Umschreibungen in Texten können variieren, wodurch eine Identifikation derartiger Entitäten oft erschwert wird. Zur effizienteren Entwicklung von IE-Systemen wird in der Dissertation ein Verfahren untersucht, das alleine anhand von Beispielentitäten effektive Reguläre Ausdrücke zur Extraktion von unbekannten Entitäten erlernt und damit den manuellen Aufwand in derartigen Anwendungsfällen minimiert. Verschiedene Generalisierungs- und Spezialisierungsheuristiken erkennen Muster auf verschiedenen Abstraktionsebenen und schaffen dadurch einen Ausgleich zwischen Genauigkeit und Vollständigkeit bei der Extraktion. Bekannte Regellernverfahren im Bereich der Informationsextraktion unterstützen die beschriebenen Problemstellungen nicht, sondern benötigen einen (annotierten) Dokumentenkorpus. Eine Methode zur Identifikation von Entitäten, die durch Graph-strukturierte Referenzdaten vordefiniert sind, wird als dritter Schwerpunkt untersucht. Es werden Verfahren konzipiert, welche über einen exakten Zeichenkettenvergleich zwischen Text und Referenzdatensatz hinausgehen und Teilübereinstimmungen und Beziehungen zwischen Entitäten zur Identifikation und Disambiguierung heranziehen. Das in der Arbeit vorgestellte Verfahren ist bisherigen Ansätzen hinsichtlich der Genauigkeit und Vollständigkeit bei der Identifikation überlegen.
Der vorliegende Beitrag berichtet auf der Grundlage von Erfahrungen mit dem Audience Response System (ARS) „Auditorium Mobile Classroom Service“ von Erfolgsfaktoren für den Einsatz in der universitären Lehre. Dabei werden sowohl die technischen Rahmenbedingungen und Herausforderungen der Anwendungen berücksichtigt, als auch die unterschiedlichen didaktischen Konzepte und Ziele der beteiligten Akteure (Studierende, Lehrende und Institution). Ziel ist es, Einflussfaktoren für den erfolgreichen Einsatz sowohl für die Praxis als auch die wissenschaftliche Untersuchung und Weiterentwicklung der Systeme zu benennen und ein heuristisches Framework für Chancen und Herausforderungen beim Einsatz von ARS anzubieten.
In control theory, to solve a finite-horizon sequential decision problem (SDP) commonly means to find a list of decision rules that result in an optimal expected total reward (or cost) when taking a given number of decision steps. SDPs are routinely solved using Bellman's backward induction. Textbook authors (e.g. Bertsekas or Puterman) typically give more or less formal proofs to show that the backward induction algorithm is correct as solution method for deterministic and stochastic SDPs. Botta, Jansson and Ionescu propose a generic framework for finite horizon, monadic SDPs together with a monadic version of backward induction for solving such SDPs. In monadic SDPs, the monad captures a generic notion of uncertainty, while a generic measure function aggregates rewards. In the present paper, we define a notion of correctness for monadic SDPs and identify three conditions that allow us to prove a correctness result for monadic backward induction that is comparable to textbook correctness proofs for ordinary backward induction. The conditions that we impose are fairly general and can be cast in category-theoretical terms using the notion of Eilenberg-Moore algebra. They hold in familiar settings like those of deterministic or stochastic SDPs, but we also give examples in which they fail. Our results show that backward induction can safely be employed for a broader class of SDPs than usually treated in textbooks. However, they also rule out certain instances that were considered admissible in the context of Botta et al. 's generic framework. Our development is formalised in Idris as an extension of the Botta et al. framework and the sources are available as supplementary material.
We present a method employing Answer Set Programming in combination with Approximate Model Counting for fast and accurate calculation of error propagation probabilities in digital circuits. By an efficient problem encoding, we achieve an input data format similar to a Verilog netlist so that extensive preprocessing is avoided. By a tight interconnection of our application with the underlying solver, we avoid iterating over fault sites and reduce calls to the solver. Several circuits were analyzed with varying numbers of considered cycles and different degrees of approximation. Our experiments show, that the runtime can be reduced by approximation by a factor of 91, whereas the error compared to the exact result is below 1%.
E-Learning Symposium 2014
(2014)
Der Tagungsband zum E-Learning Symposium 2014 an der Universität Potsdam beleuchtet die diversen Zielgruppen und Anwendungsbereiche, die aktuell in der E-Learning-Forschung angesprochen werden. Während im letzten Symposium 2012 der Dozierende mit den unterschiedlichen Möglichkeiten der Studierendenaktivierung und Lehrgestaltung im Fokus der Diskussionen stand, werden in diesem Jahr in einem großen Teil der Beiträge die Studierenden ins Zentrum der Aufmerksamkeit gerückt. Dass nicht nur der Inhalt des Lernmediums für den Lernerfolg eine Rolle spielt, sondern auch dessen Unterhaltungswert und die Freude, die die Lernenden während des Prozesses der Wissensakquise empfinden, zeigt sehr anschaulich die Keynote von Linda Breitlauch zum Thema „Faites vos Jeux“ (Spielen Sie jetzt). Der Beitrag von Zoerner et al. verbindet den Gedanken des spiele-basierten Lernens mit dem nach wie vor aktuellen Thema des mobilen Lernens. Auch in diesem Forschungsbereich spielt die Fokussierung auf den Lernenden eine immer herausragendere Rolle. Einen Schritt weiter in Richtung Individualisierung geht in diesem Zusammenhang der eingeladene Vortrag von Christoph Rensing, der sich mit der Adaptivität von mobilen Lernanwendungen beschäftigt. Mit Hilfe zur Verfügung stehender Kontextinformationen sollen gezielt individuelle Lernprozesse unterstützt werden. Alle Beiträge, die sich auf mobile Applikationen und auf Spiele beziehen, sprechen auch die zwischenmenschliche Komponente am Lernen an. So wird neben der Mobilität insbesondere auch der Austausch von Lernobjekten zwischen Lernenden (vergleiche den Beitrag von Zoerner et al.) sowie die Kooperation zwischen Lernenden (siehe Beitrag von Kallookaran und Robra-Bissantz) diskutiert. Der interpersonelle Kontakt spielt allerdings ebenfalls in den Beiträgen ohne Spiel- oder App-Fokussierung eine Rolle. Tutoren werden beispielsweise zur Moderation von Lernprozessen eingesetzt und Lerngruppen gegründet um das problem-orientierte Lernen stärker in den Mittelpunkt zu rücken (siehe Beitrag von Mach und Dirwelis) bzw. näher am Bedarf der Studierenden zu arbeiten (wie in eingeladenen Vortrag von Tatiana N. Noskova sowie in dem Beitrag von Mach und Dirwelis beschrieben). In der Evaluation wird ebenfalls der Schritt weg von anonymen, akkumulierten statistischen Auswertungen hin zu individualisierten Nutzerprofilen im Bereich des Learning Analytics untersucht (vergleiche dazu den Beitrag von Ifenthaler). Neben der Schwerpunktsetzung auf die Lernenden und deren Mobilität rückt das Thema Transmedialität stärker ins Zentrum der Forschung. Während schon die Keynote mit ihrem Spielefokus darauf anspricht, geht es in weiteren Beiträgen darum Abläufe aus der analogen Welt bestmöglich in der digitalen Welt abzubilden. Lerninhalte, die bisher mittels Bildern und Texten für Lehrende und Lernende zugänglich gemacht wurden, werden nunmehr mit weiteren Medien, insbesondere Videos, angereichert um deren Verständnis zu erhöhen. Dies ist beispielsweise geeignet, um Bewegungsabläufe im Sport (vergleiche dazu den Beitrag von Owassapian und Hensinger) oder musikpraktische Übungen wie Bodyperkussion (beschrieben im Beitrag von Buschmann und Glasemann) zu erlernen Lernendenfokussierung, persönlicher Austausch, Mobilität und Transmedialität sind somit einige der Kernthemen, die Sie in diesem Sammelband erwarten. Auch zeigt die häufige Verknüpfung verschedener dieser Kernthemen, dass keines davon ein Randthema ist, sondern sich die Summe aus allen im E-Learning bündelt und damit eine neue Qualität für Lehre, Studium und Forschung erreicht werden kann.
E-Government requires technical and organizational innovation. Research has already shown that the respective innovation process is complex and contingent upon specific organizational structures. Managing such innovation processes successfully is difficult. Drawing on assumptions of micropolitical behavior, a framework of innovation arenas is proposed. It supports the analysis of ongoing E-Government projects as well as the ex post investigation of successful or failed projects. Testing this framework in case studies already demonstrates its usefulness for individual actors making strategic choices about change management. Furthermore, the results indicate that many commonly held assumptions about successful change management have to be reconsidered
We study a novel representation of semiautomata, which is motivated by the method of trace-assertion specifications of software modules. Each state of the semiautomaton is represented by an arbitrary word leading to that state, the canonical word. The transitions of the semiautomaton give rise to a right congruence, the state-equivalence, on the set of input words of the semiautomaton: two words are state-equivalent if and only if they lead to the same state. We present a simple algorithm for finding a set of generators for state-equivalence. Directly from this set of generators, we construct a confluent prefix-rewriting system which permits us to transform any word to its canonical representative. In general, the rewriting system may allow infinite derivations. To address this issue, we impose the condition of prefix-continuity on the set of canonical words. A set is prefix-continuous if, whenever a word w and a prefix u of w axe in the set, then all the prefixes of w longer than u are also in the set. Prefix-continuous sets include prefix-free and prefix-closed sets as special cases. We prove that the rewriting system is Noetherian if and only if the set of canonical words is prefix-continuous. Furthermore, if the set of canonical words is prefix- continuous, then the set of rewriting rules is irredundant. We show that each prefix-continuous canonical set corresponds to a spanning forest of the semiautomaton