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Lehrende in der Lehrkräfteausbildung sind stets damit konfrontiert, dass sie den Studierenden innovative Methoden modernen Schulunterrichts traditionell rezipierend vorstellen. In Deutschland gibt es circa 40 Universitäten, die Informatik mit Lehramtsbezug ausbilden. Allerdings gibt es nur wenige Konzepte, die sich mit der Verbindung von Bildungswissenschaften und der Informatik mit ihrer Didaktik beschäftigen und keine Konzepte, die eine konstruktivistische Lehre in der Informatik verfolgen.
Daher zielt diese Masterarbeit darauf ab, diese Lücke aufgreifen und anhand des „Didaktik der Informatik I“ Moduls der Universität Potsdam ein Modell zur konstruktivistischen Hochschullehre zu entwickeln. Dabei soll ein bestehendes konstruktivistisches Lehrmodell auf die Informatikdidaktik übertragen und Elemente zur Verbindung von Bildungswissenschaften, Fachwissenschaften und Fachdidaktiken mit einbezogen werden. Dies kann eine Grundlage für die Planung von Informatikdidaktischen Modulen bieten, aber auch als Inspiration zur Übertragung bestehender innovativer Lehrkonzepte auf andere Fachdidaktiken dienen.
Um ein solches konstruktivistisches Lehr-Lern-Modell zu erstellen, wird zunächst der Zusammenhang von Bildungswissenschaften, Fachwissenschaften und Fachdidaktiken erläutert und anschließend die Notwendigkeit einer Vernetzung hervorgehoben. Hieran folgt eine Darstellung zu relevanten Lerntheorien und bereits entwickelten innovativen Lernkonzepten. Anknüpfend wird darauf eingegangen, welche Anforderungen die Kultusminister- Konferenz an die Ausbildung von Lehrkräften stellt und wie diese Ausbildung für die Informatik momentan an der Universität Potsdam erfolgt. Aus allen Erkenntnissen heraus werden Anforderungen an ein konstruktivistisches Lehrmodell festgelegt. Unter Berücksichtigung der Voraussetzungen der Studienordnung für das Lehramt Informatik wird anschließend ein Modell für konstruktivistische Informatikdidaktik vorgestellt.
Weiterführende Forschung könnte sich damit auseinandersetzen, inwiefern sich die Motivation und Leistung im vergleich zum ursprünglichen Modul ändert und ob die Kompetenzen zur Unterrichtsplanung und Unterrichtsgestaltung durch das neue Modulkonzept stärker ausgebaut werden können.
Recent philosophical analyses of the epistemic dimension of images in the sciences show a certain trend in acknowledging potential roles of these images beyond their merely decorative or pedagogical functions. We argue, however, that this new debate has yet paid little attention to a special type of pictures, we call ‘visual metaphor’, and its versatile heuristic potential in organizing data, supporting communication, and guiding research, modeling, and theory formation. Based on a case study of Conrad Hal Waddington’s epigenetic landscape images in biology, we develop a descriptive framework applicable to heuristic roles of various visual metaphors in the sciences.
With the downscaling of CMOS technologies, the radiation-induced Single Event Transient (SET) effects in combinational logic have become a critical reliability issue for modern integrated circuits (ICs) intended for operation under harsh radiation conditions. The SET pulses generated in combinational logic may propagate through the circuit and eventually result in soft errors. It has thus become an imperative to address the SET effects in the early phases of the radiation-hard IC design. In general, the soft error mitigation solutions should accommodate both static and dynamic measures to ensure the optimal utilization of available resources. An efficient soft-error-aware design should address synergistically three main aspects: (i) characterization and modeling of soft errors, (ii) multi-level soft error mitigation, and (iii) online soft error monitoring. Although significant results have been achieved, the effectiveness of SET characterization methods, accuracy of predictive SET models, and efficiency of SET mitigation measures are still critical issues. Therefore, this work addresses the following topics: (i) Characterization and modeling of SET effects in standard combinational cells, (ii) Static mitigation of SET effects in standard combinational cells, and (iii) Online particle detection, as a support for dynamic soft error mitigation.
Since the standard digital libraries are widely used in the design of radiation-hard ICs, the characterization of SET effects in standard cells and the availability of accurate SET models for the Soft Error Rate (SER) evaluation are the main prerequisites for efficient radiation-hard design. This work introduces an approach for the SPICE-based standard cell characterization with the reduced number of simulations, improved SET models and optimized SET sensitivity database. It has been shown that the inherent similarities in the SET response of logic cells for different input levels can be utilized to reduce the number of required simulations. Based on characterization results, the fitting models for the SET sensitivity metrics (critical charge, generated SET pulse width and propagated SET pulse width) have been developed. The proposed models are based on the principle of superposition, and they express explicitly the dependence of the SET sensitivity of individual combinational cells on design, operating and irradiation parameters. In contrast to the state-of-the-art characterization methodologies which employ extensive look-up tables (LUTs) for storing the simulation results, this work proposes the use of LUTs for storing the fitting coefficients of the SET sensitivity models derived from the characterization results. In that way the amount of characterization data in the SET sensitivity database is reduced significantly.
The initial step in enhancing the robustness of combinational logic is the application of gate-level mitigation techniques. As a result, significant improvement of the overall SER can be achieved with minimum area, delay and power overheads. For the SET mitigation in standard cells, it is essential to employ the techniques that do not require modifying the cell structure. This work introduces the use of decoupling cells for improving the robustness of standard combinational cells. By insertion of two decoupling cells at the output of a target cell, the critical charge of the cell’s output node is increased and the attenuation of short SETs is enhanced. In comparison to the most common gate-level techniques (gate upsizing and gate duplication), the proposed approach provides better SET filtering. However, as there is no single gate-level mitigation technique with optimal performance, a combination of multiple techniques is required. This work introduces a comprehensive characterization of gate-level mitigation techniques aimed to quantify their impact on the SET robustness improvement, as well as introduced area, delay and power overhead per gate. By characterizing the gate-level mitigation techniques together with the standard cells, the required effort in subsequent SER analysis of a target design can be reduced. The characterization database of the hardened standard cells can be utilized as a guideline for selection of the most appropriate mitigation solution for a given design.
As a support for dynamic soft error mitigation techniques, it is important to enable the online detection of energetic particles causing the soft errors. This allows activating the power-greedy fault-tolerant configurations based on N-modular redundancy only at the high radiation levels. To enable such a functionality, it is necessary to monitor both the particle flux and the variation of particle LET, as these two parameters contribute significantly to the system SER. In this work, a particle detection approach based on custom-sized pulse stretching inverters is proposed. Employing the pulse stretching inverters connected in parallel enables to measure the particle flux in terms of the number of detected SETs, while the particle LET variations can be estimated from the distribution of SET pulse widths. This approach requires a purely digital processing logic, in contrast to the standard detectors which require complex mixed-signal processing. Besides the possibility of LET monitoring, additional advantages of the proposed particle detector are low detection latency and power consumption, and immunity to error accumulation.
The results achieved in this thesis can serve as a basis for establishment of an overall soft-error-aware database for a given digital library, and a comprehensive multi-level radiation-hard design flow that can be implemented with the standard IC design tools. The following step will be to evaluate the achieved results with the irradiation experiments.
Utilizing quad-trees for efficient design space exploration with partial assignment evaluation
(2018)
Recently, it has been shown that constraint-based symbolic solving techniques offer an efficient way for deciding binding and routing options in order to obtain a feasible system level implementation. In combination with various background theories, a feasibility analysis of the resulting system may already be performed on partial solutions. That is, infeasible subsets of mapping and routing options can be pruned early in the decision process, which fastens the solving accordingly. However, allowing a proper design space exploration including multi-objective optimization also requires an efficient structure for storing and managing non-dominated solutions. In this work, we propose and study the usage of the Quad-Tree data structure in the context of partial assignment evaluation during system synthesis. Out experiments show that unnecessary dominance checks can be avoided, which indicates a preference of Quad-Trees over a commonly used list-based implementation for large combinatorial optimization problems.
Parsing of argumentative structures has become a very active line of research in recent years. Like discourse parsing or any other natural language task that requires prediction of linguistic structures, most approaches choose to learn a local model and then perform global decoding over the local probability distributions, often imposing constraints that are specific to the task at hand. Specifically for argumentation parsing, two decoding approaches have been recently proposed: Minimum Spanning Trees (MST) and Integer Linear Programming (ILP), following similar trends in discourse parsing. In contrast to discourse parsing though, where trees are not always used as underlying annotation schemes, argumentation structures so far have always been represented with trees. Using the ‘argumentative microtext corpus’ [in: Argumentation and Reasoned Action: Proceedings of the 1st European Conference on Argumentation, Lisbon 2015 / Vol. 2, College Publications, London, 2016, pp. 801–815] as underlying data and replicating three different decoding mechanisms, in this paper we propose a novel ILP decoder and an extension to our earlier MST work, and then thoroughly compare the approaches. The result is that our new decoder outperforms related work in important respects, and that in general, ILP and MST yield very similar performance.
An IoT network may consist of hundreds heterogeneous devices. Some of them may be constrained in terms of memory, power, processing and network capacity. Manual network and service management of IoT devices are challenging. We propose a usage of an ontology for the IoT device descriptions enabling automatic network management as well as service discovery and aggregation. Our IoT architecture approach ensures interoperability using existing standards, i.e. MQTT protocol and SemanticWeb technologies. We herein introduce virtual IoT devices and their semantic framework deployed at the edge of network. As a result, virtual devices are enabled to aggregate capabilities of IoT devices, derive new services by inference, delegate requests/responses and generate events. Furthermore, they can collect and pre-process sensor data. These tasks on the edge computing overcome the shortcomings of the cloud usage regarding siloization, network bandwidth, latency and speed. We validate our proposition by implementing a virtual device on a Raspberry Pi.
Learning how to prove
(2018)
We have developed an alternative approach to teaching computer science students how to prove. First, students are taught how to prove theorems with the Coq proof assistant. In a second, more difficult, step students will transfer their acquired skills to the area of textbook proofs. In this article we present a realisation of the second step. Proofs in Coq have a high degree of formality while textbook proofs have only a medium one. Therefore our key idea is to reduce the degree of formality from the level of Coq to textbook proofs in several small steps. For that purpose we introduce three proof styles between Coq and textbook proofs, called line by line comments, weakened line by line comments, and structure faithful proofs. While this article is mostly conceptional we also report on experiences with putting our approach into practise.
This paper proposes an education approach for master and bachelor students to enhance their skills in the area of reliability, safety and security of the electronic components in automated driving. The approach is based on the active synergetic work of research institutes, academia and industry in the frame of joint lab. As an example, the jointly organized summer school with the respective focus is organized and elaborated.
We propose a new temporal extension of the logic of Here-and-There (HT) and its equilibria obtained by combining it with dynamic logic over (linear) traces. Unlike previous temporal extensions of HT based on linear temporal logic, the dynamic logic features allow us to reason about the composition of actions. For instance, this can be used to exercise fine grained control when planning in robotics, as exemplified by GOLOG. In this paper, we lay the foundations of our approach, and refer to it as Linear Dynamic Equilibrium Logic, or simply DEL. We start by developing the formal framework of DEL and provide relevant characteristic results. Among them, we elaborate upon the relationships to traditional linear dynamic logic and previous temporal extensions of HT.
We present a prototype of an integrated reasoning environment for educational purposes. The presented tool is a fragment of a proof assistant and automated theorem prover. We describe the existing and planned functionality of the theorem prover and especially the functionality of the educational fragment. This currently supports working with terms of the untyped lambda calculus and addresses both undergraduate students and researchers. We show how the tool can be used to support the students' understanding of functional programming and discuss general problems related to the process of building theorem proving software that aims at supporting both research and education.
Manufacturing industries are undergoing a major paradigm shift towards more autonomy. Automated planning and scheduling then becomes a necessity. The Planning and Execution Competition for Logistics Robots in Simulation held at ICAPS is based on this scenario and provides an interesting testbed. However, the posed problem is challenging as also demonstrated by the somewhat weak results in 2017. The domain requires temporal reasoning and dealing with uncertainty. We propose a novel planning system based on Answer Set Programming and the Clingo solver to tackle these problems and incentivize robot cooperation. Our results show a significant performance improvement, both, in terms of lowering computational requirements and better game metrics.
Scenograph
(2018)
When developing a real-walking virtual reality experience, designers generally create virtual locations to fit a specific tracking volume. Unfortunately, this prevents the resulting experience from running on a smaller or differently shaped tracking volume. To address this, we present a software system called Scenograph. The core of Scenograph is a tracking volume-independent representation of real-walking experiences. Scenograph instantiates the experience to a tracking volume of given size and shape by splitting the locations into smaller ones while maintaining narrative structure. In our user study, participants' ratings of realism decreased significantly when existing techniques were used to map a 25m2 experience to 9m2 and an L-shaped 8m2 tracking volume. In contrast, ratings did not differ when Scenograph was used to instantiate the experience.
Beware of SMOMBIES
(2018)
Several research evaluated the user's style of walking for the verification of a claimed identity and showed high authentication accuracies in many settings. In this paper we present a system that successfully verifies a user's identity based on many real world smartphone placements and yet not regarded interactions while walking. Our contribution is the distinction of all considered activities into three distinct subsets and a specific one-class Support Vector Machine per subset. Using sensor data of 30 participants collected in a semi-supervised study approach, we prove that unsupervised verification is possible with very low false-acceptance and false-rejection rates. We furthermore show that these subsets can be distinguished with a high accuracy and demonstrate that this system can be deployed on off-the-shelf smartphones.
Die stetige Weiterentwicklung von VR-Systemen bietet neue Möglichkeiten der Interaktion mit virtuellen Objekten im dreidimensionalen Raum, stellt Entwickelnde von VRAnwendungen aber auch vor neue Herausforderungen. Selektions- und Manipulationstechniken müssen unter Berücksichtigung des Anwendungsszenarios, der Zielgruppe und der zur Verfügung stehenden Ein- und Ausgabegeräte ausgewählt werden. Diese Arbeit leistet einen Beitrag dazu, die Auswahl von passenden Interaktionstechniken zu unterstützen. Hierfür wurde eine repräsentative Menge von Selektions- und Manipulationstechniken untersucht und, unter Berücksichtigung existierender Klassifikationssysteme, eine Taxonomie entwickelt, die die Analyse der Techniken hinsichtlich interaktionsrelevanter Eigenschaften ermöglicht. Auf Basis dieser Taxonomie wurden Techniken ausgewählt, die in einer explorativen Studie verglichen wurden, um Rückschlüsse auf die Dimensionen der Taxonomie zu ziehen und neue Indizien für Vor- und Nachteile der Techniken in spezifischen Anwendungsszenarien zu generieren. Die Ergebnisse der Arbeit münden in eine Webanwendung, die Entwickelnde von VR-Anwendungen gezielt dabei unterstützt, passende Selektions- und Manipulationstechniken für ein Anwendungsszenario auszuwählen, indem Techniken auf Basis der Taxonomie gefiltert und unter Verwendung der Resultate aus der Studie sortiert werden können.
In computer science, computer systems are both, objects of investigation and tools that enable creative learning and design. Tools for learning have a long tradition in computer science education. Already in the late 1960s, Papert developed a concept which had an immense impact on the development of informal education in the following years: his theory of constructionism understands learning as a creative process of knowledge construction that is most effective when learners create something purposeful that they can try out, show around, discuss, analyse and receive praise for. By now, there are numerous learning and programming environments that are based on the constructionist ideas. Modern tools offer opportunities for students to learn in motivating ways and gain impressive results in programming games, animations, implementing 3D models or developing interactive objects. This article gives an overview of computer science education research related to tools and media to be used in educational settings. We analyse different types of tools with a special focus on the categorization and development of tools for student adequate physical computing activities in the classroom. Research around the development and evaluation of tools and learning resources in the domain of physical computing is illustrated with the example of "My Interactive Garden", a constructionist learning and programming environment. It is explained how the results from empirical studies are integrated in the continuous development of the learning material.
The Internet of Things (IoT) is a system of physical objects that can be discovered, monitored, controlled, or interacted with by electronic devices that communicate over various networking interfaces and eventually can be connected to the wider Internet. [Guinard and Trifa, 2016]. IoT devices are equipped with sensors and/or actuators and may be constrained in terms of memory, computational power, network bandwidth, and energy. Interoperability can help to manage such heterogeneous devices. Interoperability is the ability of different types of systems to work together smoothly. There are four levels of interoperability: physical, network and transport, integration, and data. The data interoperability is subdivided into syntactic and semantic data. Semantic data describes the meaning of data and the common understanding of vocabulary e.g. with the help of dictionaries, taxonomies, ontologies. To achieve interoperability, semantic interoperability is necessary.
Many organizations and companies are working on standards and solutions for interoperability in the IoT. However, the commercial solutions produce a vendor lock-in. They focus on centralized approaches such as cloud-based solutions. This thesis proposes a decentralized approach namely Edge Computing. Edge Computing is based on the concepts of mesh networking and distributed processing. This approach has an advantage that information collection and processing are placed closer to the sources of this information. The goals are to reduce traffic, latency, and to be robust against a lossy or failed Internet connection.
We see management of IoT devices from the network configuration management perspective. This thesis proposes a framework for network configuration management of heterogeneous, constrained IoT devices by using semantic descriptions for interoperability. The MYNO framework is an acronym for MQTT, YANG, NETCONF and Ontology. The NETCONF protocol is the IETF standard for network configuration management. The MQTT protocol is the de-facto standard in the IoT. We picked up the idea of the NETCONF-MQTT bridge, originally proposed by Scheffler and Bonneß[2017], and extended it with semantic device descriptions. These device descriptions provide a description of the device capabilities. They are based on the oneM2M Base ontology and formalized by the Semantic Web Standards.
The novel approach is using a ontology-based device description directly on a constrained device in combination with the MQTT protocol. The bridge was extended in order to query such descriptions. Using a semantic annotation, we achieved that the device capabilities are self-descriptive, machine readable and re-usable.
The concept of a Virtual Device was introduced and implemented, based on semantic device descriptions. A Virtual Device aggregates the capabilities of all devices at the edge network and contributes therefore to the scalability. Thus, it is possible to control all devices via a single RPC call.
The model-driven NETCONF Web-Client is generated automatically from this YANG model which is generated by the bridge based on the semantic device description. The Web-Client provides a user-friendly interface, offers RPC calls and displays sensor values. We demonstrate the feasibility of this approach in different use cases: sensor and actuator scenarios, as well as event configuration and triggering.
The semantic approach results in increased memory overhead. Therefore, we evaluated CBOR and RDF HDT for optimization of ontology-based device descriptions for use on constrained devices. The evaluation shows that CBOR is not suitable for long strings and RDF HDT is a promising candidate but is still a W3C Member Submission. Finally, we used an optimized JSON-LD format for the syntax of the device descriptions.
One of the security tasks of network management is the distribution of firmware updates. The MYNO Update Protocol (MUP) was developed and evaluated on constrained devices CC2538dk and 6LoWPAN. The MYNO update process is focused on freshness and authenticity of the firmware. The evaluation shows that it is challenging but feasible to bring the firmware updates to constrained devices using MQTT. As a new requirement for the next MQTT version, we propose to add a slicing feature for the better support of constrained devices. The MQTT broker should slice data to the maximum packet size specified by the device and transfer it slice-by-slice.
For the performance and scalability evaluation of MYNO framework, we setup the High Precision Agriculture demonstrator with 10 ESP-32 NodeMCU boards at the edge of the network. The ESP-32 NodeMCU boards, connected by WLAN, were equipped with six sensors and two actuators. The performance evaluation shows that the processing of ontology-based descriptions on a Raspberry Pi 3B with the RDFLib is a challenging task regarding computational power. Nevertheless, it is feasible because it must be done only once per device during the discovery process.
The MYNO framework was tested with heterogeneous devices such as CC2538dk from Texas Instruments, Arduino Yún Rev 3, and ESP-32 NodeMCU, and IP-based networks such as 6LoWPAN and WLAN.
Summarizing, with the MYNO framework we could show that the semantic approach on constrained devices is feasible in the IoT.
Nowadays, business processes are increasingly supported by IT services that produce massive amounts of event data during the execution of a process. These event data can be used to analyze the process using process mining techniques to discover the real process, measure conformance to a given process model, or to enhance existing models with performance information. Mapping the produced events to activities of a given process model is essential for conformance checking, annotation and understanding of process mining results. In order to accomplish this mapping with low manual effort, we developed a semi-automatic approach that maps events to activities using insights from behavioral analysis and label analysis. The approach extracts Declare constraints from both the log and the model to build matching constraints to efficiently reduce the number of possible mappings. These mappings are further reduced using techniques from natural language processing, which allow for a matching based on labels and external knowledge sources. The evaluation with synthetic and real-life data demonstrates the effectiveness of the approach and its robustness toward non-conforming execution logs.
Novel two-dimensional tactile displays enable blind users to not only get access to the textual but also to the graphical content of a graphical user interface. Due to the higher amount of information that can be presented in parallel, orientation and exploration can be more complex. In this paper we present the HyperBraille system, which consists of a pin-matrix device as well as a graphical screen reader providing the user with appropriate presentation and interaction possibilities. To allow for a detailed analysis of bimanual interaction strategies on a pin-matrix device, we conducted two user studies with a total of 12 blind people. The task was to fill in .pdf forms on the pin-matrix device by using different input methods, namely gestures, built-in hardware buttons as well as a conventional PC keyboard. The forms were presented in a semigraphic view type that not only contains Braille but also tactile widgets in a spatial arrangement. While completion time and error rate partly depended on the chosen input method, the usage of special reading strategies seemed to be independent of it. A direct comparison of the system and a conventional assistive technology (screen reader with single-line Braille device) showed that interaction on the pin-matrix device can be very efficient if the user is trained. The two-dimensional output can improve access to .pdf forms with insufficient accessibility as the mapping of input controls and the corresponding labels can be supported by a spatial presentation.
Automated storage and retrieval systems are principal components of modern production and warehouse facilities. In particular, automated guided vehicles nowadays substitute human-operated pallet trucks in transporting production materials between storage locations and assembly stations. While low-level control systems take care of navigating such driverless vehicles along programmed routes and avoid collisions even under unforeseen circumstances, in the common case of multiple vehicles sharing the same operation area, the problem remains how to set up routes such that a collection of transport tasks is accomplished most effectively. We address this prevalent problem in the context of car assembly at Mercedes-Benz Ludwigsfelde GmbH, a large-scale producer of commercial vehicles, where routes for automated guided vehicles used in the production process have traditionally been hand-coded by human engineers. Such adhoc methods may suffice as long as a running production process remains in place, while any change in the factory layout or production targets necessitates tedious manual reconfiguration, not to mention the missing portability between different production plants. Unlike this, we propose a declarative approach based on Answer Set Programming to optimize the routes taken by automated guided vehicles for accomplishing transport tasks. The advantages include a transparent and executable problem formalization, provable optimality of routes relative to objective criteria, as well as elaboration tolerance towards particular factory layouts and production targets. Moreover, we demonstrate that our approach is efficient enough to deal with the transport tasks evolving in realistic production processes at the car factory of Mercedes-Benz Ludwigsfelde GmbH.