Institut für Informatik und Computational Science
Refine
Has Fulltext
- no (28)
Document Type
- Other (28) (remove)
Is part of the Bibliography
- yes (28)
Keywords
- Bot Detection (1)
- Edge Computing (1)
- Graph Convolutional Neural Networks (1)
- Graph Embedding (1)
- Internet (1)
- Internet of Things (1)
- M2M (1)
- MQTT (1)
- Semantic Interoperability (1)
- Social Media Analysis (1)
Xenikoudakis et al. report a partial mitochondrial genome of the extinct giant beaver Castoroides and estimate the origin of aquatic behavior in beavers to approximately 20 million years. This time estimate coincides with the extinction of terrestrial beavers and raises the question whether the two events had a common cause.
Manufacturing industries are undergoing a major paradigm shift towards more autonomy. Automated planning and scheduling then becomes a necessity. The Planning and Execution Competition for Logistics Robots in Simulation held at ICAPS is based on this scenario and provides an interesting testbed. However, the posed problem is challenging as also demonstrated by the somewhat weak results in 2017. The domain requires temporal reasoning and dealing with uncertainty. We propose a novel planning system based on Answer Set Programming and the Clingo solver to tackle these problems and incentivize robot cooperation. Our results show a significant performance improvement, both, in terms of lowering computational requirements and better game metrics.
An IoT network may consist of hundreds heterogeneous devices. Some of them may be constrained in terms of memory, power, processing and network capacity. Manual network and service management of IoT devices are challenging. We propose a usage of an ontology for the IoT device descriptions enabling automatic network management as well as service discovery and aggregation. Our IoT architecture approach ensures interoperability using existing standards, i.e. MQTT protocol and SemanticWeb technologies. We herein introduce virtual IoT devices and their semantic framework deployed at the edge of network. As a result, virtual devices are enabled to aggregate capabilities of IoT devices, derive new services by inference, delegate requests/responses and generate events. Furthermore, they can collect and pre-process sensor data. These tasks on the edge computing overcome the shortcomings of the cloud usage regarding siloization, network bandwidth, latency and speed. We validate our proposition by implementing a virtual device on a Raspberry Pi.
The target article discusses the question of how educational makerspaces can become places supportive of knowledge construction. This question is too often neglected by people who run makerspaces, as they mostly explain how to use different tools and focus on the creation of a product. In makerspaces, often pupils also engage in physical computing activities and thus in the creation of interactive artifacts containing embedded systems, such as smart shoes or wristbands, plant monitoring systems or drink mixing machines. This offers the opportunity to reflect on teaching physical computing in computer science education, where similarly often the creation of the product is so strongly focused upon that the reflection of the learning process is pushed into the background.
Utilizing quad-trees for efficient design space exploration with partial assignment evaluation
(2018)
Recently, it has been shown that constraint-based symbolic solving techniques offer an efficient way for deciding binding and routing options in order to obtain a feasible system level implementation. In combination with various background theories, a feasibility analysis of the resulting system may already be performed on partial solutions. That is, infeasible subsets of mapping and routing options can be pruned early in the decision process, which fastens the solving accordingly. However, allowing a proper design space exploration including multi-objective optimization also requires an efficient structure for storing and managing non-dominated solutions. In this work, we propose and study the usage of the Quad-Tree data structure in the context of partial assignment evaluation during system synthesis. Out experiments show that unnecessary dominance checks can be avoided, which indicates a preference of Quad-Trees over a commonly used list-based implementation for large combinatorial optimization problems.
Handling manufacturing and aging faults with software-based techniques in tiny embedded systems
(2017)
Non-volatile memory area occupies a large portion of the area of a chip in an embedded system. Such memories are prone to manufacturing faults, retention faults, and aging faults. The paper presents a single software based technique that allows for handling all of these fault types in tiny embedded systems without the need for hardware support. This is beneficial for low-cost embedded systems with simple memory architectures. A software infrastructure and a flow are presented that demonstrate how the presented technique is used in general for fault handling right after manufacturing and in-the-field. Moreover, a full implementation is presented for a MSP430 microcontroller, along with a discussion of the performance, overhead, and reliability impacts.