Refine
Year of publication
Document Type
- Article (9)
- Part of a Book (7)
- Conference Proceeding (7)
- Monograph/Edited Volume (1)
- Doctoral Thesis (1)
Is part of the Bibliography
- yes (25)
Keywords
- intentional forgetting (3)
- Chrome (2)
- Firefox (2)
- Hinweisreize (2)
- browser platforms (2)
- industry 4.0 (2)
- platform innovation (2)
- unlearning (2)
- Adaptation (1)
- Anpassung (1)
We welcome you to the 54th Hawaii International Conference on System Sciences (HICSS-54) conference. This is the fifth year for the Organizational Learning Minitrack which has had the usual growing pains: two years ago, we added the topic of Unlearning and joined with the Intentional Forgetting Minitrack - as these topics are all organizationally-based knowledge management issues. We proudly bring you the latest research focused on the methods to develop and maintain organizational learning within the Knowledge Innovation and Entrepreneurial Systems Track. The ability to update, change and use current knowledge effectively, especially in light of the ongoing knowledge explosion, can be costly for any organization. Organizations that consider themselves “learning” or “knowledge-based” organizations must develop a competent workforce using KM strategies. Success in organizations involves developing a variety of human factors for changing competencies. With technological change, modification and revisions, many skills require updating for a competitive advantage in the marketplace. The focus on new techniques and insights into how individuals and organizations use their knowledge is our focus for the improvement of organizational
learning in this Minitrack.
We welcome you to the 53rd Hawaii International Conference on System Sciences (HICSS) conference. After joining with Intentional Forgetting Minitrack last year, this is the fourth year of the Organizational Learning Minitrack. We add Unlearning, and Intentional Forgetting to proudly bring you the latest research focused on organizational learning issues within the Knowledge Innovation and Entrepreneurial Systems Track. The ability to update, change and use current knowledge effectively, especially in light of the ongoing knowledge explosion, can be costly for any organization. Organizations that consider themselves “learning” or “knowledge-based” organizations must develop a competent workforce using KM strategies. Success in organizations involves developing a variety of human factors for changing competencies. With technological change, modification and revisions, many skills require updating for a competitive advantage in the marketplace. The focus on new techniques and insights into how individuals and organizations use their knowledge is our focus for the improvement of organizational learning in this Minitrack.
Purpose
The purpose of this paper is to investigate how learning solely via an assistance system influences work performance compared with learning with a combination of an assistance system and additional training. While the training literature has widely emphasised the positive role of on-the-job training, particularly for groups that are often underrepresented in formalised learning situations, organisational studies have stressed the risks that emerge when holistic process knowledge is lacking and how this negatively affects work performance. This study aims at testing these negative effects within an experimental design.
Design/methodology/approach
This paper uses a laboratory experimental design to investigate how assistance-system-guided learning influences the individuals’ work performance and work satisfaction compared with assistance-system-guided learning combined with theoretical learning of holistic process knowledge. Subjects were divided into two groups and assigned to two different settings. In the first setting, the participants used the assistance systems as an orientation and support tool right at the beginning and learned the production steps exclusively in this way. In the second setting, subjects received an additional 10-min introduction (treatment) at the beginning of the experiment, including detailed information regarding the entire work process.
Findings
This study provides evidence that learners provided with prior process knowledge achieve a better understanding of the work process leading to higher levels of productivity, quality and work satisfaction. At the same time, the authors found evidence for differences among workers’ ability to process and apply this additional information. Subjects with lower productivity levels faced more difficulties processing and applying additional process information.
Research limitations/implications
Methodologically, this study goes beyond existing research on assistance systems by using a laboratory experimental design. Though the external validity of this method is limited by the artificial setting, it is a solid way of studying the impact of different usages of digital assistance systems in terms of training. Further research is required, however, including laboratory experiments with larger case numbers, company-level case studies and analyses of survey data, to further confirm the external validity of the findings of this study for the workplace.
Practical implications
This study provides some first evidence that holistic process knowledge, even in low-skill tasks, has an added value for the production process. This study contributes to firms' training policies by exploring new, digitalised ways of guided on-the-job training and demonstrates possible training benefits for people with lower levels of (initial) abilities and motivation.
Social implications
This study indicates the advantage for companies and societies to invest in additional skills and training and points at the limitations of assistance systems. This paper also contributes to training policies by exploring new, digitalised ways of guided on-the-job training and demonstrates possible training benefits for people with lower levels of (initial) abilities and motivation.
Originality/value
This study extends existing research on digital assistance systems by investigating their role in job-related-training. This paper contributes to labour sociology and organisational research by confirming the importance of holistic process knowledge as opposed to a solely task-oriented digital introduction.
Industry 4.0, based on increasingly progressive digitalization, is a global phenomenon that affects every part of our work. The Internet of Things (IoT) is pushing the process of automation, culminating in the total autonomy of cyber-physical systems. This process is accompanied by a massive amount of data, information, and new dimensions of flexibility. As the amount of available data increases, their specific timeliness decreases. Mastering Industry 4.0 requires humans to master the new dimensions of information and to adapt to relevant ongoing changes. Intentional forgetting can make a difference in this context, as it discards nonprevailing information and actions in favor of prevailing ones. Intentional forgetting is the basis of any adaptation to change, as it ensures that nonprevailing memory items are not retrieved while prevailing ones are retained. This study presents a novel experimental approach that was introduced in a learning factory (the Research and Application Center Industry 4.0) to investigate intentional forgetting as it applies to production routines. In the first experiment (N = 18), in which the participants collectively performed 3046 routine related actions (t1 = 1402, t2 = 1644), the results showed that highly proceduralized actions were more difficult to forget than actions that were less well-learned. Additionally, we found that the quality of cues that trigger the execution of routine actions had no effect on the extent of intentional forgetting.
Der technologische Wandel stellt Organisationen vor die Herausforderung, Innovationen möglichst schnell produktiv zu nutzen und damit einen Wettbewerbsvorteil zu erzielen. Der Erfolg der Technologieeinführung hängt stark mit der Schaffung von Akzeptanz bei den Mitarbeitern zusammen. Bestehende Ansätze wie die Diffusionstheorie (Rogers, 2003) oder das Technology Acceptance Model (Davis, 1989; Venkatesh und Davis, 1996; Venkatesh und Davis, 2000; Venkatesh, Morris u. a., 2003) widmen sich dem Organisationskontext jedoch nur am Rande. Ihre Modelle zielen auf die Übernahme einer Technologie in freier Entscheidung und im Marktkontext ab. Weiterhin beleuchten sie den Widerstand gegen Neuerungen nicht, welcher sich bei der verpflichtenden Übernahme bilden kann. Zur Untersuchung der Technologieeinführung und von Akzeptanzbildungsprozessen in Organisationen sind sie daher nur begrenzt nutzbar.
Das Ziel dieser Arbeit ist es daher, den spezifischen Einfluss des Kontextes Organisation auf die Akzeptanz und das Nutzungsverhalten herauszuarbeiten. Konkreter soll die Forschungsfrage geklärt werden, welchen Einfluss unterschiedliche Organisationstypen auf die Akzeptanz- und Nutzungsdynamik innerhalb von Organisationen haben. Hierfür wird die Erweiterung und Synthese bestehender Modelle der Akzeptanzforschung um organisationsspezifische Attribute vorgenommen. Das resultierende Modell erfasst die dynamische Entwicklung innerhalb der Organisation und ermöglicht damit die Beobachtung des Wandels. Die Funktionsweise des entwickelten Modells soll in einem Simulationsexperiment demonstriert und die Wirkung unterschiedlicher Organisationsformen verdeutlicht werden.
Das Modell vereint daher zwei Perspektiven: Die personale Perspektive fasst Akzeptanz als kognitiv-psychischen Prozess auf individueller Ebene. Dieser basiert auf den Kalkülen und Entscheidungen einzelner Personen. Zentral sind hierfür die Beiträge der Diffusionstheorie (Rogers, 2003) sowie das Technology Acceptance Model in seinen diversen Weiterentwicklungen und Veränderungen (Davis, 1989; Venkatesh und Davis, 1996; Venkatesh und Davis, 2000; Venkatesh, Morris u. a., 2003). Individuelle Faktoren aus unterschiedlichen Fit-Theorien (Goodhue und Thompson, 1995; Floyd, 1986; Liu, Lee und Chen, 2011; Parkes, 2013) werden genutzt, um diese Modelle anzureichern. Neben der Entwicklung
einer positiven, förderlichen Einstellung muss jedoch auch die Ablehnung und das offene Opponieren gegen die Innovation berücksichtigt werden (Patsiotis, Hughes und Webber, 2012).
Die organisatorische Perspektive hingegen sieht Akzeptanzentscheidungen eingebettet in den sozialen Kontext der Organisation. Die gegenseitige Beeinflussung basiert auf der Beobachtung der Umgebung und der Internalisierung sozialen Drucks. Dem steht in Organisationen die intendierte Beeinflussung in Form von Steuerung gegenüber. Beide Vorgänge formen das Akzeptanz- oder das Nutzungsverhalten der Mitarbeiter. Ausgehend von einem systemtheoretischen Organisationsbegriff werden unterschiedliche Steuerungsmedien (Luhmann, 1997; Fischer, 2009) vorgestellt. Diese können durch Steuerungsakteure
(Change Agents, Management) intendiert eingesetzt werden, um den Akzeptanz- und Nutzungsprozess über Interventionen zu gestalten.
Die Wirkung der Medien unterscheidet sich in verschiedenen Organisationstypen. Zur Analyse unterschiedlicher Organisationstypen werden die Konfigurationen nach Mintzberg (1979) herangezogen. Diese zeichnen sich durch unterschiedliche Koordinationsmechanismen aus, welche wiederum auf dem Einsatz von Steuerungsmedien beruhen.
Die Demonstration der Funktionsweise und Analysemöglichkeiten des entwickelten Modells erfolgt anhand eines Simulationsexperiments mittels der Simulationsplattform AnyLogic. Das Gültigkeitsspektrum wird anhand einer Sensitivitätsanalyse geprüft.
In der Simulation lassen sich spezifische Muster der Nutzung und Akzeptanzentwicklung nachweisen. Die Akzeptanz ist durch ein initiales Absinken und ein anschließendes gedämpftes Wachstum gekennzeichnet. Die Nutzung wird in der Organisation hingegen schnell durchgesetzt und verharrt dann auf einem stabilen Niveau. Für die Organisationstypen konnten unterschiedliche Effekte beobachtet werden. So eignet sich die bürokratische Steuerungsform zur Nutzungserhöhung, schafft es jedoch nicht, die Akzeptanz zu steigern. Organisationen, welche eher auf gegenseitige Abstimmung zur Koordination ausgelegt sind, erhöhen die Akzeptanz, jedoch nicht die Nutzung. Weiterhin ist die Entwicklung der Akzeptanz in diesem Organisationstyp sehr unsicher und weist einen hohen Schwankungsbereich auf.
Die Innovationstätigkeit im industriellen Umfeld verlagert sich durch die Digitalisierung hin zu Produkt-Service-Systemen. Kleine und mittlere Unternehmen haben sich in ihrer Entwicklungstätigkeit bisher stark auf die Produktentwicklung bezogen. Der Umstieg auf „smarte“ Produkte und die Kopplung an Dienstleistungen erfordert häufig personelle und finanzielle Ressourcen, welche KMU nicht aufbringen können. Crowdsourcing stellt eine Möglichkeit dar, den Innovationsprozess für externe Akteure zu öffnen und Kosten- sowie Geschwindigkeitsvorteile zu realisieren. Bei der Integration von Crowdsourcing-Elementen ist jedoch einigen Herausforderungen zu begegnen. Dieser Beitrag zeigt sowohl die Potenziale als auch die Barrieren einer Crowdsourcing-Nutzung im industriellen Umfeld auf.
The implementation of learning scenarios is a diversely challenging, frequently purely manual and effortful undertaking. In this contribution a process based view is used in scenario generation to overcome communication, coordination and technical gaps. A framework is provided to identify, define and integrate technological artefacts and learning content as modular, reusable building blocks along a modeled production process. The specific contribution is twofold: 1) the theoretical framework represents a unique basis for modularization of content and technology in order to enhance reusability, 2) the model based scenario definition is a starting point for automated implementation of learning scenarios in industrial learning environments that has not been created before.
Software platforms regularly introduce new features to remain competitive. While platform innovation is considered to be a critical success factor, adding certain features could hurt the ecosystem. If platform owners provide functionality that was previously provided by a contributor, the owners enter complementary product spaces. Complementary market entry frequently occurs on software platforms and is a major concern for third-party developers.
Divergent findings on the impact of complementary market entry call for the consideration of additional factors. As prior research neglected the third-party perspective, this contribution aims to address this gap. We explore the use of measures to prevent complementary market entry using a survey approach on browser platforms. The research model is tested with 655 responses among developer from Mozilla Firefox and Google Chrome. To explain countermeasures employment, developer’s attitude and perceived likelihood are important. The results reveal that developers employ countermeasures if complementary market entry is assessed negatively and perceived as likely for their extension. Differences among browser platforms concerning complementary market entry are identified. Product spaces of extensions being available on multiple platforms are less likely to be entered and more heavily protected. Implications for research and stakeholders, i.e. platform owners and contributors are discussed.
Modern browsers are digital software platforms, as they allow third parties to extend functionality by providing extensions. In a highly competitive environment, differentiation through provided functionality is a key factor for browser platforms. As the development of browsers progress, new functions are constantly being released. Browsers could thus enter complementary markets by adding functionality previously provided by third-party extensions, which is referred to as ‘platform coring’. Previous studies have missed the perspective of the parties involved. To address this gap, we conducted interviews with third-party and core developers in the security and privacy domain from Firefox and Chrome. This study provides three contributions. First, insights into stakeholder-specific issues concerning coring. Second, measures to prevent coring. Third, strategical guidance for developers and owners. Third-party vendors experienced and core developers confirmed that coring occurs on browser platforms. While developers with extrinsic motivations assess coring negatively, developers with intrinsic motivations perceive coring positively.
Für die Transformation der industriellen Fertigung stellt die Integration der Realwelt und die parallele Abbildung in der Digitalwelt eine wichtige Anforderung dar. Hier greift das Konzept des digitalen Zwillings zur digitalen Repräsentation physischer Objekte. Zur Verbesserung der Mensch-Maschinen-Interaktion zwischen Fabrikpersonal, Anlagen sowie Werkstücken und Steigerung der Transparenz am Shopfloor, kann ein solcher digitaler Zwilling relevante Daten liefern. In diesem Beitrag wird ein Konzept zur Visualisierung des digitalen Zwillings mittels Augmented Reality vorgestellt und evaluiert.