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The relentless improvement of silicon photonics is making optical interconnects and networks appealing for use in miniaturized systems, where electrical interconnects cannot keep up with the growing levels of core integration due to bandwidth density and power efficiency limitations. At the same time, solutions such as 3D stacking or 2.5D integration open the door to a fully dedicated process optimization for the photonic die. However, an architecture-level integration challenge arises between the electronic network and the optical one in such tightly-integrated parallel systems. It consists of adapting signaling rates, matching the different levels of communication parallelism, handling cross-domain flow control, addressing re-synchronization concerns, and avoiding protocol-dependent deadlock. The associated energy and performance overhead may offset the inherent benefits of the emerging technology itself. This paper explores a hybrid CMOS-ECL bridge architecture between 3D-stacked technology-heterogeneous networks-on-chip (NoCs). The different ways of overcoming the serialization challenge (i.e., through an improvement of the signaling rate and/or through space-/wavelength division multiplexing options) give rise to a configuration space that the paper explores, in search for the most energy-efficient configuration for high-performance.
Mobile expressive rendering gained increasing popularity among users seeking casual creativity by image stylization and supports the development of mobile artists as a new user group. In particular, neural style transfer has advanced as a core technology to emulate characteristics of manifold artistic styles. However, when it comes to creative expression, the technology still faces inherent limitations in providing low-level controls for localized image stylization. This work enhances state-of-the-art neural style transfer techniques by a generalized user interface with interactive tools to facilitate a creative and localized editing process. Thereby, we first propose a problem characterization representing trade-offs between visual quality, run-time performance, and user control. We then present MaeSTrO, a mobile app for orchestration of neural style transfer techniques using iterative, multi-style generative and adaptive neural networks that can be locally controlled by on-screen painting metaphors. At this, first user tests indicate different levels of satisfaction for the implemented techniques and interaction design.
Microservice Architectures (MSA) structure applications as a collection of loosely coupled services that implement business capabilities. The key advantages of MSA include inherent support for continuous deployment of large complex applications, agility and enhanced productivity. However, studies indicate that most MSA are homogeneous, and introduce shared vulnerabilites, thus vulnerable to multi-step attacks, which are economics-of-scale incentives to attackers. In this paper, we address the issue of shared vulnerabilities in microservices with a novel solution based on the concept of Moving Target Defenses (MTD). Our mechanism works by performing risk analysis against microservices to detect and prioritize vulnerabilities. Thereafter, security risk-oriented software diversification is employed, guided by a defined diversification index. The diversification is performed at runtime, leveraging both model and template based automatic code generation techniques to automatically transform programming languages and container images of the microservices. Consequently, the microservices attack surfaces are altered thereby introducing uncertainty for attackers while reducing the attackability of the microservices. Our experiments demonstrate the efficiency of our solution, with an average success rate of over 70% attack surface randomization.
Unified logging system for monitoring multiple cloud storage providers in cloud storage broker
(2018)
With the increasing demand for personal and enterprise data storage service, Cloud Storage Broker (CSB) provides cloud storage service using multiple Cloud Service Providers (CSPs) with guaranteed Quality of Service (QoS), such as data availability and security. However monitoring cloud storage usage in multiple CSPs has become a challenge for CSB due to lack of standardized logging format for cloud services that causes each CSP to implement its own format. In this paper we propose a unified logging system that can be used by CSB to monitor cloud storage usage across multiple CSPs. We gather cloud storage log files from three different CSPs and normalise these into our proposed log format that can be used for further analysis process. We show that our work enables a coherent view suitable for data navigation, monitoring, and analytics.
CSBAuditor
(2018)
Cloud Storage Brokers (CSB) provide seamless and concurrent access to multiple Cloud Storage Services (CSS) while abstracting cloud complexities from end-users. However, this multi-cloud strategy faces several security challenges including enlarged attack surfaces, malicious insider threats, security complexities due to integration of disparate components and API interoperability issues. Novel security approaches are imperative to tackle these security issues. Therefore, this paper proposes CSBAuditor, a novel cloud security system that continuously audits CSB resources, to detect malicious activities and unauthorized changes e.g. bucket policy misconfigurations, and remediates these anomalies. The cloud state is maintained via a continuous snapshotting mechanism thereby ensuring fault tolerance. We adopt the principles of chaos engineering by integrating Broker Monkey, a component that continuously injects failure into our reference CSB system, Cloud RAID. Hence, CSBAuditor is continuously tested for efficiency i.e. its ability to detect the changes injected by Broker Monkey. CSBAuditor employs security metrics for risk analysis by computing severity scores for detected vulnerabilities using the Common Configuration Scoring System, thereby overcoming the limitation of insufficient security metrics in existing cloud auditing schemes. CSBAuditor has been tested using various strategies including chaos engineering failure injection strategies. Our experimental evaluation validates the efficiency of our approach against the aforementioned security issues with a detection and recovery rate of over 96 %.
ASEDS
(2018)
The Massive adoption of social media has provided new ways for individuals to express their opinion and emotion online. In 2016, Facebook introduced a new reactions feature that allows users to express their psychological emotions regarding published contents using so-called Facebook reactions. In this paper, a framework for predicting the distribution of Facebook post reactions is presented. For this purpose, we collected an enormous amount of Facebook posts associated with their reactions labels using the proposed scalable Facebook crawler. The training process utilizes 3 million labeled posts for more than 64,000 unique Facebook pages from diverse categories. The evaluation on standard benchmarks using the proposed features shows promising results compared to previous research. The final model is able to predict the reaction distribution on Facebook posts with a recall score of 0.90 for "Joy" emotion.
Leveraging spatio-temporal soccer data to define a graphical query language for game recordings
(2019)
For professional soccer clubs, performance and video analysis are an integral part of the preparation and post-processing of games. Coaches, scouts, and video analysts extract information about strengths and weaknesses of their team as well as opponents by manually analyzing video recordings of past games. Since video recordings are an unstructured data source, it is a complex and time-intensive task to find specific game situations and identify similar patterns. In this paper, we present a novel approach to detect patterns and situations (e.g., playmaking and ball passing of midfielders) based on trajectory data. The application uses the metaphor of a tactic board to offer a graphical query language. With this interactive tactic board, the user can model a game situation or mark a specific situation in the video recording for which all matching occurrences in various games are immediately displayed, and the user can directly jump to the corresponding game scene. Through the additional visualization of key performance indicators (e.g.,the physical load of the players), the user can get a better overall assessment of situations. With the capabilities to find specific game situations and complex patterns in video recordings, the interactive tactic board serves as a useful tool to improve the video analysis process of professional sports teams.
Rapid advances in location-acquisition technologies have led to large amounts of trajectory data. This data is the foundation for a broad spectrum of services driven and improved by trajectory data mining. However, for hybrid transactional and analytical workloads, the storing and processing of rapidly accumulated trajectory data is a non-trivial task. In this paper, we present a detailed survey about state-of-the-art trajectory data management systems. To determine the relevant aspects and requirements for such systems, we developed a trajectory data mining framework, which summarizes the different steps in the trajectory data mining process. Based on the derived requirements, we analyze different concepts to store, compress, index, and process spatio-temporal data. There are various trajectory management systems, which are optimized for scalability, data footprint reduction, elasticity, or query performance. To get a comprehensive overview, we describe and compare different exciting systems. Additionally, the observed similarities in the general structure of different systems are consolidated in a general blueprint of trajectory management systems.
What Stays in Mind?
(2018)
This Research-to-Practice paper examines the practical application of various forms of collaborative learning in MOOCs. Since 2012, about 60 MOOCs in the wider context of Information Technology and Computer Science have been conducted on our self-developed MOOC platform. The platform is also used by several customers, who either run their own platform instances or use our white label platform. We, as well as some of our partners, have experimented with different approaches in collaborative learning in these courses. Based on the results of early experiments, surveys amongst our participants, and requests by our business partners we have integrated several options to offer forms of collaborative learning to the system. The results of our experiments are directly fed back to the platform development, allowing to fine tune existing and to add new tools where necessary. In the paper at hand, we discuss the benefits and disadvantages of decisions in the design of a MOOC with regard to the various forms of collaborative learning. While the focus of the paper at hand is on forms of large group collaboration, two types of small group collaboration on our platforms are briefly introduced.
Beyond Surveys
(2018)
The overhead of moving data is the major limiting factor in todays hardware, especially in heterogeneous systems where data needs to be transferred frequently between host and accelerator memory. With the increasing availability of hardware-based compression facilities in modern computer architectures, this paper investigates the potential of hardware-accelerated I/O Link Compression as a promising approach to reduce data volumes and transfer time, thus improving the overall efficiency of accelerators in heterogeneous systems. Our considerations are focused on On-the-Fly compression in both Single-Node and Scale-Out deployments. Based on a theoretical analysis, this paper demonstrates the feasibility of hardware-accelerated On-the-Fly I/O Link Compression for many workloads in a Scale-Out scenario, and for some even in a Single-Node scenario. These findings are confirmed in a preliminary evaluation using software-and hardware-based implementations of the 842 compression algorithm.
Detecting and recognizing text in natural scene images is a challenging, yet not completely solved task. In recent years several new systems that try to solve at least one of the two sub-tasks (text detection and text recognition) have been proposed. In this paper we present SEE, a step towards semi-supervised neural networks for scene text detection and recognition, that can be optimized end-to-end. Most existing works consist of multiple deep neural networks and several pre-processing steps. In contrast to this, we propose to use a single deep neural network, that learns to detect and recognize text from natural images, in a semi-supervised way. SEE is a network that integrates and jointly learns a spatial transformer network, which can learn to detect text regions in an image, and a text recognition network that takes the identified text regions and recognizes their textual content. We introduce the idea behind our novel approach and show its feasibility, by performing a range of experiments on standard benchmark datasets, where we achieve competitive results.
3D point cloud technology facilitates the automated and highly detailed digital acquisition of real-world environments such as assets, sites, cities, and countries; the acquired 3D point clouds represent an essential category of geodata used in a variety of geoinformation applications and systems. In this paper, we present a web-based system for the interactive and collaborative exploration and inspection of arbitrary large 3D point clouds. Our approach is based on standard WebGL on the client side and is able to render 3D point clouds with billions of points. It uses spatial data structures and level-of-detail representations to manage the 3D point cloud data and to deploy out-of-core and web-based rendering concepts. By providing functionality for both, thin-client and thick-client applications, the system scales for client devices that are vastly different in computing capabilities. Different 3D point-based rendering techniques and post-processing effects are provided to enable task-specific and data-specific filtering and highlighting, e.g., based on per-point surface categories or temporal information. A set of interaction techniques allows users to collaboratively work with the data, e.g., by measuring distances and areas, by annotating, or by selecting and extracting data subsets. Additional value is provided by the system's ability to display additional, context-providing geodata alongside 3D point clouds and to integrate task-specific processing and analysis operations. We have evaluated the presented techniques and the prototype system with different data sets from aerial, mobile, and terrestrial acquisition campaigns with up to 120 billion points to show their practicality and feasibility.
Business processes constantly generate, manipulate, and consume data that are managed by organizational databases. Despite being central to process modeling and execution, the link between processes and data is often handled by developers when the process is implemented, thus leaving the connection unexplored during the conceptual design. In this paper, we introduce, formalize, and evaluate a novel conceptual view that bridges the gap between process and data models, and show some kinds of interesting insights that can be derived from this novel proposal.
Declarative languages for knowledge representation and reasoning provide constructs to define preference relations over the set of possible interpretations, so that preferred models represent optimal solutions of the encoded problem. We introduce the notion of approximation for replacing preference relations with stronger preference relations, that is, relations comparing more pairs of interpretations. Our aim is to accelerate the computation of a non-empty subset of the optimal solutions by means of highly specialized algorithms. We implement our approach in Answer Set Programming (ASP), where problems involving quantitative and qualitative preference relations can be addressed by ASPRIN, implementing a generic optimization algorithm. Unlike this, chains of approximations allow us to reduce several preference relations to the preference relations associated with ASP’s native weak constraints and heuristic directives. In this way, ASPRIN can now take advantage of several highly optimized algorithms implemented by ASP solvers for computing optimal solutions
TrussFormer
(2018)
We present TrussFormer, an integrated end-to-end system that allows users to 3D print large-scale kinetic structures, i.e., structures that involve motion and deal with dynamic forces. TrussFormer builds on TrussFab, from which it inherits the ability to create static large-scale truss structures from 3D printed connectors and PET bottles. TrussFormer adds movement to these structures by placing linear actuators into them: either manually, wrapped in reusable components called assets, or by demonstrating the intended movement. TrussFormer verifies that the resulting structure is mechanically sound and will withstand the dynamic forces resulting from the motion. To fabricate the design, TrussFormer generates the underlying hinge system that can be printed on standard desktop 3D printers. We demonstrate TrussFormer with several example objects, including a 6-legged walking robot and a 4m-tall animatronics dinosaur with 5 degrees of freedom.
The ability to work in teams is an important skill in today's work environments. In MOOCs, however, team work, team tasks, and graded team-based assignments play only a marginal role. To close this gap, we have been exploring ways to integrate graded team-based assignments in MOOCs. Some goals of our work are to determine simple criteria to match teams in a volatile environment and to enable a frictionless online collaboration for the participants within our MOOC platform. The high dropout rates in MOOCs pose particular challenges for team work in this context. By now, we have conducted 15 MOOCs containing graded team-based assignments in a variety of topics. The paper at hand presents a study that aims to establish a solid understanding of the participants in the team tasks. Furthermore, we attempt to determine which team compositions are particularly successful. Finally, we examine how several modifications to our platform's collaborative toolset have affected the dropout rates and performance of the teams.
While the IEEE 802.15.4 radio standard has many features that meet the requirements of Internet of things applications, IEEE 802.15.4 leaves the whole issue of key management unstandardized. To address this gap, Krentz et al. proposed the Adaptive Key Establishment Scheme (AKES), which establishes session keys for use in IEEE 802.15.4 security. Yet, AKES does not cover all aspects of key management. In particular, AKES comprises no means for key revocation and rekeying. Moreover, existing protocols for key revocation and rekeying seem limited in various ways. In this paper, we hence propose a key revocation and rekeying protocol, which is designed to overcome various limitations of current protocols for key revocation and rekeying. For example, our protocol seems unique in that it routes around IEEE 802.15.4 nodes whose keys are being revoked. We successfully implemented and evaluated our protocol using the Contiki-NG operating system and aiocoap.