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We describe a framework to support the implementation of web-based systems to manipulate data stored in relational databases. Since the conceptual model of a relational database is often specified as an entity-relationship (ER) model, we propose to use the ER model to generate a complete implementation in the declarative programming language Curry. This implementation contains operations to create and manipulate entities of the data model, supports authentication, authorization, session handling, and the composition of individual operations to user processes. Furthermore and most important, the implementation ensures the consistency of the database w.r.t. the data dependencies specified in the ER model, i.e., updates initiated by the user cannot lead to an inconsistent state of the database. In order to generate a high-level declarative implementation that can be easily adapted to individual customer requirements, the framework exploits previous works on declarative database programming and web user interface construction in Curry.
Vom 18. bis 20. September 2014 versammelten sich an der Universität Potsdam kultur- und filmwissenschaftlich arbeitende Wissenschaftler zu einem Andrej Tarkovskij gewidmeten Symposium, dem ersten internationalen. Die 25 Teilnehmer kamen nämlich aus neun Ländern. Dadurch, dass nicht wenige auch eine – wie man heute sagt – „Migrationsbiographie“ haben, potenzierte sich die durch die jeweils unterschiedliche Herkunft bedingte Multiperspektivik, zu der jedoch der Modus der Wissenschaftlichkeit ein deutlich relativierendes Korrektiv bildet. Der vorliegende Band enthält im Wesentlichen die dort vorgestellten Beiträge, aber auch die der Fachleute, die nicht persönlich hatten nach Potsdam kommen können.
Vom 18. bis 20. September 2014 versammelten sich an der Universität Potsdam kultur- und filmwissenschaftlich arbeitende Wissenschaftler zu einem Andrej Tarkovskij gewidmeten Symposium, dem ersten internationalen. Die 25 Teilnehmer kamen nämlich aus neun Ländern. Dadurch, dass nicht wenige auch eine – wie man heute sagt – „Migrationsbiographie“ haben, potenzierte sich die durch die jeweils unterschiedliche Herkunft bedingte Multiperspektivik, zu der jedoch der Modus der Wissenschaftlichkeit ein deutlich relativierendes Korrektiv bildet. Der vorliegende Band enthält im Wesentlichen die dort vorgestellten Beiträge, aber auch die der Fachleute, die nicht persönlich hatten nach Potsdam kommen können.
Nested complementation plays an important role in expressing counter- i.e. star-free and first-order definable languages and their hierarchies. In addition, methods that compile phonological rules into finite-state networks use double-nested complementation or “double negation”. This paper reviews how the double-nested complementation extends to a relatively new operation, generalized restriction (GR), coined by the author (Yli-Jyrä and Koskenniemi 2004). This operation encapsulates a double-nested complementation and elimination of a concatenation marker, diamond, whose finite occurrences align concatenations in the arguments of the operation. The paper demonstrates that the GR operation has an interesting potential in expressing regular languages, various kinds of grammars, bimorphisms and relations. This motivates a further study of optimized implementation of the operator.
Enforcing security policies to distributed systems is difficult, in particular, when a system contains untrusted components. We designed AspectKE*, a distributed AOP language based on a tuple space, to tackle this issue. In AspectKE*, aspects can enforce access control policies that depend on future behavior of running processes. One of the key language features is the predicates and functions that extract results of static program analysis, which are useful for defining security aspects that have to know about future behavior of a program. AspectKE* also provides a novel variable binding mechanism for pointcuts, so that pointcuts can uniformly specify join points based on both static and dynamic information about the program. Our implementation strategy performs fundamental static analysis at load-time, so as to retain runtime overheads minimal. We implemented a compiler for AspectKE*, and demonstrate usefulness of AspectKE* through a security aspect for a distributed chat system.
This article describes a HMM-based word-alignment method that can selectively enforce a contiguity constraint. This method has a direct application in the extraction of a bilingual terminological lexicon from a parallel corpus, but can also be used as a preliminary step for the extraction of phrase pairs in a Phrase-Based Statistical Machine Translation system. Contiguous source words composing terms are aligned to contiguous target language words. The HMM is transformed into a Weighted Finite State Transducer (WFST) and contiguity constraints are enforced by specific multi-tape WFSTs. The proposed method is especially suited when basic linguistic resources (morphological analyzer, part-of-speech taggers and term extractors) are available for the source language only.
Interdisziplinäres Zentrum für Musterdynamik und Angewandte Fernerkundung Workshop vom 9. - 10. Februar 2006
Being "in the game"
(2008)
When people describe themselves as being “in the game” this is often thought to mean they have a sense of presence, i.e. they feel like they are in the virtual environment (Brown/Cairns 2004). Presence research traditionally focuses on user experiences in virtual reality systems (e.g. head mounted displays, CAVE-like systems). In contrast, the experience of gaming is very different. Gamers willingly submit to the rules of the game, learn arbitrary relationships between the controls and the screen output, and take on the persona of their game character. Also whereas presence in VR systems is immediate, presence in gaming is gradual. Due to these differences, one can question the extent to which people feel present during gaming. A qualitative study was conducted to explore what gamers actually mean when they describe themselves as being “in the game.” Thirteen gamers were interviewed and the resulting grounded theory suggests being “in the game” does not necessarily mean presence (i.e. feeling like you are the character and present in the VE). Some people use this phrase just to emphasize their high involvement in the game. These findings differ with Brown and Cairns as they suggest at the highest state of immersion not everybody experiences presence. Furthermore, the experience of presence does not appear dependent on the game being in the first person perspective or the gamer being able to empathize with the character. Future research should investigate why some people experience presence and others do not. Possible explanations include: use of language, perception of presence, personality traits, and types of immersion.
Die Beiträge des Sammelbandes sind im Rahmen eines Forschungs- und Doktoranden-seminars vorgetragen und diskutiert worden, das im Dezember 2010 in Potsdam stattfand und an dem Wissenschaftler der Staatlichen Universität für Wirtschaft und Finanzen, St. Petersburg, und Wissenschaftler der Lehrstühle für Statistik und Ökonometrie sowie für Volkswirtschaftslehre, insbesondere Wirtschaftstheorie, der Universität Potsdam teilnahmen. Die Veröffentlichung der Aufsätze zeigt zum einen die Vielfalt der Forschungsfelder an beiden Universitäten, die sich aus den unterschiedlichen Schwerpunkten der wissenschaftlichen Einheiten ergeben, sie zeigt auch zum anderen in beispielhafter Weise die unterschiedlichen Forschungstraditionen und Forschungsstile an beiden Universitäten. Die Beiträge beziehen sich sowohl auf ausgewählte Branchen und als auch auf bestimmte raumwirtschaftliche Fragestellungen.