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In humans and in foveated animals visual acuity is highly concentrated at the center of gaze, so that choosing where to look next is an important example of online, rapid decision-making. Computational neuroscientists have developed biologically-inspired models of visual attention, termed saliency maps, which successfully predict where people fixate on average. Using point process theory for spatial statistics, we show that scanpaths contain, however, important statistical structure, such as spatial clustering on top of distributions of gaze positions. Here, we develop a dynamical model of saccadic selection that accurately predicts the distribution of gaze positions as well as spatial clustering along individual scanpaths. Our model relies on activation dynamics via spatially-limited (foveated) access to saliency information, and, second, a leaky memory process controlling the re-inspection of target regions. This theoretical framework models a form of context-dependent decision-making, linking neural dynamics of attention to behavioral gaze data.
The interruption of learning processes by breaks filled with diverse activities is common in everyday life. We investigated the effects of active computer gaming and passive relaxation (rest and music) breaks on working memory performance. Young adults were exposed to breaks involving (i) eyes-open resting, (ii) listening to music and (iii) playing the video game “Angry Birds” before performing the n-back working memory task. Based on linear mixed-effects modeling, we found that playing the “Angry Birds” video game during a short learning break led to a decline in task performance over the course of the task as compared to eyes-open resting and listening to music, although overall task performance was not impaired. This effect was associated with high levels of daily mind wandering and low self-reported ability to concentrate. These findings indicate that video games can negatively affect working memory performance over time when played in between learning tasks. We suggest further investigation of these effects because of their relevance to everyday activity.