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An idealized image of European concert-goers has long prevailed in historical overviews of the nineteenth and twentieth centuries. This act of listening was considered to be an invisible and amorphous phenomenon, a naturally given mode of perception. This narrative influenced the conditions of listening from the selection of repertoire to the construction of concert halls and programmes. However, as listening moved from the concert hall to the opera house, street music, and jazz venues, new and visceral listening traditions evolved. In turn, the art of listening was shaped by phenomena of the modern era including media innovation and commercialization.
This Handbook asks whether, how, and why practices of music listening changed as the audience moved from pleasure gardens and concert venues in the eighteenth century to living rooms in the twentieth century, and mobile devices in the twenty-first. Through these questions, chapters enable a differently conceived history of listening and offer an agenda for future research.
alt'ai is an agent-based simulation inspired by aesthetics, culture and environmental conditions of the Altai mountain region on the borders between Russia, Kazakhstan, China and Mongolia. It is set into a scenario of a remote automated landscape populated by sentient machines, where biological species, machines and environments autonomously interact to produce unforeseeable visual outputs. It poses a question of designing future machine-to-machine authentication protocols that are based on the use of images encoding agent behavior. Also, the simulation provides rich visual perspective on this challenge. The project pleads for a heavily aestheticized approach to design practice and highlights the importance of productively inefficient and information redundant systems.