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Rapid advances in location-acquisition technologies have led to large amounts of trajectory data. This data is the foundation for a broad spectrum of services driven and improved by trajectory data mining. However, for hybrid transactional and analytical workloads, the storing and processing of rapidly accumulated trajectory data is a non-trivial task. In this paper, we present a detailed survey about state-of-the-art trajectory data management systems. To determine the relevant aspects and requirements for such systems, we developed a trajectory data mining framework, which summarizes the different steps in the trajectory data mining process. Based on the derived requirements, we analyze different concepts to store, compress, index, and process spatio-temporal data. There are various trajectory management systems, which are optimized for scalability, data footprint reduction, elasticity, or query performance. To get a comprehensive overview, we describe and compare different exciting systems. Additionally, the observed similarities in the general structure of different systems are consolidated in a general blueprint of trajectory management systems.
Leveraging spatio-temporal soccer data to define a graphical query language for game recordings
(2019)
For professional soccer clubs, performance and video analysis are an integral part of the preparation and post-processing of games. Coaches, scouts, and video analysts extract information about strengths and weaknesses of their team as well as opponents by manually analyzing video recordings of past games. Since video recordings are an unstructured data source, it is a complex and time-intensive task to find specific game situations and identify similar patterns. In this paper, we present a novel approach to detect patterns and situations (e.g., playmaking and ball passing of midfielders) based on trajectory data. The application uses the metaphor of a tactic board to offer a graphical query language. With this interactive tactic board, the user can model a game situation or mark a specific situation in the video recording for which all matching occurrences in various games are immediately displayed, and the user can directly jump to the corresponding game scene. Through the additional visualization of key performance indicators (e.g.,the physical load of the players), the user can get a better overall assessment of situations. With the capabilities to find specific game situations and complex patterns in video recordings, the interactive tactic board serves as a useful tool to improve the video analysis process of professional sports teams.
This study examined the relationships between the three phenotypic domains of the triarchic model of psychopathy —boldness, meanness, disinhibition— and electrophysiological indices of inhibitory control (NoGo-N2/NoGo-P3). EEG data from a 256-channel dense array were recorded while participants (135 un-dergraduates assessed via the Triarchic Psychopathy Measure) performed a Go/NoGo task with three types of stimuli (60% frequent-Go, 20% infrequent-Go, 20% infrequent-NoGo). N2 was defined as the mean amplitude between 240 ms and 340 ms after stimuli onset over fronto-central sensors on correct trials; P300 was defined as the mean amplitude between 350 ms and 550 ms after stimuli onset over centro-parietal sensors on correct trials. Multiple regression analyses using gender-corrected triarchic scores as predictors revealed that only Disinhibition scores significantly predicted reduced NoGo-N2 amplitudes (3.5% explained variance, beta weight = .23, p < .05) and reduced P3 amplitudes for NoGo and infrequent-Go trials (3.1 and 3.2% explained variance, respectively, beta weights = -.21, ps < .05). Our results indicate that high disinhibition entails deviations in early conflict monitoring processes (reduced NoGo-N2), as well as in latter evaluative and updating processing stages of infrequent events (reduced NoGo-P3 and infrequent-Go-P3). The null contribution of meanness and boldness domains in these results suggests that N2 and P3 amplitudes in Go/NoGo tasks could be considered as neurobiological indices of the externalizing tendencies comprised in this personality disorder.
Point clouds provide high-resolution topographic data which is often classified into bare-earth, vegetation, and building points and then filtered and aggregated to gridded Digital Elevation Models (DEMs) or Digital Terrain Models (DTMs). Based on these equally-spaced grids flow-accumulation algorithms are applied to describe the hydrologic and geomorphologic mass transport on the surface. In this contribution, we propose a stochastic point-cloud filtering that, together with a spatial bootstrap sampling, allows for a flow accumulation directly on point clouds using Facet-Flow Networks (FFN). Additionally, this provides a framework for the quantification of uncertainties in point-cloud derived metrics such as Specific Catchment Area (SCA) even though the flow accumulation itself is deterministic.
Beacon in the Dark
(2018)
The large amount of heterogeneous data in these email corpora renders experts' investigations by hand infeasible. Auditors or journalists, e.g., who are looking for irregular or inappropriate content or suspicious patterns, are in desperate need for computer-aided exploration tools to support their investigations.
We present our Beacon system for the exploration of such corpora at different levels of detail. A distributed processing pipeline combines text mining methods and social network analysis to augment the already semi-structured nature of emails. The user interface ties into the resulting cleaned and enriched dataset. For the interface design we identify three objectives expert users have: gain an initial overview of the data to identify leads to investigate, understand the context of the information at hand, and have meaningful filters to iteratively focus onto a subset of emails. To this end we make use of interactive visualisations based on rearranged and aggregated extracted information to reveal salient patterns.
Web-based E-Learning uses Internet technologies and digital media to deliver education content to learners. Many universities in recent years apply their capacity in producing Massive Open Online Courses (MOOCs). They have been offering MOOCs with an expectation of rendering a comprehensive online apprenticeship. Typically, an online content delivery process requires an Internet connection. However, access to the broadband has never been a readily available resource in many regions. In Africa, poor and no networks are yet predominantly experienced by Internet users, frequently causing offline each moment a digital device disconnect from a network. As a result, a learning process is always disrupted, delayed and terminated in such regions. This paper raises the concern of E-Learning in poor and low bandwidths, in fact, it highlights the needs for an Offline-Enabled mode. The paper also explores technical approaches beamed to enhance the user experience inWeb-based E-Learning, particular in Africa.
The "Bachelor Project"
(2019)
One of the challenges of educating the next generation of computer scientists is to teach them to become team players, that are able to communicate and interact not only with different IT systems, but also with coworkers and customers with a non-it background. The “bachelor project” is a project based on team work and a close collaboration with selected industry partners. The authors hosted some of the teams since spring term 2014/15. In the paper at hand we explain and discuss this concept and evaluate its success based on students' evaluation and reports. Furthermore, the technology-stack that has been used by the teams is evaluated to understand how self-organized students in IT-related projects work. We will show that and why the bachelor is the most successful educational format in the perception of the students and how this positive results can be improved by the mentors.
Mobile expressive rendering gained increasing popularity among users seeking casual creativity by image stylization and supports the development of mobile artists as a new user group. In particular, neural style transfer has advanced as a core technology to emulate characteristics of manifold artistic styles. However, when it comes to creative expression, the technology still faces inherent limitations in providing low-level controls for localized image stylization. This work enhances state-of-the-art neural style transfer techniques by a generalized user interface with interactive tools to facilitate a creative and localized editing process. Thereby, we first propose a problem characterization representing trade-offs between visual quality, run-time performance, and user control. We then present MaeSTrO, a mobile app for orchestration of neural style transfer techniques using iterative, multi-style generative and adaptive neural networks that can be locally controlled by on-screen painting metaphors. At this, first user tests indicate different levels of satisfaction for the implemented techniques and interaction design.
DPP4 inhibition prevents AKI
(2017)
Logical modeling has been widely used to understand and expand the knowledge about protein interactions among different pathways. Realizing this, the caspo-ts system has been proposed recently to learn logical models from time series data. It uses Answer Set Programming to enumerate Boolean Networks (BNs) given prior knowledge networks and phosphoproteomic time series data. In the resulting sequence of solutions, similar BNs are typically clustered together. This can be problematic for large scale problems where we cannot explore the whole solution space in reasonable time. Our approach extends the caspo-ts system to cope with the important use case of finding diverse solutions of a problem with a large number of solutions. We first present the algorithm for finding diverse solutions and then we demonstrate the results of the proposed approach on two different benchmark scenarios in systems biology: (1) an artificial dataset to model TCR signaling and (2) the HPN-DREAM challenge dataset to model breast cancer cell lines.
Tikhonov regularization with oversmoothing penalty for linear statistical inverse learning problems
(2019)
In this paper, we consider the linear ill-posed inverse problem with noisy data in the statistical learning setting. The Tikhonov regularization scheme in Hilbert scales is considered in the reproducing kernel Hilbert space framework to reconstruct the estimator from the random noisy data. We discuss the rates of convergence for the regularized solution under the prior assumptions and link condition. For regression functions with smoothness given in terms of source conditions the error bound can explicitly be established.
When local poverty is more important than your income: Mental health in minorities in inner cities
(2015)
The influence of chemical composition and crystallisation conditions on the ferroelectric and paraelectric phases and the resulting morphology in Poly(vinylidene fluoride-trifluoroethylene-chlorofluoroethylene) (P(VDF-TrFE-CFE)) terpolymer films with 55.4/37.2/7.3 mol% or with 62.2/29.4/8.4 mol% of VDF/TrFE/CFE was studied. Poly(vinylidene fluoride trifluoroethylene) (P(VDF-TrFE)) with 75/25 mol% VDF/TrFE was employed as reference material. Fourier-Transform Infrared Spectroscopy (FTIR) was used to determine the fractions of the relevant terpolymer phases, and X-Ray Diffraction (XRD) was employed to assess the crystalline morphology. The FTIR results show an increase of the fraction of paraelectric phases after annealing. On the other hand, XRD results indicate a more stable paraelectric phase in the terpolymer with higher CFE content.