Refine
Year of publication
- 2019 (64) (remove)
Document Type
- Other (30)
- Article (19)
- Doctoral Thesis (10)
- Monograph/Edited Volume (4)
- Habilitation Thesis (1)
Language
- English (64) (remove)
Is part of the Bibliography
- yes (64) (remove)
Keywords
- evaluation (3)
- BPMN (2)
- Business process models (2)
- DMN (2)
- Scrum (2)
- Teamwork (2)
- retrospective (2)
- software process improvement (2)
- user experience (2)
- 3D point clouds (1)
Institute
- Hasso-Plattner-Institut für Digital Engineering GmbH (64) (remove)
The use of Building Information Modeling (BIM) for Facility Management (FM) in the Operation and Maintenance (O&M) stages of the building life-cycle is intended to bridge the gap between operations and digital data, but lacks the functionality of assessing the state of the built environment due to non-automated generation of associated semantics. 3D point clouds can be used to capture the physical state of the built environment, but also lack these associated semantics. A prototypical implementation of a service-oriented architecture for classification of indoor point cloud scenes of office environments is presented, using multiview classification. The multiview classification approach is tested using a retrained Convolutional Neural Network (CNN) model - Inception V3. The presented approach for classifying common office furniture objects (chairs, sofas and desks), contained in 3D point cloud scans, is tested and evaluated. The results show that the presented approach can classify common office furniture up to an acceptable degree of accuracy, and is suitable for quick and robust semantics approximation - based on RGB (red, green and blue color channel) cubemap images of the octree partitioned areas of the 3D point cloud scan. Additional methods for web-based 3D visualization, editing and annotation of point clouds are also discussed. Using the described approach, captured scans of indoor environments can be semantically enriched using object annotations derived from multiview classification results. Furthermore, the presented approach is suited for semantic enrichment of lower resolution indoor point clouds acquired using commodity mobile devices.
Mobile expressive rendering gained increasing popularity among users seeking casual creativity by image stylization and supports the development of mobile artists as a new user group. In particular, neural style transfer has advanced as a core technology to emulate characteristics of manifold artistic styles. However, when it comes to creative expression, the technology still faces inherent limitations in providing low-level controls for localized image stylization. In this work, we first propose a problem characterization of interactive style transfer representing a trade-off between visual quality, run-time performance, and user control. We then present MaeSTrO, a mobile app for orchestration of neural style transfer techniques using iterative, multi-style generative and adaptive neural networks that can be locally controlled by on-screen painting metaphors. At this, we enhance state-of-the-art neural style transfer techniques by mask-based loss terms that can be interactively parameterized by a generalized user interface to facilitate a creative and localized editing process. We report on a usability study and an online survey that demonstrate the ability of our app to transfer styles at improved semantic plausibility.
For the last ten years, almost every theoretical result concerning the expected run time of a randomized search heuristic used drift theory, making it the arguably most important tool in this domain. Its success is due to its ease of use and its powerful result: drift theory allows the user to derive bounds on the expected first-hitting time of a random process by bounding expected local changes of the process - the drift. This is usually far easier than bounding the expected first-hitting time directly. Due to the widespread use of drift theory, it is of utmost importance to have the best drift theorems possible. We improve the fundamental additive, multiplicative, and variable drift theorems by stating them in a form as general as possible and providing examples of why the restrictions we keep are still necessary. Our additive drift theorem for upper bounds only requires the process to be lower-bounded, that is, we remove unnecessary restrictions like a finite, discrete, or bounded state space. As corollaries, the same is true for our upper bounds in the case of variable and multiplicative drift. By bounding the step size of the process, we derive new lower-bounding multiplicative and variable drift theorems. Last, we also state theorems that are applicable when the process has a drift of 0, by using a drift on the variance of the process.
In the context of black-box optimization, black-box complexity is used for understanding the inherent difficulty of a given optimization problem. Central to our understanding of nature-inspired search heuristics in this context is the notion of unbiasedness. Specialized black-box complexities have been developed in order to better understand the limitations of these heuristics - especially of (population-based) evolutionary algorithms (EAs). In contrast to this, we focus on a model for algorithms explicitly maintaining a probability distribution over the search space: so-called estimation-of-distribution algorithms (EDAs). We consider the recently introduced n-Bernoulli-lambda-EDA framework, which subsumes, for example, the commonly known EDAs PBIL, UMDA, lambda-MMAS(IB), and cGA. We show that an n-Bernoulli-lambda-EDA is unbiased if and only if its probability distribution satisfies a certain invariance property under isometric automorphisms of [0, 1](n). By restricting how an n-Bernoulli-lambda-EDA can perform an update, in a way common to many examples, we derive conciser characterizations, which are easy to verify. We demonstrate this by showing that our examples above are all unbiased. (C) 2018 Elsevier B.V. All rights reserved.
Business process management (BPM) deals with modeling, executing, monitoring, analyzing, and improving business processes. During execution, the process communicates with its environment to get relevant contextual information represented as events. Recent development of big data and the Internet of Things (IoT) enables sources like smart devices and sensors to generate tons of events which can be filtered, grouped, and composed to trigger and drive business processes.
The industry standard Business Process Model and Notation (BPMN) provides several event constructs to capture the interaction possibilities between a process and its environment, e.g., to instantiate a process, to abort an ongoing activity in an exceptional situation, to take decisions based on the information carried by the events, as well as to choose among the alternative paths for further process execution. The specifications of such interactions are termed as event handling. However, in a distributed setup, the event sources are most often unaware of the status of process execution and therefore, an event is produced irrespective of the process being ready to consume it. BPMN semantics does not support such scenarios and thus increases the chance of processes getting delayed or getting in a deadlock by missing out on event occurrences which might still be relevant.
The work in this thesis reviews the challenges and shortcomings of integrating real-world events into business processes, especially the subscription management. The basic integration is achieved with an architecture consisting of a process modeler, a process engine, and an event processing platform. Further, points of subscription and unsubscription along the process execution timeline are defined for different BPMN event constructs. Semantic and temporal dependencies among event subscription, event occurrence, event consumption and event unsubscription are considered. To this end, an event buffer with policies for updating the buffer, retrieving the most suitable event for the current process instance, and reusing the event has been discussed that supports issuing of early subscription.
The Petri net mapping of the event handling model provides our approach with a translation of semantics from a business process perspective. Two applications based on this formal foundation are presented to support the significance of different event handling configurations on correct process execution and reachability of a process path. Prototype implementations of the approaches show that realizing flexible event handling is feasible with minor extensions of off-the-shelf process engines and event platforms.
Enterprises reach out for collaborations with other organizations in order to offer complex products and services to the market. Such collaboration and coordination between different organizations, for a good share, is facilitated by information technology. The BPMN process choreography is a modeling language for specifying the exchange of information and services between different organizations at the business level. Recently, there is a surging use of the REST architectural style for the provisioning of services on the web, but few systematic engineering approach to design their collaboration. In this paper, we address this gap in a comprehensive way by defining a semi-automatic method for the derivation of RESTful choreographies from process choreographies. The method is based on natural language analysis techniques to derive interactions from the textual information in process choreographies. The proposed method is evaluated in terms of effectiveness resulting in the intervention of a web engineer in only about 10% of all generated RESTful interactions.
Organizations strive for efficiency in their business processes by process improvement and automation. Business process management (BPM) supports these efforts by capturing business processes in process models serving as blueprint for a number of process instances. In BPM, process instances are typically considered running independently of each other. However, batch processing-the collectively execution of several instances at specific process activities-is a common phenomenon in operational processes to reduce cost or time. Currently, batch processing is organized manually or hard-coded in software. For allowing stakeholders to explicitly represent their batch configurations in process models and their automatic execution, this paper provides a concept for batch activities and describes the corresponding execution semantics. The batch activity concept is evaluated in a two-step approach: a prototypical implementation in an existing BPM System proves its feasibility. Additionally, batch activities are applied to different use cases in a simulated environment. Its application implies cost-savings when a suitable batch configuration is selected. The batch activity concept contributes to practice by allowing the specification of batch work in process models and their automatic execution, and to research by extending the existing process modeling concepts.
The interplay between process and decision models plays a crucial role in business process management, as decisions may be based on running processes and affect process outcomes. Often process models include decisions that are encoded through process control flow structures and data flow elements, thus reducing process model maintainability. The Decision Model and Notation (DMN) was proposed to achieve separation of concerns and to possibly complement the Business Process Model and Notation (BPMN) for designing decisions related to process models. Nevertheless, deriving decision models from process models remains challenging, especially when the same data underlie both process and decision models. In this paper, we explore how and to which extent the data modeled in BPMN processes and used for decision-making may be represented in the corresponding DMN decision models. To this end, we identify a set of patterns that capture possible representations of data in BPMN processes and that can be used to guide the derivation of decision models related to existing process models. Throughout the paper we refer to real-world healthcare processes to show the applicability of the proposed approach. (C) 2019 Elsevier Ltd. All rights reserved.
Purpose
Patent offices and other stakeholders in the patent domain need to classify patent applications according to a standardized classification scheme. The purpose of this paper is to examine the novelty of an application it can then be compared to previously granted patents in the same class. Automatic classification would be highly beneficial, because of the large volume of patents and the domain-specific knowledge needed to accomplish this costly manual task. However, a challenge for the automation is patent-specific language use, such as special vocabulary and phrases.
Design/methodology/approach
To account for this language use, the authors present domain-specific pre-trained word embeddings for the patent domain. The authors train the model on a very large data set of more than 5m patents and evaluate it at the task of patent classification. To this end, the authors propose a deep learning approach based on gated recurrent units for automatic patent classification built on the trained word embeddings.
Findings
Experiments on a standardized evaluation data set show that the approach increases average precision for patent classification by 17 percent compared to state-of-the-art approaches. In this paper, the authors further investigate the model’s strengths and weaknesses. An extensive error analysis reveals that the learned embeddings indeed mirror patent-specific language use. The imbalanced training data and underrepresented classes are the most difficult remaining challenge.
Originality/value
The proposed approach fulfills the need for domain-specific word embeddings for downstream tasks in the patent domain, such as patent classification or patent analysis.
Camera Ludica
(2019)
Working in iterations and repeatedly improving team workflows based on collected feedback is fundamental to agile software development processes. Scrum, the most popular agile method, provides dedicated retrospective meetings to reflect on the last development iteration and to decide on process improvement actions. However, agile methods do not prescribe how these improvement actions should be identified, managed or tracked in detail. The approaches to detect and remove problems in software development processes are therefore often based on intuition and prior experiences and perceptions of team members. Previous research in this area has focused on approaches to elicit a team's improvement opportunities as well as measurements regarding the work performed in an iteration, e.g. Scrum burn-down charts. Little research deals with the quality and nature of identified problems or how progress towards removing issues is measured. In this research, we investigate how agile development teams in the professional software industry organize their feedback and process improvement approaches. In particular, we focus on the structure and content of improvement and reflection meetings, i.e. retrospectives, and their outcomes. Researching how the vital mechanism of process improvement is implemented in practice in modern software development leads to a more complete picture of agile process improvement.
Feedback in Scrum
(2019)
Improving the way that teams work together by reflecting and improving the executed process is at the heart of agile processes. The idea of iterative process improvement takes various forms in different agile development methodologies, e.g. Scrum Retrospectives. However, these methods do not prescribe how improvement steps should be conducted in detail. In this research we investigate how agile software teams can use their development data, such as commits or tickets, created during regular development activities, to drive and track process improvement steps. Our previous research focused on data-informed process improvement in the context of student teams, where controlled circumstances and deep domain knowledge allowed creation and usage of specific process measures. Encouraged by positive results in this area, we investigate the process improvement approaches employed in industry teams. Researching how the vital mechanism of process improvement is implemented and how development data is already being used in practice in modern software development leads to a more complete picture of agile process improvement. It is the first step in enabling a data-informed feedback and improvement process, tailored to a team's context and based on the development data of individual teams.
Monitoring is a key functionality for automated decision making as it is performed by self-adaptive systems, too. Effective monitoring provides the relevant information on time. This can be achieved with exhaustive monitoring causing a high overhead consumption of economical and ecological resources. In contrast, our generic adaptive monitoring approach supports effectiveness with increased efficiency. Also, it adapts to changes regarding the information demand and the monitored system without additional configuration and software implementation effort. The approach observes the executions of runtime model queries and processes change events to determine the currently required monitoring configuration. In this paper we explicate different possibilities to use the approach and evaluate their characteristics regarding the phenomenon detection time and the monitoring effort. Our approach allows balancing between those two characteristics. This makes it an interesting option for the monitoring function of self-adaptive systems because for them usually very short-lived phenomena are not relevant.
We investigate how the technology acceptance and learning experience of the digital education platform HPI Schul-Cloud (HPI School Cloud) for German secondary school teachers can be improved by proposing a user-centered research and development framework. We highlight the importance of developing digital learning technologies in a user-centered way to take differences in the requirements of educators and students into account. We suggest applying qualitative and quantitative methods to build a solid understanding of a learning platform's users, their needs, requirements, and their context of use. After concept development and idea generation of features and areas of opportunity based on the user research, we emphasize on the application of a multi-attribute utility analysis decision-making framework to prioritize ideas rationally, taking results of user research into account. Afterward, we recommend applying the principle build-learn-iterate to build prototypes in different resolutions while learning from user tests and improving the selected opportunities. Last but not least, we propose an approach for continuous short- and long-term user experience controlling and monitoring, extending existing web- and learning analytics metrics.
Network Creation Games are a well-known approach for explaining and analyzing the structure, quality and dynamics of real-world networks like the Internet and other infrastructure networks which evolved via the interaction of selfish agents without a central authority. In these games selfish agents which correspond to nodes in a network strategically buy incident edges to improve their centrality. However, past research on these games has only considered the creation of networks with unit-weight edges. In practice, e.g. when constructing a fiber-optic network, the choice of which nodes to connect and also the induced price for a link crucially depends on the distance between the involved nodes and such settings can be modeled via edge-weighted graphs. We incorporate arbitrary edge weights by generalizing the well-known model by Fabrikant et al. [PODC'03] to edge-weighted host graphs and focus on the geometric setting where the weights are induced by the distances in some metric space. In stark contrast to the state-of-the-art for the unit-weight version, where the Price of Anarchy is conjectured to be constant and where resolving this is a major open problem, we prove a tight non-constant bound on the Price of Anarchy for the metric version and a slightly weaker upper bound for the non-metric case. Moreover, we analyze the existence of equilibria, the computational hardness and the game dynamics for several natural metrics. The model we propose can be seen as the game-theoretic analogue of a variant of the classical Network Design Problem. Thus, low-cost equilibria of our game correspond to decentralized and stable approximations of the optimum network design.
A Landscape for Case Models
(2019)
Case Management is a paradigm to support knowledge-intensive processes. The different approaches developed for modeling these types of processes tend to result in scattered models due to the low abstraction level at which the inherently complex processes are therein represented. Thus, readability and understandability is more challenging than that of traditional process models. By reviewing existing proposals in the field of process overviews and case models, this paper extends a case modeling language - the fragment-based Case Management (fCM) language - with the goal of modeling knowledge-intensive processes from a higher abstraction level - to generate a so-called fCM landscape. This proposal is empirically evaluated via an online experiment. Results indicate that interpreting an fCM landscape might be more effective and efficient than interpreting an informationally equivalent case model.
Merchants on modern e-commerce platforms face a highly competitive environment. They compete against each other using automated dynamic pricing and ordering strategies. Successfully managing both inventory levels as well as offer prices is a challenging task as (i) demand is uncertain, (ii) competitors strategically interact, and (iii) optimized pricing and ordering decisions are mutually dependent. We show how to derive optimized data-driven pricing and ordering strategies which are based on demand learning techniques and efficient dynamic optimization models. We verify the superior performance of our self-adaptive strategies by comparing them to different rule-based as well as data-driven strategies in duopoly and oligopoly settings. Further, to study and to optimize joint dynamic ordering and pricing strategies on online marketplaces, we built an interactive simulation platform. To be both flexible and scalable, the platform has a microservice-based architecture and allows handling dozens of competing merchants and streams of consumers with configurable characteristics.
Workload-Driven Fragment Allocation for Partially Replicated Databases Using Linear Programming
(2019)
In replication schemes, replica nodes can process read-only queries on snapshots of the master node without violating transactional consistency. By analyzing the workload, we can identify query access patterns and replicate data depending to its access frequency. In this paper, we define a linear programming (LP) model to calculate the set of partial replicas with the lowest overall memory capacity while evenly balancing the query load. Furthermore, we propose a scalable decomposition heuristic to calculate solutions for larger problem sizes. While guaranteeing the same performance as state-of-the-art heuristics, our decomposition approach calculates allocations with up to 23% lower memory footprint for the TPC-H benchmark.
Increasing demand for analytical processing capabilities can be managed by replication approaches. However, to evenly balance the replicas' workload shares while at the same time minimizing the data replication factor is a highly challenging allocation problem. As optimal solutions are only applicable for small problem instances, effective heuristics are indispensable. In this paper, we test and compare state-of-the-art allocation algorithms for partial replication. By visualizing and exploring their (heuristic) solutions for different benchmark workloads, we are able to derive structural insights and to detect an algorithm's strengths as well as its potential for improvement. Further, our application enables end-to-end evaluations of different allocations to verify their theoretical performance.
A significant percentage of urban traffic is caused by the search for parking spots. One possible approach to improve this situation is to guide drivers along routes which are likely to have free parking spots. The task of finding such a route can be modeled as a probabilistic graph problem which is NP-complete. Thus, we propose heuristic approaches for solving this problem and evaluate them experimentally. For this, we use probabilities of finding a parking spot, which are based on publicly available empirical data from TomTom International B.V. Additionally, we propose a heuristic that relies exclusively on conventional road attributes. Our experiments show that this algorithm comes close to the baseline by a factor of 1.3 in our cost measure. Last, we complement our experiments with results from a field study, comparing the success rates of our algorithms against real human drivers.