Refine
Has Fulltext
- no (145)
Year of publication
- 2019 (145) (remove)
Document Type
- Other (145) (remove)
Language
- English (145) (remove)
Is part of the Bibliography
- yes (145)
Keywords
- evaluation (3)
- Cloud Computing (2)
- Industry 4.0 (2)
- Scrum (2)
- Social Media Analysis (2)
- Teamwork (2)
- Virtual Machine (2)
- fabrication (2)
- retrospective (2)
- software process improvement (2)
Institute
- Hasso-Plattner-Institut für Digital Engineering GmbH (30)
- Institut für Physik und Astronomie (19)
- Hasso-Plattner-Institut für Digital Engineering gGmbH (17)
- Institut für Biochemie und Biologie (16)
- Department Psychologie (12)
- Institut für Geowissenschaften (9)
- Department Sport- und Gesundheitswissenschaften (4)
- Institut für Ernährungswissenschaft (4)
- Institut für Informatik und Computational Science (4)
- Institut für Umweltwissenschaften und Geographie (4)
For a singularly perturbed parabolic - ODE system we construct the asymptotic expansion in the small parameter in the case, when the degenerate equation has a double root. Such systems, which are called partly dissipative reaction-diffusion systems, are used to model various natural processes, including the signal transmission along axons, solid combustion and the kinetics of some chemical reactions. It turns out that the algorithm of the construction of the boundary layer functions and the behavior of the solution in the boundary layers essentially differ from that ones in case of a simple root. The multizonal initial and boundary layers behaviour was stated.
We investigate how the technology acceptance and learning experience of the digital education platform HPI Schul-Cloud (HPI School Cloud) for German secondary school teachers can be improved by proposing a user-centered research and development framework. We highlight the importance of developing digital learning technologies in a user-centered way to take differences in the requirements of educators and students into account. We suggest applying qualitative and quantitative methods to build a solid understanding of a learning platform's users, their needs, requirements, and their context of use. After concept development and idea generation of features and areas of opportunity based on the user research, we emphasize on the application of a multi-attribute utility analysis decision-making framework to prioritize ideas rationally, taking results of user research into account. Afterward, we recommend applying the principle build-learn-iterate to build prototypes in different resolutions while learning from user tests and improving the selected opportunities. Last but not least, we propose an approach for continuous short- and long-term user experience controlling and monitoring, extending existing web- and learning analytics metrics.
New Public Governance (NPG) as a paradigm for collaborative forms of public service delivery and Blockchain governance are trending topics for researchers and practitioners alike. Thus far, each topic has, on the whole, been discussed separately. This paper presents the preliminary results of ongoing research which aims to shed light on the more concrete benefits of Blockchain for the purpose of NPG. For the first time, a conceptual analysis is conducted on process level to spot benefits and limitations of Blockchain-based governance. Per process element, Blockchain key characteristics are mapped to functional aspects of NPG from a governance perspective. The preliminary results show that Blockchain offers valuable support for governments seeking methods to effectively coordinate co-producing networks. However, the extent of benefits of Blockchain varies across the process elements. It becomes evident that there is a need for off-chain processes. It is, therefore, argued in favour of intensifying research on off-chain governance processes to better understand the implications for and influences on on-chain governance.
Monte-Carlo calculations are carried out to simulate the light transport in dense materials. Focus lies on the calculation of diffuse light transmission through films of scattering and absorbing media considering additionally the effect of dependent scattering. Different influences like interaction type between particles, particle size, composition etc. can be studied by this program. Simulations in this study show major influences on the diffuse transmission. Further simulations are carried out to model a sunscreen film and study best compositions of this film and will be presented.
Peace orders of modern times
(2019)
Monitoring is a key prerequisite for self-adaptive software and many other forms of operating software. Monitoring relevant lower level phenomena like the occurrences of exceptions and diagnosis data requires to carefully examine which detailed information is really necessary and feasible to monitor. Adaptive monitoring permits observing a greater variety of details with less overhead, if most of the time the MAPE-K loop can operate using only a small subset of all those details. However, engineering such an adaptive monitoring is a major engineering effort on its own that further complicates the development of self-adaptive software. The proposed approach overcomes the outlined problems by providing generic adaptive monitoring via runtime models. It reduces the effort to introduce and apply adaptive monitoring by avoiding additional development effort for controlling the monitoring adaptation. Although the generic approach is independent from the monitoring purpose, it still allows for substantial savings regarding the monitoring resource consumption as demonstrated by an example.
Monitoring is a key functionality for automated decision making as it is performed by self-adaptive systems, too. Effective monitoring provides the relevant information on time. This can be achieved with exhaustive monitoring causing a high overhead consumption of economical and ecological resources. In contrast, our generic adaptive monitoring approach supports effectiveness with increased efficiency. Also, it adapts to changes regarding the information demand and the monitored system without additional configuration and software implementation effort. The approach observes the executions of runtime model queries and processes change events to determine the currently required monitoring configuration. In this paper we explicate different possibilities to use the approach and evaluate their characteristics regarding the phenomenon detection time and the monitoring effort. Our approach allows balancing between those two characteristics. This makes it an interesting option for the monitoring function of self-adaptive systems because for them usually very short-lived phenomena are not relevant.
While the IEEE 802.15.4 radio standard has many features that meet the requirements of Internet of things applications, IEEE 802.15.4 leaves the whole issue of key management unstandardized. To address this gap, Krentz et al. proposed the Adaptive Key Establishment Scheme (AKES), which establishes session keys for use in IEEE 802.15.4 security. Yet, AKES does not cover all aspects of key management. In particular, AKES comprises no means for key revocation and rekeying. Moreover, existing protocols for key revocation and rekeying seem limited in various ways. In this paper, we hence propose a key revocation and rekeying protocol, which is designed to overcome various limitations of current protocols for key revocation and rekeying. For example, our protocol seems unique in that it routes around IEEE 802.15.4 nodes whose keys are being revoked. We successfully implemented and evaluated our protocol using the Contiki-NG operating system and aiocoap.
Secondary mica minerals collected from the Santa Helena (W- (Cu) mineralization) and Venise (W-Mo mineralization) endogenic breccia structures were Ar-40/Ar-39 dated. The muscovite Ar-40/Ar-39 data yielded 286.8 +/- 1.2 (+/- 1 sigma) Ma (samples 6Ha and 11Ha) which reflect the age of secondary muscovite formation probably from magmatic biotite or feldspar alteration. Sericite Ar-40/Ar-39 data yielded 280.9 +/- 1.2 (+/- 1 sigma) Ma to 279.0 +/- 1.1 (+/- 1 sigma) Ma (samples 6Hb and 11Hb) reflecting the age of greisen alteration (T similar to 300 degrees C) where the W- disseminated mineralization occurs. The muscovite 40Ar/39Ar data of 277.3 +/- 1.3 (+/- 1 sigma) Ma and 281.3 +/- 1.2 (+/- 1 sigma) Ma (samples 5 and 6) also reflect the age of muscovite (selvage) crystallized adjacent to molybdenite veins within the Venise breccia. Geochronological data obtained confirmed that the W mineralization at Santa Helena breccia is older than Mo-mineralization at Venise breccia. Also, the timing of hydrothermal circulation and the cooling history for the W-stage deposition was no longer than 7 Ma and 4 Ma for Mo-deposition.
Editorial
(2019)
User-generated content on social media platforms is a rich source of latent information about individual variables. Crawling and analyzing this content provides a new approach for enterprises to personalize services and put forward product recommendations. In the past few years, brands made a gradual appearance on social media platforms for advertisement, customers support and public relation purposes and by now it became a necessity throughout all branches. This online identity can be represented as a brand personality that reflects how a brand is perceived by its customers. We exploited recent research in text analysis and personality detection to build an automatic brand personality prediction model on top of the (Five-Factor Model) and (Linguistic Inquiry and Word Count) features extracted from publicly available benchmarks. The proposed model reported significant accuracy in predicting specific personality traits form brands. For evaluating our prediction results on actual brands, we crawled the Facebook API for 100k posts from the most valuable brands' pages in the USA and we visualize exemplars of comparison results and present suggestions for future directions.
Network Creation Games are a well-known approach for explaining and analyzing the structure, quality and dynamics of real-world networks like the Internet and other infrastructure networks which evolved via the interaction of selfish agents without a central authority. In these games selfish agents which correspond to nodes in a network strategically buy incident edges to improve their centrality. However, past research on these games has only considered the creation of networks with unit-weight edges. In practice, e.g. when constructing a fiber-optic network, the choice of which nodes to connect and also the induced price for a link crucially depends on the distance between the involved nodes and such settings can be modeled via edge-weighted graphs. We incorporate arbitrary edge weights by generalizing the well-known model by Fabrikant et al. [PODC'03] to edge-weighted host graphs and focus on the geometric setting where the weights are induced by the distances in some metric space. In stark contrast to the state-of-the-art for the unit-weight version, where the Price of Anarchy is conjectured to be constant and where resolving this is a major open problem, we prove a tight non-constant bound on the Price of Anarchy for the metric version and a slightly weaker upper bound for the non-metric case. Moreover, we analyze the existence of equilibria, the computational hardness and the game dynamics for several natural metrics. The model we propose can be seen as the game-theoretic analogue of a variant of the classical Network Design Problem. Thus, low-cost equilibria of our game correspond to decentralized and stable approximations of the optimum network design.
Modern production infrastructures of globally operating companies usually consist of multiple distributed production sites. While the organization of individual sites consisting of Industry 4.0 components itself is demanding, new questions regarding the organization and allocation of resources emerge considering the total production network. In an attempt to face the challenge of efficient distribution and processing both within and across sites, we aim to provide a hybrid simulation approach as a first step towards optimization. Using hybrid simulation allows us to include real and simulated concepts and thereby benchmark different approaches with reasonable effort. A simulation concept is conceptualized and demonstrated qualitatively using a global multi-site example.
LoANs
(2019)
Recently, deep neural networks have achieved remarkable performance on the task of object detection and recognition. The reason for this success is mainly grounded in the availability of large scale, fully annotated datasets, but the creation of such a dataset is a complicated and costly task. In this paper, we propose a novel method for weakly supervised object detection that simplifies the process of gathering data for training an object detector. We train an ensemble of two models that work together in a student-teacher fashion. Our student (localizer) is a model that learns to localize an object, the teacher (assessor) assesses the quality of the localization and provides feedback to the student. The student uses this feedback to learn how to localize objects and is thus entirely supervised by the teacher, as we are using no labels for training the localizer. In our experiments, we show that our model is very robust to noise and reaches competitive performance compared to a state-of-the-art fully supervised approach. We also show the simplicity of creating a new dataset, based on a few videos (e.g. downloaded from YouTube) and artificially generated data.