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An important characteristic of Service-Oriented Architectures is that clients do not depend on the service implementation's internal assignment of methods to objects. It is perhaps the most important technical characteristic that differentiates them from more common object-oriented solutions. This characteristic makes clients and services malleable, allowing them to be rearranged at run-time as circumstances change. That improvement in malleability is impaired by requiring clients to direct service requests to particular services. Ideally, the clients are totally oblivious to the service structure, as they are to aspect structure in aspect-oriented software. Removing knowledge of a method implementation's location, whether in object or service, requires re-defining the boundary line between programming language and middleware, making clearer specification of dependence on protocols, and bringing the transaction-like concept of failure scopes into language semantics as well. This paper explores consequences and advantages of a transition from object-request brokering to service-request brokering, including the potential to improve our ability to write more parallel software.
The interest in extensions of the logic programming paradigm beyond the class of normal logic programs is motivated by the need of an adequate representation and processing of knowledge. One of the most difficult problems in this area is to find an adequate declarative semantics for logic programs. In the present paper a general preference criterion is proposed that selects the ‘intended’ partial models of generalized logic programs which is a conservative extension of the stationary semantics for normal logic programs of [Prz91]. The presented preference criterion defines a partial model of a generalized logic program as intended if it is generated by a stationary chain. It turns out that the stationary generated models coincide with the stationary models on the class of normal logic programs. The general wellfounded semantics of such a program is defined as the set-theoretical intersection of its stationary generated models. For normal logic programs the general wellfounded semantics equals the wellfounded semantics.
We propose a paraconsistent declarative semantics of possibly inconsistent generalized logic programs which allows for arbitrary formulas in the body and in the head of a rule (i.e. does not depend on the presence of any specific connective, such as negation(-as-failure), nor on any specific syntax of rules). For consistent generalized logic programs this semantics coincides with the stable generated models introduced in [HW97], and for normal logic programs it yields the stable models in the sense of [GL88].
Overwhelming observational and theoretical evidence suggests that the winds of massive stars are highly clumped. We briefly discuss the influence of clumping on model diagnostics and the difficulties of allowing for the influence of clumping on model spectra. Because of its simplicity, and because of computational ease, most spectroscopic analyses incorporate clumping using the volume filling factor. The biases introduced by this approach are uncertain. To investigate alternative clumping models, and to help determine the validity of parameters derived using the volume filling factor method, we discuss results derived using an alternative model in which we assume that the wind is composed of optically thick shells.
Mass loss is a very important aspect of the life of massive stars. After briefly reviewing its importance, we discuss the impact of the recently proposed downward revision of mass loss rates due to clumping (difficulty to form Wolf-Rayet stars and production of critically rotating stars). Although a small reduction might be allowed, large reduction factors around ten are disfavoured. We then discuss the possibility of significant mass loss at very low metallicity due to stars reaching break-up velocities and especially due to the metal enrichment of the surface of the star via rotational and convective mixing. This significant mass loss may help the first very massive stars avoid the fate of pair-creation supernova, the chemical signature of which is not observed in extremely metal poor stars. The chemical composition of the very low metallicity winds is very similar to that of the most metal poor star known to date, HE1327-2326 and offer an interesting explanation for the origin of the metals in this star. We also discuss the importance of mass loss in the context of long and soft gamma-ray bursts and pair-creation supernovae. Finally, we would like to stress that mass loss in cooler parts of the HR-diagram (luminous blue variable and yellow and red supergiant stages) are much more uncertain than in the hot part. More work needs to be done in these areas to better constrain the evolution of the most massive stars.
MMORPGs such as WORLD OF WARCRAFT can be understood as interactive representations of war. Within the frame provided by the program the players experience martial conflicts and thus a “virtual war.” The game world however requires a technical and as far as possible invisible infrastructure which has to be protected against attacks: Infrastructure means e.g. the servers on which the data of the player characters and the game’s world are saved, as well as the user accounts, which have to be protected, among other things, from “identity theft.” Besides the war on the virtual surface of the program we will therefore describe the invisible war concerning the infrastructure, the outbreak of which is always feared by the developers and operators of online-worlds, requiring them to take precautions. Furthermore we would like to focus on “virtual game worlds” as places of complete surveillance. Since action in these worlds is always associated with the production of data, total observation is theoretically possible and put into practice by the so-called “game master.” The observation of different communication channels (including user forums) serves to monitor and direct the actions on the virtual battlefield subtly, without the player feeling that his freedom is being limited. Finally, we will compare the fictional theater of war in WORLD OF WARCRAFT to the vision of “Network-Centric Warfare,” since it has often been observed that the analysis of MMORPGs is useful to the real trade of war. However, we point out what an unrealistic theater of war WORLD OF WARCRAFT really is.
This paper presents a system for the detection and correction of syntactic errors. It combines a robust morphosyntactic analyser and two groups of finite-state transducers specified using the Xerox Finite State Tool (xfst). One of the groups is used for the description of syntactic error patterns while the second one is used for the correction of the detected errors. The system has been tested on a corpus of real texts, containing both correct and incorrect sentences, with good results.
We report FUSE observations in 2005–2006 of three O-type, double-lined spectroscopic binaries in the Magellanic Clouds. The systems have very short periods (1.4–2.25 d), represent rare, young evolutionary stages of massive stars and binaries, and provide a unique glimpse at some of the most massive systems that form in dense clusters of massive stars. Improved orbit parameters, including revised masses, for LH54-425 are derived from new ctio spectroscopy. The systems are: LH54-425 in the LMC (O3V + O5V, P=2.25d, 62+37M⊙), J053441-693139 in the LMC (O2-3If+O6V, P=1.4 d, 41+27M⊙), and Hodge 53-47 in the SMC (O6V + O4-5IIIf, P=2.2 d, 24+14M⊙, where the O4 star appears to be less massive than the O6 star). Their short periods indicates that wind interaction and mass transfer are likely important factors in their evolution. The spectra provide quantitative and systematic studies of phase-dependent stellar wind properties, wind collision effects in O+O binaries at lower metallicities, improved radial velocity curves, and FUV spectro-photometric changes as a function of orbital phase.
Being "in the game"
(2008)
When people describe themselves as being “in the game” this is often thought to mean they have a sense of presence, i.e. they feel like they are in the virtual environment (Brown/Cairns 2004). Presence research traditionally focuses on user experiences in virtual reality systems (e.g. head mounted displays, CAVE-like systems). In contrast, the experience of gaming is very different. Gamers willingly submit to the rules of the game, learn arbitrary relationships between the controls and the screen output, and take on the persona of their game character. Also whereas presence in VR systems is immediate, presence in gaming is gradual. Due to these differences, one can question the extent to which people feel present during gaming. A qualitative study was conducted to explore what gamers actually mean when they describe themselves as being “in the game.” Thirteen gamers were interviewed and the resulting grounded theory suggests being “in the game” does not necessarily mean presence (i.e. feeling like you are the character and present in the VE). Some people use this phrase just to emphasize their high involvement in the game. These findings differ with Brown and Cairns as they suggest at the highest state of immersion not everybody experiences presence. Furthermore, the experience of presence does not appear dependent on the game being in the first person perspective or the gamer being able to empathize with the character. Future research should investigate why some people experience presence and others do not. Possible explanations include: use of language, perception of presence, personality traits, and types of immersion.
In a common description, to play a game is to step inside a concrete or metaphorical magic circle where special rules apply. In video game studies, this description has received an inordinate amount of criticism which the paper argues has two primary sources: 1. a misreading of the basic concept of the magic circle and 2. a somewhat rushed application of traditional theoretical concerns onto games. The paper argues that games studies must move beyond conventional criticisms of binary distinctions and rather look at the details of how games are played. Finally, the paper proposes an alternative metaphor for game-playing, the puzzle piece.
An account is presented of the focus properties, common ground effect and dialogue behaviour of the accented German discourse marker "doch" and the accented sentence negation "nicht". It is argued that "doch" and "nicht" evoke as a focus alternative the logical complement of the proposition expressed by the sentence in which they occur, and that an analysis in terms of contrastive focus accounts for their effect on the common ground and their function in dialogue.
The paper discusses the distribution and meaning of the additive particle -m@s in Ishkashimi. -m@s receives different semantic associations while staying in the same syntactic position. Thus, structurally combined with an object, it can semantically associate with the focused object or with the whole focused VP; similarly, combined with the subject it can semantically associate with the focused subject and with the whole focused sentence.
On the basis of the Dynamic Syntax framework, this paper argues that the production pressures in dialogue determining alignment effects and given versus new informational effects also drive the shift from case-rich free word order systems without clitic pronouns into systems with clitic pronouns with rigid relative ordering. The paper introduces assumptions of Dynamic Syntax, in particular the building up of interpretation through structural underspecification and update, sketches the attendant account of production with close coordination of parsing and production strategies, and shows how what was at the Latin stage a purely pragmatic, production-driven decision about linear ordering becomes encoded in the clitics in theMedieval Spanish system which then through successive steps of routinization yield the modern systems with immediately pre-verbal fixed clitic templates.
We model the line profile variability (lpv) in spectra of clumped stellar atmospheres using the Stochastic Clump Model (SCM) of the winds of early-type stars. In this model the formation of dense inhomogeneities (clumps) in the line driven winds is considered as being a stochastic process. It is supposed that the emission due to clumps mainly contributes to the intensities of emission lines in the stellar spectra. It is shown that in the framework of the SCM it is possible to reproduce both the mean line profiles and a common pattern of the lpv.
In this paper, doubling in Russian Sign Language and Sign Language of the Netherlands is discussed. In both sign languages different constituents (including verbs, nouns, adjectives, adverbs, and whole clauses) can be doubled. It is shown that doubling in both languages has common functions and exhibits a similar structure, despite some differences. On this basis, a unified pragmatic explanation for many doubling phenomena on both the discourse and the clause-internal levels is provided, namely that the main function of doubling both in RSL and NGT is foregrounding of the doubled information.
We describe an experiment to gather original data on geometrical aspects of pointing. In particular, we are focusing upon the concept of the pointing cone, a geometrical model of a pointing’s extension. In our setting we employed methodological and technical procedures of a new type to integrate data from annotations as well as from tracker recordings. We combined exact information on position and orientation with rater’s classifications. Our first results seem to challenge classical linguistic and philosophical theories of demonstration in that they advise to separate pointings from reference.
The influence of the wind to the total continuum of OB supergiants is discussed. For wind velocity distributions with β > 1.0, the wind can have strong influence to the total continuum emission, even at optical wavelengths. Comparing the continuum emission of clumped and unclumped winds, especially for stars with high β values, delivers flux differences of up to 30% with maximum in the near-IR. Continuum observations at these wavelengths are therefore an ideal tool to discriminate between clumped and unclumped winds of OB supergiants.
We study the influence of clumping on the predicted wind structure of O-type stars. For this purpose we artificially include clumping into our stationary wind models. When the clumps are assumed to be optically thin, the radiative line force increases compared to corresponding unclumped models, with a similar effect on either the mass-loss rate or the terminal velocity (depending on the onset of clumping). Optically thick clumps, alternatively, might be able to decrease the radiative force.
The rigorous development, application and validation of distributed hydrological models obligates to evaluate data in a spatially distributed way. In particular, spatial model predictions such as the distribution of soil moisture, runoff generating areas or nutrient-contributing areas or erosion rates, are to be assessed against spatially distributed observations. Also model inputs, such as the distribution of modelling units derived by GIS and remote sensing analyses, should be evaluated against groundbased observations of landscape characteristics. So far, however, quantitative methods of spatial field comparison have rarely been used in hydrology. In this paper, we present algorithms that allow to compare observed and simulated spatial hydrological data. The methods can be applied for binary and categorical data on regular grids. They comprise cell-by-cell algorithms, cell-neighbourhood approaches that account for fuzziness of location, and multi-scale algorithms that evaluate the similarity of spatial fields with changing resolution. All methods provide a quantitative measure of the similarity of two maps. The comparison methods are applied in two mountainous catchments in southern Germany (Brugga, 40 km<sup>2) and Austria (Löhnersbach, 16 km<sup>2). As an example of binary hydrological data, the distribution of saturated areas is analyzed in both catchments. For categorical data, vegetation zones that are associated with different runoff generation mechanisms are analyzed in the Löhnersbach. Mapped spatial patterns are compared to simulated patterns from terrain index calculations and from satellite image analysis. It is discussed how particular features of visual similarity between the spatial fields are captured by the quantitative measures, leading to recommendations on suitable algorithms in the context of evaluating distributed hydrological models.
Mass accretion onto compact objects through accretion disks is a common phenomenon in the universe. It is seen in all energy domains from active galactic nuclei through cataclysmic variables (CVs) to young stellar objects. Because CVs are fairly easy to observe, they provide an ideal opportunity to study accretion disks in great detail and thus help us to understand accretion also in other energy ranges. Mass accretion in these objects is often accompanied by mass outflow from the disks. This accretion disk wind, at least in CVs, is thought to be radiatively driven, similar to O star winds. WOMPAT, a 3-D Monte Carlo radiative transfer code for accretion disk winds of CVs is presented.
We present a formal analysis of iconic coverbal gesture. Our model describes the incomplete meaning of gesture that’s derivable from its form, and the pragmatic reasoning that yields a more specific interpretation. Our formalism builds on established models of discourse interpretation to capture key insights from the descriptive literature on gesture: synchronous speech and gesture express a single thought, but while the form of iconic gesture is an important clue to its interpretation, the content of gesture can be resolved only by linking it to its context.
We present XMM-Newton Reflection Grating Spectrometer observations of pairs of X-ray emission line profiles from the O star ζ Pup that originate from the same He-like ion. The two profiles in each pair have different shapes and cannot both be consistently fit by models assuming the same wind parameters. We show that the differences in profile shape can be accounted for in a model including the effects of resonance scattering, which affects the resonance line in the pair but not the intercombination line. This implies that resonance scattering is also important in single resonance lines, where its effect is difficult to distinguish from a low effective continuum optical depth in the wind. Thus, resonance scattering may help reconcile X-ray line profile shapes with literature mass-loss rates.
Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape simultaneously as both. Psychologically, the first option can be backed up by a Vygotskian framework (this option highlights certain non-mainstream subject positions), the second by a Piegatian (highlighting cognitive mapping of game worlds).
This text compares the special characteristics of the game space in computer-generated environments with that in non-computerized playing-situations. Herewith, the concept of the magic circle as a deliberately delineated playing sphere with specific rules to be upheld by the players, is challenged. Yet, computer games also provide a virtual playing environment containing the rules of the game as well as the various action possibilities. But both the hardware and software facilitate the player’s actions rather than constraining them. This makes computer games fundamentally different: in contrast to traditional game spaces or limits, the computer-generated environment does not rely on the awareness of the player in upholding these rules. – Thus, there is no magic circle.
Clumping in Galactic WN stars : a comparison of mass loss rates from UV/optical & radio diagnostics
(2007)
The mass loss rates and other parameters for a large sample of Galactic WN stars have been revised by Hamann et al. (2006), using the most up-to date Potsdam Wolf-Rayet (PoWR) model atmospheres. For a sub-sample of these stars exist measurements of their radio free-free emission. After harmonizing the adopted distance and terminal wind velocities, we compare the mass loss rates obtained from the two diagnostics. The differences are discussed as a possible consequence of different clumping contrast in the line-forming and radio-emitting regions.
Most play spaces support completely different actions than we normally would think of when moving through real space, out of play. This paper therefore discusses the relationship between selected game rules and game spaces in connection to the behaviors, or possible behaviors, of the player. Space will be seen as a modifier or catalyst of player behavior. Six categories of game space are covered: Joy of movement, exploration, tactical, social, performative, and creative spaces. Joy of movement is examined in detail, with a briefer explanation of the other categories.
We apply the 3-dimensional radiative transport codeWind3D to 3D hydrodynamic models of Corotating Interaction Regions to fit the detailed variability of Discrete Absorption Components observed in Si iv UV resonance lines of HD 64760 (B0.5 Ib). We discuss important effects of the hydrodynamic input parameters on these large-scale equatorial wind structures that determine the detailed morphology of the DACs computed with 3D transfer. The best fit model reveals that the CIR in HD 64760 is produced by a source at the base of the wind that lags behind the stellar surface rotation. The non-corotating coherent wind structure is an extended density wave produced by a local increase of only 0.6% in the smooth symmetric wind mass-loss rate.
Both Alpine and Mediterranean areas are considered sensitive to so-called global change, considered as the combination of climate and land use changes. All panels on climate evolution predict future scenarios of increasing frequency and magnitude of floods which are likely to lead to huge geomorphic adjustments of river channels so major metamorphosis of fluvial systems is expected as a result of global change. Such pressures are likely to give rise to major ecological and economic changes and challenges that governments need to address as a matter of priority. Changes in river flow regimes associated with global change are therefore ushering in a new era, where there is a critical need to evaluate hydro-geomorphological hazards from headwaters to lowland areas (flooding can be not just a problem related to being under the water). A key question is how our understanding of these hazards associated with global change can be improved; improvement has to come from integrated research which includes the climatological and physical conditions that could influence the hydrology and sediment generation and hence the conveyance of water and sediments (including the river’s capacity, i.e. amount of sediment, and competence, i.e. channel deformation) and the vulnerabilities and economic repercussions of changing hydrological hazards (including the evaluation of the hydro-geomorphological risks too).
Within this framework, the purpose of this international symposium is to bring together researchers from several disciplines as hydrology, fluvial geomorphology, hydraulic engineering, environmental science, geography, economy (and any other related discipline) to discuss the effects of global change over the river system in relation with floods. The symposium is organized by means of invited talks given by prominent experts, oral lectures, poster sessions and discussion sessions for each individual topic; it will try to improve our understanding of how rivers are likely to evolve as a result of global change and hence address the associated hazards of that fluvial environmental change concerning flooding.
Four main topics are going to be addressed:
- Modelling global change (i.e. climate and land-use) at relevant spatial (regional, local) and temporal (from the long-term to the single-event) scales.
- Measuring and modelling river floods from the hydrological, sediment transport (both suspended and bedload) and channel morphology points of view at different spatial (from the catchment to the reach) and temporal (from the long-term to the single-event) scales.
- Evaluation and assessment of current and future river flooding hazards and risks in a global change perspective.
- Catchment management to face river floods in a changing world.
We are very pleased to welcome you to Potsdam. We hope you will enjoy your participation at the International Symposium on the Effects of Global Change on Floods, Fluvial Geomorphology and Related Hazards in Mountainous Rivers and have an exciting and profitable experience. Finally, we would like to thank all speakers, participants, supporters, and sponsors for their contributions that for sure will make of this event a very remarkable and fruitful meeting. We acknowledge the valuable support of the European Commission (Marie Curie Intra-European Fellowship, Project ‘‘Floodhazards’’, PIEF-GA-2013-622468, Seventh EU Framework Programme) and the Deutschen Forschungsgemeinschaft (Research Training Group “Natural Hazards and Risks in a Changing World” (NatRiskChange; GRK 2043/1) as the symposium would not have been possible without their help. Without your cooperation, this symposium would not be either possible or successful.
This paper suggests an approach to studying the rhetoric of persuasive computer games through comparative analysis. A comparison of the military propaganda game AMERICA’S ARMY to similar shooter games reveals an emphasis on discipline and constraints in all main aspects of the games, demonstrating a preoccupation with ethos more than pathos. Generalizing from this, a model for understanding game rhetoric through balances of freedom and constraints is proposed.
Demonstratives, in particular gestures that "only" accompany speech, are not a big issue in current theories of grammar. If we deal with gestures, fixing their function is one big problem, the other one is how to integrate the representations originating from different channels and, ultimately, how to determine their composite meanings. The growing interest in multi-modal settings, computer simulations, human-machine interfaces and VRapplications increases the need for theories ofmultimodal structures and events. In our workshopcontribution we focus on the integration of multimodal contents and investigate different approaches dealing with this problem such as Johnston et al. (1997) and Johnston (1998), Johnston and Bangalore (2000), Chierchia (1995), Asher (2005), and Rieser (2005).
Classical SDRT (Asher and Lascarides, 2003) discussed essential features of dialogue like adjacency pairs or corrections and up-dating. Recent work in SDRT (Asher, 2002, 2005) aims at the description of natural dialogue. We use this work to model situated communication, i.e. dialogue, in which sub-sentential utterances and gestures (pointing and grasping) are used as conventional modes of communication. We show that in addition to cognitive modelling in SDRT, capturing mental states and speech-act related goals, special postulates are needed to extract meaning out of contexts. Gestural meaning anchors Discourse Referents in contextually given domains. Both sorts of meaning are fused with the meaning of fragments to get at fully developed dialogue moves. This task accomplished, the standard SDRT machinery, tagged SDRSs, rhetorical relations, the up-date mechanism, and the Maximize Discourse Coherence constraint generate coherent structures. In sum, meanings from different verbal and non-verbal sources are assembled using extended SDRT to form coherent wholes.
How does a shared lexicon arise in population of agents with differing lexicons, and how can this shared lexicon be maintained over multiple generations? In order to get some insight into these questions we present an ALife model in which the lexicon dynamics of populations that possess and lack metacommunicative interaction (MCI) capabilities are compared. We ran a series of experiments on multi-generational populations whose initial state involved agents possessing distinct lexicons. These experiments reveal some clear differences in the lexicon dynamics of populations that acquire words solely by introspection contrasted with populations that learn using MCI or using a mixed strategy of introspection and MCI. The lexicon diverges at a faster rate for an introspective population, eventually collapsing to one single form which is associated with all meanings. This contrasts sharply with MCI capable populations in which a lexicon is maintained, where every meaning is associated with a unique word. We also investigated the effect of increasing the meaning space and showed that it speeds up the lexicon divergence for all populations irrespective of their acquisition method.
We discuss the results of time-resolved spectroscopy of three presumably single Population I Wolf-Rayet stars in the Small Magellanic Cloud, where the ambient metallicity is $\sim 1/5 Z_\odot$. We were able to detect and follow numerous small-scale wind-embedded inhomogeneities in all observed stars. The general properties of the moving features, such as their velocity dispersions, emissivities and average accelerations, closely match the corresponding characteristics of small-scale inhomogeneities in the winds of Galactic Wolf-Rayet stars.
We review the effects of clumping on the profiles of resonance doublets. By allowing the ratio of the doublet oscillator strenghts to be a free parameter, we demonstrate that doublet profiles contain more information than is normally utilized. In clumped (or porous) winds, this ratio can lies between unity and the ratio of the f-values, and can change as a function of velocity and time, depending on the fraction of the stellar disk that is covered by material moving at a particular velocity at a given moment. Using these insights, we present the results of SEI modeling of a sample of B supergiants, ζ Pup and a time series for a star whose terminal velocity is low enough to make the components of its Si VIλλ1400 independent. These results are interpreted within the framewrok of the Oskinova et al. (2007) model, and demonstrate how the doublet profiles can be used to extract infromation about wind structure.
A key problem for models of dialogue is to explain the mechanisms involved in generating and responding to clarification requests. We report a 'Maze task' experiment that investigates the effect of 'spoof' clarification requests on the development of semantic co-ordination. The results provide evidence of both local and global semantic co-ordination phenomena that are not captured by existing dialogue co-ordination models.
This paper approaches the debate over the notion of “magic circle” through an exploratory analysis of the unfolding of identities/differences in gameplay through Derrida’s différance. Initially, différance is related to the notion of play and identity/difference in Derrida’s perspective. Next, the notion of magic circle through Derrida’s play is analyzed, emphasizing the dynamics of différance to understand gameplay as process; questioning its boundaries. Finally, the focus shifts toward the implications of the interplay of identities and differences during gameplay.
In the old days (pre ∼1990) hot stellar winds were assumed to be smooth, which made life fairly easy and bothered no one. Then after suspicious behaviour had been revealed, e.g. stochastic temporal variability in broadband polarimetry of single hot stars, it took the emerging CCD technology developed in the preceding decades (∼1970-80’s) to reveal that these winds were far from smooth. It was mainly high-S/N, time-dependent spectroscopy of strong optical recombination emission lines in WR, and also a few OB and other stars with strong hot winds, that indicated all hot stellar winds likely to be pervaded by thousands of multiscale (compressible supersonic turbulent?) structures, whose driver is probably some kind of radiative instability. Quantitative estimates of clumping-independent mass-loss rates came from various fronts, mainly dependent directly on density (e.g. electron-scattering wings of emission lines, UV spectroscopy of weak resonance lines, and binary-star properties including orbital-period changes, electron-scattering, and X-ray fluxes from colliding winds) rather than the more common, easier-to-obtain but clumping-dependent density-squared diagnostics (e.g. free-free emission in the IR/radio and recombination lines, of which the favourite has always been Hα). Many big questions still remain, such as: What do the clumps really look like? Do clumping properties change as one recedes from the mother star? Is clumping universal? Does the relative clumping correction depend on $\dot{M}$ itself?
General Discussion
(2007)
Hα observations of Rigel obtained on 184 nights during the past ten years with the 1-m telescope and ´echelle spectrograph of Ritter Observatory are surveyed. The line profiles were classified in terms of morphology. About 1/4 of them are of P Cygni type, about 15% inverse P Cygni, about 25% double-peaked, about 1/3 pure absorption, and a few are single emission lines. Transformation of the profile from one type to another typically takes a few days. Although the line stays in absorption for extended intervals, only one high-velocity absorption event of the intensity reported by Kaufer et al. (1996a) was observed, in late 2006. Late in this event, Hα absorption occurred farther to the red than the red wing of a plausible photospheric absorption component, an indication of infalling material. In general, as the absorption events come to an end, the emission typically returns with an inverse P Cygni profile. The Hα profile class shows no obvious correlation with the radial velocity of C II λ6578, a photospheric absorption line.
Extending Alexander Galloway’s analysis of the action-image in videogames, this essay explores the concept in relation to its source: the analysis of cinema by the French philosopher Gilles Deleuze. The applicability of the concept to videogames will, therefore, be considered through a comparison between the First Person Shooter S.T.A.L.K.E.R. and Andrey Tarkovsky’s film Stalker. This analysis will compellingly explore the nature of videogame-action, its relation to player-perceptions and its location within the machinic and ludic schema.
Interdisziplinäres Zentrum für Musterdynamik und Angewandte Fernerkundung Workshop vom 9. - 10. Februar 2006
Metacommunicative circles
(2008)
The paper uses Gregory Bateson’s concept of metacommunication to explore the boundaries of the ‘magic circle’ in play and computer games. It argues that the idea of a self-contained “magic circle” ignores the constant negotiations among players which establish the realm of play. The “magic circle” is no fixed ontological entity but is set up by metacommunicative play. The paper further pursues the question if metacommunication could also be found in single-player computer games, and comes to the conclusion that metacommunication is implemented in single-player games by the means of metalepsis.
The optical spectrum of Eta Carinae (η Car) is prominent in H I, He i and Fe ii wind lines, all of which vary both in absorption and emission with phase. The phase dependance is a consequence of the interaction between the two objects in the η Car binary (η Car A & B). The binary system is enshrouded by ejecta from previous mass ejection events and consequently, η Car B is not directly observable. We have traced the He i lines over η Car’s spectroscopic period, using HST/STIS data obtained with medium spectral, but high angular, resolving power, and created a radial velocity curve for the system. The He I lines are formed in the core of the system, and appear to be a composite of multiple features formed in spatially separated regions. The sources of their irregular line profiles are still not fully understood, but can be attributed to emission/absorption near the wind-wind interface and/or a direct consequence of the η Car A’s, massive, clumpy wind. This paper will discuss the spectral variability, the narrow emission structure of the He i lines and how clumpiness of the winds may impede the construction of the reliable radial velocity curve, necessary for characterizations of especially η Car B.
We present the tool Kato which is, to the best of our knowledge, the first tool for plagiarism detection that is directly tailored for answer-set programming (ASP). Kato aims at finding similarities between (segments of) logic programs to help detecting cases of plagiarism. Currently, the tool is realised for DLV programs but it is designed to handle various logic-programming syntax versions. We review basic features and the underlying methodology of the tool.
Interdisziplinäres Zentrum für Musterdynamik und Angewandte Fernerkundung Workshop vom 9. - 10. Februar 2006
X-ray spectroscopy is a sensitive probe of stellar winds. X-rays originate from optically thin shock-heated plasma deep inside the wind and propagate outwards throughout absorbing cool material. Recent analyses of the line ratios from He-like ions in the X-ray spectra of O-stars highlighted problems with this general paradigm: the measured line ratios of highest ions are consistent with the location of the hottest X-ray emitting plasma very close to the base of the wind, perhaps indicating the presence of a corona, while measurements from lower ions conform with the wind-embedded shock model. Generally, to correctly model the emerging Xray spectra, a detailed knowledge of the cool wind opacities based on stellar atmosphere models is prerequisite. A nearly grey stellar wind opacity for the X-rays is deduced from the analyses of high-resolution X-ray spectra. This indicates that the stellar winds are strongly clumped. Furthermore, the nearly symmetric shape of X-ray emission line profiles can be explained if the wind clumps are radially compressed. In massive binaries the orbital variations of X-ray emission allow to probe the opacity of the stellar wind; results support the picture of strong wind clumping. In high-mass X-ray binaries, the stochastic X-ray variability and the extend of the stellar-wind part photoionized by X-rays provide further strong evidence that stellar winds consist of dense clumps.
Dynamical simulation of the “velocity-porosity” reduction in observed strength of stellar wind lines
(2007)
I use dynamical simulations of the line-driven instability to examine the potential role of the resulting flow structure in reducing the observed strength of wind absorption lines. Instead of the porosity length formalism used to model effects on continuum absorption, I suggest reductions in line strength can be better characterized in terms of a velocity clumping factor that is insensitive to spatial scales. Examples of dynamic spectra computed directly from instability simulations do exhibit a net reduction in absorption, but only at a modest 10-20% level that is well short of the ca. factor 10 required by recent analyses of PV lines.
In this work an extension of CSSR algorithm using Maximum Entropy Models is introduced. Preliminary experiments to perform Named Entity Recognition with this new system are presented.
Large open-source software projects involve developers with a wide variety of backgrounds and expertise. Such software projects furthermore include many internal APIs that developers must understand and use properly. According to the intended purpose of these APIs, they are more or less frequently used, and used by developers with more or less expertise. In this paper, we study the impact of usage patterns and developer expertise on the rate of defects occurring in the use of internal APIs. For this preliminary study, we focus on memory management APIs in the Linux kernel, as the use of these has been shown to be highly error prone in previous work. We study defect rates and developer expertise, to consider e.g., whether widely used APIs are more defect prone because they are used by less experienced developers, or whether defects in widely used APIs are more likely to be fixed.
We present an extension to a comprehensive context model that has been successfully employed in a number of practical conversational dialogue systems. The model supports the task of multimodal fusion as well as that of reference resolution in a uniform manner. Our extension consists of integrating implicitly mentioned concepts into the context model and we show how they serve as candidates for reference resolution.
This paper explores the role of the intentional stance in games, arguing that any question of artificial intelligence has as much to do with the co-option of the player’s interpretation of actions as intelligent as any actual fixed-state systems attached to agents. It demonstrates how simply using a few simple and, in system terms, cheap tricks, existing AI can be both supported and enhanced. This includes representational characteristics, importing behavioral expectations from real life, constraining these expectations using diegetic devices, and managing social interrelationships to create the illusion of a greater intelligence than is ever actually present. It is concluded that complex artificial intelligence is often of less importance to the experience of intelligent agents in play than the creation of a space where the intentional stance can be evoked and supported.
The emergence of information extraction (IE) oriented pattern engines has been observed during the last decade. Most of them exploit heavily finite-state devices. This paper introduces ExPRESS – a new extraction pattern engine, whose rules are regular expressions over flat feature structures. The underlying pattern language is a blend of two previously introduced IE oriented pattern formalisms, namely, JAPE, used in the widely known GATE system, and the unificationbased XTDL formalism used in SProUT. A brief and technical overview of ExPRESS, its pattern language and the pool of its native linguistic components is given. Furthermore, the implementation of the grammar interpreter is addressed too.
This paper focuses on the way computer games refer to the context of their formation and ask how they might stimulate the user’s understanding of the world around him. The central question is: Do computer games have the potential to inspire our reflection about moral and ethical issues? And if so, by which means do they achieve this? Drawing on concepts of the ethical criticism in literary studies as proposed by Wayne C. Booth and Martha Nussbaum, I will argue in favor of an ethical criticism for computer games. Two aspects will be brought into focus: the ethical reflection in the artifact as a whole, and the recipient’s emotional involvement. The paper aims at evaluating the interaction of game content and game structure in order to give an adequate insight into the way computer games function and affect us.
Decisions for the conservation of biodiversity and sustainable management of natural resources are typically related to large scales, i.e. the landscape level. However, understanding and predicting the effects of land use and climate change on scales relevant for decision-making requires to include both, large scale vegetation dynamics and small scale processes, such as soil-plant interactions. Integrating the results of multiple BIOTA subprojects enabled us to include necessary data of soil science, botany, socio-economics and remote sensing into a high resolution, process-based and spatially-explicit model. Using an example from a sustainably-used research farm and a communally used and degraded farming area in semiarid southern Namibia we show the power of simulation models as a tool to integrate processes across disciplines and scales.
We exploit time-series $FUSE$ spectroscopy to {\it uniquely} probe spatial structure and clumping in the fast wind of the central star of the H-rich planetary nebula NGC~6543 (HD~164963). Episodic and recurrent optical depth enhancements are discovered in the P{\sc v} absorption troughs, with some evidence for a $\sim$ 0.17-day modulation time-scale. The characteristics of these features are essentially identical to the discrete absorption components' (DACs) commonly seen in the UV lines of massive OB stars, suggesting the temporal structures seen in NGC~6543 likely have a physical origin that is similar to that operating in massive, luminous stars. The mechanism for forming coherent perturbations in the outflows is therefore apparently operating equally in the radiation-pressure-driven winds of widely differing momenta ($\mdot$$v_\infty$$R_\star^{0.5}$) and flow times, as represented by OB stars and CSPN.
Discussion : X-rays
(2007)
Clumping in O-star winds
(2007)
Avatime, a Kwa language of Ghana, has an additive particle tsyɛ that at first sight looks similar to additive particles such as too and also in English. However, on closer inspection, the Avatime particle behaves differently. Contrary to what is usually claimed about additive particles, tsyɛ does not only associate with focused elements. Moreover, unlike its English equivalents, tsyɛ does not come with a requirement of identity between the expressed proposition and an alternative. Instead, it indicates that the proposition it occurs in is similar to or compatible with a presupposed alternative proposition.
Observational evidence exists that winds of massive stars are clumped. Many massive star systems are known as non-thermal particle production sites, as indicated by their synchrotron emission in the radio band. As a consequence they are also considered as candidate sites for non-thermal high-energy photon production up to gamma-ray energies. The present work considers the effects of wind clumpiness expected on the emitting relativistic particle spectrum in colliding wind systems, built up from the pool of thermal wind particles through diffusive particle acceleration, and taking into account inverse Compton and synchrotron losses. In comparison to a homogeneous wind, a clumpy wind causes flux variations of the emitting particle spectrum when the clump enters the wind collision region. It is found that the spectral features associated with this variability moves temporally from low to high energy bands with the time shift between any two spectral bands being dependent on clump size, filling factor, and the energy-dependence of particle energy gains and losses.
The H.E.S.S. collaboration recently reported the discovery of VHE γ-ray emission coincident with the young stellar cluster Westerlund 2. This system is known to host a population of hot, massive stars, and, most particularly, the WR binary WR 20a. Particle acceleration to TeV energies in Westerlund 2 can be accomplished in several alternative scenarios, therefore we only discuss energetic constraints based on the total available kinetic energy in the system, the actual mass loss rates of respective cluster members, and implied gamma-ray production from processes such as inverse Compton scattering or neutral pion decay. From the inferred gammaray luminosity of the order of 1035erg/s, implications for the efficiency of converting available kinetic energy into non-thermal radiation associated with stellar winds in the Westerlund 2 cluster are discussed under consideration of either the presence or absence of wind clumping.
Massive stars usually form groups such as OB associations. Their fast stellar winds sweep up collectively the surrounding insterstellar medium (ISM) to generate superbubbles. Observations suggest that superbubble evolution on the surrounding ISM can be very irregular. Numerical simulations considering these conditions could help to understand the evolution of these superbubbles and to clarify the dynamics of these objects as well as the difference between observed X-ray luminosities and the predicted ones by the standard model (Weaver et al. 1977).
Interdisziplinäres Zentrum für Musterdynamik und Angewandte Fernerkundung Workshop vom 9. - 10. Februar 2006
Gamma-rays can be produced by the interaction of a relativistic jet and the matter of the stellar wind in the subclass of massive X-ray binaries known as “microquasars”. The relativistic jet is ejected from the surroundings of the compact object and interacts with cold protons from the stellar wind, producing pions that then quickly decay into gamma-rays. Since the resulting gamma-ray emissivity depends on the target density, the detection of rapid variability in microquasars with GLAST and the new generation of Cherenkov imaging arrays could be used to probe the clumped structure of the stellar wind. In particular, we show here that the relative fluctuation in gamma rays may scale with the square root of the ratio of porosity length to binary separation, $\sqrt{h/a}$, implying for example a ca. 10% variation in gamma ray emission for a quite moderate porosity, h/a ∼ 0.01.
In semi-arid savannas, unsustainable land use can lead to degradation of entire landscapes, e.g. in the form of shrub encroachment. This leads to habitat loss and is assumed to reduce species diversity. In BIOTA phase 1, we investigated the effects of land use on population dynamics on farm scale. In phase 2 we scale up to consider the whole regional landscape consisting of a diverse mosaic of farms with different historic and present land use intensities. This mosaic creates a heterogeneous, dynamic pattern of structural diversity at a large spatial scale. Understanding how the region-wide dynamic land use pattern affects the abundance of animal and plant species requires the integration of processes on large as well as on small spatial scales. In our multidisciplinary approach, we integrate information from remote sensing, genetic and ecological field studies as well as small scale process models in a dynamic region-wide simulation tool. <hr> Interdisziplinäres Zentrum für Musterdynamik und Angewandte Fernerkundung Workshop vom 9. - 10. Februar 2006.
We present one-dimensional, time-dependent models of the clumps generated by the linedeshadowing instability. In order to follow the clumps out to distances of more than 1000 R∗, we use an efficient moving-box technique. We show that, within the approximations, the wind can remain clumped well into the formation region of the radio continuum.
In a production experiment and two follow-up perception experiments on read German we investigated the (de-)coding of discourse-new, inferentially and textually accessible and given discourse referents by prosodic means. Results reveal that a decrease in the referent’s level of givenness is reflected by an increase in its prosodic prominence (expressed by differences in the status and type of accent used) providing evidence for the relevance of different intermediate types of information status between the poles given and new. Furthermore, perception data indicate that the degree of prosodic prominence can serve as the decisive cue for decoding a referent’s level of givenness.
Goal-oriented dialog as a collaborative subordinated activity involving collective acceptance
(2006)
Modeling dialog as a collaborative activity consists notably in specifying the contain of the Conversational Common Ground and the kind of social mental state involved. In previous work (Saget, 2006), we claim that Collective Acceptance is the proper social attitude for modeling Conversational Common Ground in the particular case of goal-oriented dialog. We provide a formalization of Collective Acceptance, besides elements in order to integrate this attitude in a rational model of dialog are provided; and finally, a model of referential acts as being part of a collaborative activity is provided. The particular case of reference has been chosen in order to exemplify our claims.
Morphological analyses based on word syntax approaches can encounter difficulties with long distance dependencies. The reason is that in some cases an affix has to have access to the inner structure of the form with which it combines. One solution is the percolation of features from ther inner morphemes to the outer morphemes with some process of feature unification. However, the obstacle of percolation constraints or stipulated features has lead some linguists to argue in favour of other frameworks such as, e.g., realizational morphology or parallel approaches like optimality theory. This paper proposes a linguistic analysis of two long distance dependencies in the morphology of Russian verbs, namely secondary imperfectivization and deverbal nominalization.We show how these processes can be reanalysed as local dependencies. Although finitestate frameworks are not bound by such linguistically motivated considerations, we present an implementation of our analysis as proposed in [1] that does not complicate the grammar or enlarge the network unproportionally.
We present preliminary results of a tailored atmosphere analysis of six Galactic WC stars using UV, optical, and mid-infrared Spitzer IRS data. With these data, we are able to sample regions from 10 to 10³ stellar radii, thus to determine wind clumping in different parts of the wind. Ultimately, derived wind parameters will be used to accuratelymeasure neon abundances, and to so test predicted nuclear-reaction rates.
Playing with information : how political games encourage the player to cross the magic circle
(2008)
The concept of the magic circle suggests that the experience of play is separated from reality. However, in order to interact with a game’s rule system, the player has to make meaningful interpretations of its representations – and representations are never neutral. Games with political content refer in their representations explicitly to social discourses. Cues within their representational layers provoke the player to link the experience of play to mental concepts of reality.
A constraint programming system combines two essential components: a constraint solver and a search engine. The constraint solver reasons about satisfiability of conjunctions of constraints, and the search engine controls the search for solutions by iteratively exploring a disjunctive search tree defined by the constraint program. The Monadic Constraint Programming framework gives a monadic definition of constraint programming where the solver is defined as a monad threaded through the monadic search tree. Search and search strategies can then be defined as firstclass objects that can themselves be built or extended by composable search transformers. Search transformers give a powerful and unifying approach to viewing search in constraint programming, and the resulting constraint programming system is first class and extremely flexible.
A wide range of additional forward chaining applications could be realized with deductive databases, if their rule formalism, their immediate consequence operator, and their fixpoint iteration process would be more flexible. Deductive databases normally represent knowledge using stratified Datalog programs with default negation. But many practical applications of forward chaining require an extensible set of user–defined built–in predicates. Moreover, they often need function symbols for building complex data structures, and the stratified fixpoint iteration has to be extended by aggregation operations. We present an new language Datalog*, which extends Datalog by stratified meta–predicates (including default negation), function symbols, and user–defined built–in predicates, which are implemented and evaluated top–down in Prolog. All predicates are subject to the same backtracking mechanism. The bottom–up fixpoint iteration can aggregate the derived facts after each iteration based on user–defined Prolog predicates.
I discuss observational evidence – independent of the direct spectral diagnostics of stellar winds themselves – suggesting that mass-loss rates for O stars need to be revised downward by roughly a factor of three or more, in line with recent observed mass-loss rates for clumped winds. These independent constraints include the large observed mass-loss rates in LBV eruptions, the large masses of evolved massive stars like LBVs and WNH stars, WR stars in lower metallicity environments, observed rotation rates of massive stars at different metallicity, supernovae that seem to defy expectations of high mass-loss rates in stellar evolution, and other clues. I pay particular attention to the role of feedback that would result from higher mass-loss rates, driving the star to the Eddington limit too soon, and therefore making higher rates appear highly implausible. Some of these arguments by themselves may have more than one interpretation, but together they paint a consistent picture that steady line-driven winds of O-type stars have lower mass-loss rates and are significantly clumped.
The James Webb Space Telescope (JWST) is a large, infrared-optimized space telescope scheduled for launch in 2013. JWST will find the first stars and galaxies that formed in the early universe, connecting the Big Bang to our own Milky Way galaxy. JWST will peer through dusty clouds to see stars forming planetary systems, connecting the MilkyWay to our own Solar System. JWST’s instruments are designed to work primarily in the infrared range of 1 - 28 μm, with some capability in the visible range. JWST will have a large mirror, 6.5 m in diameter, and will be diffraction-limited at 2 μm (0.1 arcsec resolution). JWST will be placed in an L2 orbit about 1.5 million km from the Earth. The instruments will provide imaging, coronography, and multi-object and integral-field spectroscopy across the 1 - 28 μm wavelength range. The breakthrough capabilities of JWST will enable new studies of massive star winds from the Milky Way to the early universe.
We report on new mass-loss rate estimates for O stars in six massive binaries using the amplitude of orbital-phase dependent, linear-polarimetric variability caused by electron scattering off free electrons in the winds. Our estimated mass-loss rates for luminous O stars are independent of clumping. They suggest similar clumping corrections as for WR stars and do not support the recently proposed reduction in mass-loss rates of O stars by one or two orders of magnitude.
Recent models of Information Structure (IS) identify a low level contrast feature that functions within the topic and focus of the utterance. This study investigates the exact nature of this feature based on empirical evidence from a controlled read speech experiment on the prosodic realization of different levels of contrast in Modern Greek. Results indicate that only correction is truly contrastive, and that it is similarly realized in both topic and focus, suggesting that contrast is an independent IS dimension. Non default focus position is further identified as a parameter that triggers a prosodically marked rendition, similar to correction.
Aspect-oriented middleware is a promising technology for the realisation of dynamic reconfiguration in heterogeneous distributed systems. However, like other dynamic reconfiguration approaches, AO-middleware-based reconfiguration requires that the consistency of the system is maintained across reconfigurations. AO-middleware-based reconfiguration is an ongoing research topic and several consistency approaches have been proposed. However, most of these approaches tend to be targeted at specific contexts, whereas for distributed systems it is crucial to cover a wide range of operating conditions. In this paper we propose an approach that offers distributed, dynamic reconfiguration in a consistent manner, and features a flexible framework-based consistency management approach to cover a wide range of operating conditions. We evaluate our approach by investigating the configurability and transparency of our approach and also quantify the performance overheads of the associated consistency mechanisms.
Luminous Blue Variables show strong changes in their stellar wind on time scales of typically years to decades when they expand and contract radially at approximately constant luminosity. Micro-variability on shorter time scales and amplitudes can be observed superimposed to the larger scale radial changes. I will show long-term time series of high resolution spectra which we have collected in the past 20 years for many of the well known LBVs together with a few time series of weekly sampling (HR Car, R40, R71, R110, R127, S Dor) covering a time windows of up to a few months. Wind variability is seen on short and intermediate time scales with the line profiles changing from P Cygni to inverse P Cygni and double peeked profiles sometimes for the same star and spectral line. On longer time scales the ionisation levels for all chemical elements change drastically due to the strong change of the temperature on the stellar surface. While on the long term the characteristic radial changes may have impact on the over all mass loss rates, the variabilities and asymmetries on short and intermediate time scales may cause false estimates of the mass loss rates when confronting models with the observed line profiles
Claiming that cross-speaker "but" can signal correction in dialogue, we start by describing the types of corrections "but" can communicate by focusing on the Speech Act (SA) communicated in the previous turn and address the ways in which "but" can correct what is communicated. We address whether "but" corrects the proposition, the direct SA or the discourse relation communicated in the previous turn. We will also briefly address other relations signalled by cross-turn "but". After presenting a typology of the situations "but" can correct, we will address how these corrections can be modelled in the Information State model of dialogue, motivating this work by showing how it can be used to potentially avoid misunderstandings. We wrap up by showing how the model presented here updates beliefs in the Information State representation of the dialogue and can be used to facilitate response deliberation.
Scrambling and interfaces
(2013)
This paper proposes a novel analysis of the Russian OVS construction and argues that the parametric variation in the availability of OVS cross-linguistically depends on the type of relative interpretative argument prominence that a language encodes via syntactic structure. When thematic and information-structural prominence relations do not coincide, only one of them can be structurally/linearly represented. The relation that is not structurally/linearly encoded must be made visible at the PF interface either via prosody or morphology.
While there is strong evidence for clumping in the winds of massive hot stars, very little is known about clumping in the winds from Central Stars. We have checked [WC]-type CSPN winds for clumping by inspecting the electron-scattering line wings. At least for three stars we found indications for wind inhomogeneities.
Interdisziplinäres Zentrum für Musterdynamik und Angewandte Fernerkundung Workshop vom 9. - 10. Februar 2006
Magnetic fields influence the dynamics of hot-star winds and create large scale structure. Based on numerical magnetohydrodynamic (MHD) simulations, we model the wind of θ¹ Ori C, and then use the SEI method to compute synthetic line profiles for a range of viewing angles as function of rotational phase. The resulting dynamic spectrum for a moderately strong line shows a distinct modulation, but with a phase that seems at odds with available observations.
Recent studies of massive O-type stars present clear evidences of inhomogeneous and clumped winds. O-type (H-rich) central stars of planetary nebulae (CSPNs) are in some ways the low mass–low luminosity analogous of those massive stars. In this contribution, we present preliminary results of our on-going multi-wavelength (FUV, UV and optical) study of the winds of Galactic CSPNs. Particular emphasis will be given to the clumping factors derived by means of optical lines (Hα and Heii 4686) and “classic” FUV (and UV) lines.
We present the results of Monte Carlo mass-loss predictions for massive stars covering a wide range of stellar parameters. We critically test our predictions against a range of observed massloss rates – in light of the recent discussions on wind clumping. We also present a model to compute the clumping-induced polarimetric variability of hot stars and we compare this with observations of Luminous Blue Variables, for which polarimetric variability is larger than for O and Wolf-Rayet stars. Luminous Blue Variables comprise an ideal testbed for studies of wind clumping and wind geometry, as well as for wind strength calculations, and we propose they may be direct supernova progenitors.
INTEGRAL tripled the number of super-giant high-mass X-ray binaries (sgHMXB) known in the Galaxy by revealing absorbed and fast transient (SFXT) systems. Quantitative constraints on the wind clumping of massive stars can be obtained from the study of the hard X-ray variability of SFXT. A large fraction of the hard X-ray emission is emitted in the form of flares with a typical duration of 3 ksec, frequency of 7 days and luminosity of $10^{36}$ erg/s. Such flares are most probably emitted by the interaction of a compact object orbiting at $\sim10~R_*$ with wind clumps ($10^{22 ... 23}$ g) representing a large fraction of the stellar mass-loss rate. The density ratio between the clumps and the inter-clump medium is $10^{2 ... 4}$. The parameters of the clumps and of the inter-clump medium, derived from the SFXT flaring behavior, are in good agreement with macro-clumping scenario and line-driven instability simulations. SFXT are likely to have larger orbital radius than classical sgHMXB.