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Der dritte Band der Potsdamer Textbücher befasst sich mit gesellschaftlichen Entwicklungen im konfliktreichen Nahen Osten. Die Zusammenstellung der Texte erfolgte sowohl mit Blick auf die anhaltende Kulturkreisdiskussion als auch hinsichtlich der Bemühungen um Stabilität in dieser Region. Hinzu kommen Analysen zur wirtschaftlichen Entwicklung und den politischen Regimes in Israel, Palästina, Ägypten, im Jemen und Iran. Auszüge aus Verfassungen arabischer Staaten, statistische Angaben und eine Bibliographie vervollständigen das Textbuch.
Within Persona 5’s modern Tokyo setting, imagined worlds are created that represent the cognitive processes of various characters. These ‘palaces’ allow the player to explore locations far removed from the game’s real-world, contemporary backdrop. One episode creates an ancient Egyptian world. This article examines how this world has been produced and the different transmedial tropes and other influences that its developers have drawn upon. Many references are recognisable to a broad audience (pyramids, gods, hieroglyphs), while others reflect Japanese pop-cultural trends (in various manga and anime), including the mention of an obscure Egyptian god, Medjed. The intentionally fictitious nature of these ‘palaces’ means that the Egypt that appears in this game is not bound by the need to replicate an ‘accurate’ landscape. Instead, the developers were free to design a gamescape that combines multiple and diverse receptions of ancient Egypt.