Refine
Has Fulltext
- yes (160)
Document Type
- Conference Proceeding (160) (remove)
Language
- English (160) (remove)
Is part of the Bibliography
- no (160) (remove)
Keywords
- Information Structure (3)
- middleware (3)
- additive particle (2)
- Aspektorientierte Softwareentwicklung (1)
- Betriebssysteme (1)
- Coccinelle (1)
- Constraint Solving (1)
- Contrast (1)
- Correction (1)
- Deduction (1)
Institute
- Extern (118)
- Institut für Künste und Medien (18)
- Interdisziplinäres Zentrum für Musterdynamik und Angewandte Fernerkundung (10)
- Institut für Physik und Astronomie (9)
- Hasso-Plattner-Institut für Digital Engineering gGmbH (7)
- Institut für Geowissenschaften (6)
- Sonderforschungsbereich 632 - Informationsstruktur (6)
- Institut für Informatik und Computational Science (3)
- Institut für Biochemie und Biologie (2)
- Department Linguistik (1)
Both Alpine and Mediterranean areas are considered sensitive to so-called global change, considered as the combination of climate and land use changes. All panels on climate evolution predict future scenarios of increasing frequency and magnitude of floods which are likely to lead to huge geomorphic adjustments of river channels so major metamorphosis of fluvial systems is expected as a result of global change. Such pressures are likely to give rise to major ecological and economic changes and challenges that governments need to address as a matter of priority. Changes in river flow regimes associated with global change are therefore ushering in a new era, where there is a critical need to evaluate hydro-geomorphological hazards from headwaters to lowland areas (flooding can be not just a problem related to being under the water). A key question is how our understanding of these hazards associated with global change can be improved; improvement has to come from integrated research which includes the climatological and physical conditions that could influence the hydrology and sediment generation and hence the conveyance of water and sediments (including the river’s capacity, i.e. amount of sediment, and competence, i.e. channel deformation) and the vulnerabilities and economic repercussions of changing hydrological hazards (including the evaluation of the hydro-geomorphological risks too).
Within this framework, the purpose of this international symposium is to bring together researchers from several disciplines as hydrology, fluvial geomorphology, hydraulic engineering, environmental science, geography, economy (and any other related discipline) to discuss the effects of global change over the river system in relation with floods. The symposium is organized by means of invited talks given by prominent experts, oral lectures, poster sessions and discussion sessions for each individual topic; it will try to improve our understanding of how rivers are likely to evolve as a result of global change and hence address the associated hazards of that fluvial environmental change concerning flooding.
Four main topics are going to be addressed:
- Modelling global change (i.e. climate and land-use) at relevant spatial (regional, local) and temporal (from the long-term to the single-event) scales.
- Measuring and modelling river floods from the hydrological, sediment transport (both suspended and bedload) and channel morphology points of view at different spatial (from the catchment to the reach) and temporal (from the long-term to the single-event) scales.
- Evaluation and assessment of current and future river flooding hazards and risks in a global change perspective.
- Catchment management to face river floods in a changing world.
We are very pleased to welcome you to Potsdam. We hope you will enjoy your participation at the International Symposium on the Effects of Global Change on Floods, Fluvial Geomorphology and Related Hazards in Mountainous Rivers and have an exciting and profitable experience. Finally, we would like to thank all speakers, participants, supporters, and sponsors for their contributions that for sure will make of this event a very remarkable and fruitful meeting. We acknowledge the valuable support of the European Commission (Marie Curie Intra-European Fellowship, Project ‘‘Floodhazards’’, PIEF-GA-2013-622468, Seventh EU Framework Programme) and the Deutschen Forschungsgemeinschaft (Research Training Group “Natural Hazards and Risks in a Changing World” (NatRiskChange; GRK 2043/1) as the symposium would not have been possible without their help. Without your cooperation, this symposium would not be either possible or successful.
Avatime, a Kwa language of Ghana, has an additive particle tsyɛ that at first sight looks similar to additive particles such as too and also in English. However, on closer inspection, the Avatime particle behaves differently. Contrary to what is usually claimed about additive particles, tsyɛ does not only associate with focused elements. Moreover, unlike its English equivalents, tsyɛ does not come with a requirement of identity between the expressed proposition and an alternative. Instead, it indicates that the proposition it occurs in is similar to or compatible with a presupposed alternative proposition.
In this paper, doubling in Russian Sign Language and Sign Language of the Netherlands is discussed. In both sign languages different constituents (including verbs, nouns, adjectives, adverbs, and whole clauses) can be doubled. It is shown that doubling in both languages has common functions and exhibits a similar structure, despite some differences. On this basis, a unified pragmatic explanation for many doubling phenomena on both the discourse and the clause-internal levels is provided, namely that the main function of doubling both in RSL and NGT is foregrounding of the doubled information.
The paper discusses the distribution and meaning of the additive particle -m@s in Ishkashimi. -m@s receives different semantic associations while staying in the same syntactic position. Thus, structurally combined with an object, it can semantically associate with the focused object or with the whole focused VP; similarly, combined with the subject it can semantically associate with the focused subject and with the whole focused sentence.
In a production experiment and two follow-up perception experiments on read German we investigated the (de-)coding of discourse-new, inferentially and textually accessible and given discourse referents by prosodic means. Results reveal that a decrease in the referent’s level of givenness is reflected by an increase in its prosodic prominence (expressed by differences in the status and type of accent used) providing evidence for the relevance of different intermediate types of information status between the poles given and new. Furthermore, perception data indicate that the degree of prosodic prominence can serve as the decisive cue for decoding a referent’s level of givenness.
Recent models of Information Structure (IS) identify a low level contrast feature that functions within the topic and focus of the utterance. This study investigates the exact nature of this feature based on empirical evidence from a controlled read speech experiment on the prosodic realization of different levels of contrast in Modern Greek. Results indicate that only correction is truly contrastive, and that it is similarly realized in both topic and focus, suggesting that contrast is an independent IS dimension. Non default focus position is further identified as a parameter that triggers a prosodically marked rendition, similar to correction.
Scrambling and interfaces
(2013)
This paper proposes a novel analysis of the Russian OVS construction and argues that the parametric variation in the availability of OVS cross-linguistically depends on the type of relative interpretative argument prominence that a language encodes via syntactic structure. When thematic and information-structural prominence relations do not coincide, only one of them can be structurally/linearly represented. The relation that is not structurally/linearly encoded must be made visible at the PF interface either via prosody or morphology.
Abstract interpretation-based model checking provides an approach to verifying properties of infinite-state systems. In practice, most previous work on abstract model checking is either restricted to verifying universal properties, or develops special techniques for temporal logics such as modal transition systems or other dual transition systems. By contrast we apply completely standard techniques for constructing abstract interpretations to the abstraction of a CTL semantic function, without restricting the kind of properties that can be verified. Furthermore we show that this leads directly to implementation of abstract model checking algorithms for abstract domains based on constraints, making use of an SMT solver.
Large open-source software projects involve developers with a wide variety of backgrounds and expertise. Such software projects furthermore include many internal APIs that developers must understand and use properly. According to the intended purpose of these APIs, they are more or less frequently used, and used by developers with more or less expertise. In this paper, we study the impact of usage patterns and developer expertise on the rate of defects occurring in the use of internal APIs. For this preliminary study, we focus on memory management APIs in the Linux kernel, as the use of these has been shown to be highly error prone in previous work. We study defect rates and developer expertise, to consider e.g., whether widely used APIs are more defect prone because they are used by less experienced developers, or whether defects in widely used APIs are more likely to be fixed.
Preface
(2010)
Aspect-oriented programming, component models, and design patterns are modern and actively evolving techniques for improving the modularization of complex software. In particular, these techniques hold great promise for the development of "systems infrastructure" software, e.g., application servers, middleware, virtual machines, compilers, operating systems, and other software that provides general services for higher-level applications. The developers of infrastructure software are faced with increasing demands from application programmers needing higher-level support for application development. Meeting these demands requires careful use of software modularization techniques, since infrastructural concerns are notoriously hard to modularize. Aspects, components, and patterns provide very different means to deal with infrastructure software, but despite their differences, they have much in common. For instance, component models try to free the developer from the need to deal directly with services like security or transactions. These are primary examples of crosscutting concerns, and modularizing such concerns are the main target of aspect-oriented languages. Similarly, design patterns like Visitor and Interceptor facilitate the clean modularization of otherwise tangled concerns. Building on the ACP4IS meetings at AOSD 2002-2009, this workshop aims to provide a highly interactive forum for researchers and developers to discuss the application of and relationships between aspects, components, and patterns within modern infrastructure software. The goal is to put aspects, components, and patterns into a common reference frame and to build connections between the software engineering and systems communities.
Because software development is increasingly expensive and timeconsuming, software reuse gains importance. Aspect-oriented software development modularizes crosscutting concerns which enables their systematic reuse. Literature provides a number of AOP patterns and best practices for developing reusable aspects based on compelling examples for concerns like tracing, transactions and persistence. However, such best practices are lacking for systematically reusing invasive aspects. In this paper, we present the ‘callback mismatch problem’. This problem arises in the context of abstraction mismatch, in which the aspect is required to issue a callback to the base application. As a consequence, the composition of invasive aspects is cumbersome to implement, difficult to maintain and impossible to reuse. We motivate this problem in a real-world example, show that it persists in the current state-of-the-art, and outline the need for advanced aspectual composition mechanisms to deal with this.
A deterministic cycle scheduling of partitions at the operating system level is supposed for a multiprocessor system. In this paper, we propose a tool for generating such schedules. We use constraint based programming and develop methods and concepts for a combined interactive and automatic partition scheduling system. This paper is also devoted to basic methods and techniques for modeling and solving this partition scheduling problem. Initial application of our partition scheduling tool has proved successful and demonstrated the suitability of the methods used.
An important characteristic of Service-Oriented Architectures is that clients do not depend on the service implementation's internal assignment of methods to objects. It is perhaps the most important technical characteristic that differentiates them from more common object-oriented solutions. This characteristic makes clients and services malleable, allowing them to be rearranged at run-time as circumstances change. That improvement in malleability is impaired by requiring clients to direct service requests to particular services. Ideally, the clients are totally oblivious to the service structure, as they are to aspect structure in aspect-oriented software. Removing knowledge of a method implementation's location, whether in object or service, requires re-defining the boundary line between programming language and middleware, making clearer specification of dependence on protocols, and bringing the transaction-like concept of failure scopes into language semantics as well. This paper explores consequences and advantages of a transition from object-request brokering to service-request brokering, including the potential to improve our ability to write more parallel software.
A constraint programming system combines two essential components: a constraint solver and a search engine. The constraint solver reasons about satisfiability of conjunctions of constraints, and the search engine controls the search for solutions by iteratively exploring a disjunctive search tree defined by the constraint program. The Monadic Constraint Programming framework gives a monadic definition of constraint programming where the solver is defined as a monad threaded through the monadic search tree. Search and search strategies can then be defined as firstclass objects that can themselves be built or extended by composable search transformers. Search transformers give a powerful and unifying approach to viewing search in constraint programming, and the resulting constraint programming system is first class and extremely flexible.
Enforcing security policies to distributed systems is difficult, in particular, when a system contains untrusted components. We designed AspectKE*, a distributed AOP language based on a tuple space, to tackle this issue. In AspectKE*, aspects can enforce access control policies that depend on future behavior of running processes. One of the key language features is the predicates and functions that extract results of static program analysis, which are useful for defining security aspects that have to know about future behavior of a program. AspectKE* also provides a novel variable binding mechanism for pointcuts, so that pointcuts can uniformly specify join points based on both static and dynamic information about the program. Our implementation strategy performs fundamental static analysis at load-time, so as to retain runtime overheads minimal. We implemented a compiler for AspectKE*, and demonstrate usefulness of AspectKE* through a security aspect for a distributed chat system.
Component based software development (CBSD) and aspectoriented software development (AOSD) are two complementary approaches. However, existing proposals for integrating aspects into component models are direct transposition of object-oriented AOSD techniques to components. In this article, we propose a new approach based on views. Our proposal introduces crosscutting components quite naturally and can be integrated into different component models.
The interest in extensions of the logic programming paradigm beyond the class of normal logic programs is motivated by the need of an adequate representation and processing of knowledge. One of the most difficult problems in this area is to find an adequate declarative semantics for logic programs. In the present paper a general preference criterion is proposed that selects the ‘intended’ partial models of generalized logic programs which is a conservative extension of the stationary semantics for normal logic programs of [Prz91]. The presented preference criterion defines a partial model of a generalized logic program as intended if it is generated by a stationary chain. It turns out that the stationary generated models coincide with the stationary models on the class of normal logic programs. The general wellfounded semantics of such a program is defined as the set-theoretical intersection of its stationary generated models. For normal logic programs the general wellfounded semantics equals the wellfounded semantics.
Different properties of programs, implemented in Constraint Handling Rules (CHR), have already been investigated. Proving these properties in CHR is fairly simpler than proving them in any type of imperative programming language, which triggered the proposal of a methodology to map imperative programs into equivalent CHR. The equivalence of both programs implies that if a property is satisfied for one, then it is satisfied for the other. The mapping methodology could be put to other beneficial uses. One such use is the automatic generation of global constraints, at an attempt to demonstrate the benefits of having a rule-based implementation for constraint solvers.
In the most abstract definition of its operational semantics, the declarative and concurrent programming language CHR is trivially non-terminating for a significant class of programs. Common refinements of this definition, in closing the gap to real-world implementations, compromise on declarativity and/or concurrency. Building on recent work and the notion of persistent constraints, we introduce an operational semantics avoiding trivial non-termination without compromising on its essential features.
We introduce a simple approach extending the input language of Answer Set Programming (ASP) systems by multi-valued propositions. Our approach is implemented as a (prototypical) preprocessor translating logic programs with multi-valued propositions into logic programs with Boolean propositions only. Our translation is modular and heavily benefits from the expressive input language of ASP. The resulting approach, along with its implementation, allows for solving interesting constraint satisfaction problems in ASP, showing a good performance.
We present the tool Kato which is, to the best of our knowledge, the first tool for plagiarism detection that is directly tailored for answer-set programming (ASP). Kato aims at finding similarities between (segments of) logic programs to help detecting cases of plagiarism. Currently, the tool is realised for DLV programs but it is designed to handle various logic-programming syntax versions. We review basic features and the underlying methodology of the tool.
In this talk, I would like to share my experiences gained from participating in four CSP solver competitions and the second ASP solver competition. In particular, I’ll talk about how various programming techniques can make huge differences in solving some of the benchmark problems used in the competitions. These techniques include global constraints, table constraints, and problem-specific propagators and labeling strategies for selecting variables and values. I’ll present these techniques with experimental results from B-Prolog and other CLP(FD) systems.
We describe a framework to support the implementation of web-based systems to manipulate data stored in relational databases. Since the conceptual model of a relational database is often specified as an entity-relationship (ER) model, we propose to use the ER model to generate a complete implementation in the declarative programming language Curry. This implementation contains operations to create and manipulate entities of the data model, supports authentication, authorization, session handling, and the composition of individual operations to user processes. Furthermore and most important, the implementation ensures the consistency of the database w.r.t. the data dependencies specified in the ER model, i.e., updates initiated by the user cannot lead to an inconsistent state of the database. In order to generate a high-level declarative implementation that can be easily adapted to individual customer requirements, the framework exploits previous works on declarative database programming and web user interface construction in Curry.
Preface
(2010)
The workshops on (constraint) logic programming (WLP) are the annual meeting of the Society of Logic Programming (GLP e.V.) and bring together researchers interested in logic programming, constraint programming, and related areas like databases, artificial intelligence and operations research. In this decade, previous workshops took place in Dresden (2008), Würzburg (2007), Vienna (2006), Ulm (2005), Potsdam (2004), Dresden (2002), Kiel (2001), and Würzburg (2000). Contributions to workshops deal with all theoretical, experimental, and application aspects of constraint programming (CP) and logic programming (LP), including foundations of constraint/ logic programming. Some of the special topics are constraint solving and optimization, extensions of functional logic programming, deductive databases, data mining, nonmonotonic reasoning, , interaction of CP/LP with other formalisms like agents, XML, JAVA, program analysis, program transformation, program verification, meta programming, parallelism and concurrency, answer set programming, implementation and software techniques (e.g., types, modularity, design patterns), applications (e.g., in production, environment, education, internet), constraint/logic programming for semantic web systems and applications, reasoning on the semantic web, data modelling for the web, semistructured data, and web query languages.
Aspect-oriented middleware is a promising technology for the realisation of dynamic reconfiguration in heterogeneous distributed systems. However, like other dynamic reconfiguration approaches, AO-middleware-based reconfiguration requires that the consistency of the system is maintained across reconfigurations. AO-middleware-based reconfiguration is an ongoing research topic and several consistency approaches have been proposed. However, most of these approaches tend to be targeted at specific contexts, whereas for distributed systems it is crucial to cover a wide range of operating conditions. In this paper we propose an approach that offers distributed, dynamic reconfiguration in a consistent manner, and features a flexible framework-based consistency management approach to cover a wide range of operating conditions. We evaluate our approach by investigating the configurability and transparency of our approach and also quantify the performance overheads of the associated consistency mechanisms.
In this paper we consider a simple syntactic extension of Answer Set Programming (ASP) for dealing with (nested) existential quantifiers and double negation in the rule bodies, in a close way to the recent proposal RASPL-1. The semantics for this extension just resorts to Equilibrium Logic (or, equivalently, to the General Theory of Stable Models), which provides a logic-programming interpretation for any arbitrary theory in the syntax of Predicate Calculus. We present a translation of this syntactic class into standard logic programs with variables (either disjunctive or normal, depending on the input rule heads), as those allowed by current ASP solvers. The translation relies on the introduction of auxiliary predicates and the main result shows that it preserves strong equivalence modulo the original signature.
The difference-list technique is described in literature as effective method for extending lists to the right without using calls of append/3. There exist some proposals for automatic transformation of list programs into differencelist programs. However, we are interested in construction of difference-list programs by the programmer, avoiding the need of a transformation step. In [GG09] it was demonstrated, how left-recursive procedures with a dangling call of append/3 can be transformed into right-recursion using the unfolding technique. For simplification of writing difference-list programs using a new cons/2 procedure was introduced. In the present paper, we investigate how efficieny is influenced using cons/2. We measure the efficiency of procedures using accumulator technique, cons/2, DCG’s, and difference lists and compute the resulting speedup in respect to the simple procedure definition using append/3. Four Prolog systems were investigated and we found different behaviour concerning the speedup by difference lists. A result of our investigations is, that an often advice given in the literature for avoiding calls append/3 could not be confirmed in this strong formulation.
We propose a paraconsistent declarative semantics of possibly inconsistent generalized logic programs which allows for arbitrary formulas in the body and in the head of a rule (i.e. does not depend on the presence of any specific connective, such as negation(-as-failure), nor on any specific syntax of rules). For consistent generalized logic programs this semantics coincides with the stable generated models introduced in [HW97], and for normal logic programs it yields the stable models in the sense of [GL88].
A wide range of additional forward chaining applications could be realized with deductive databases, if their rule formalism, their immediate consequence operator, and their fixpoint iteration process would be more flexible. Deductive databases normally represent knowledge using stratified Datalog programs with default negation. But many practical applications of forward chaining require an extensible set of user–defined built–in predicates. Moreover, they often need function symbols for building complex data structures, and the stratified fixpoint iteration has to be extended by aggregation operations. We present an new language Datalog*, which extends Datalog by stratified meta–predicates (including default negation), function symbols, and user–defined built–in predicates, which are implemented and evaluated top–down in Prolog. All predicates are subject to the same backtracking mechanism. The bottom–up fixpoint iteration can aggregate the derived facts after each iteration based on user–defined Prolog predicates.
Deductive databases need general formulas in rule bodies, not only conjuctions of literals. This is well known since the work of Lloyd and Topor about extended logic programming. Of course, formulas must be restricted in such a way that they can be effectively evaluated in finite time, and produce only a finite number of new tuples (in each iteration of the TP-operator: the fixpoint can still be infinite). It is also necessary to respect binding restrictions of built-in predicates: many of these predicates can be executed only when certain arguments are ground. Whereas for standard logic programming rules, questions of safety, allowedness, and range-restriction are relatively easy and well understood, the situation for general formulas is a bit more complicated. We give a syntactic analysis of formulas that guarantees the necessary properties.
The emergence of information extraction (IE) oriented pattern engines has been observed during the last decade. Most of them exploit heavily finite-state devices. This paper introduces ExPRESS – a new extraction pattern engine, whose rules are regular expressions over flat feature structures. The underlying pattern language is a blend of two previously introduced IE oriented pattern formalisms, namely, JAPE, used in the widely known GATE system, and the unificationbased XTDL formalism used in SProUT. A brief and technical overview of ExPRESS, its pattern language and the pool of its native linguistic components is given. Furthermore, the implementation of the grammar interpreter is addressed too.
Metacommunicative circles
(2008)
The paper uses Gregory Bateson’s concept of metacommunication to explore the boundaries of the ‘magic circle’ in play and computer games. It argues that the idea of a self-contained “magic circle” ignores the constant negotiations among players which establish the realm of play. The “magic circle” is no fixed ontological entity but is set up by metacommunicative play. The paper further pursues the question if metacommunication could also be found in single-player computer games, and comes to the conclusion that metacommunication is implemented in single-player games by the means of metalepsis.
Being "in the game"
(2008)
When people describe themselves as being “in the game” this is often thought to mean they have a sense of presence, i.e. they feel like they are in the virtual environment (Brown/Cairns 2004). Presence research traditionally focuses on user experiences in virtual reality systems (e.g. head mounted displays, CAVE-like systems). In contrast, the experience of gaming is very different. Gamers willingly submit to the rules of the game, learn arbitrary relationships between the controls and the screen output, and take on the persona of their game character. Also whereas presence in VR systems is immediate, presence in gaming is gradual. Due to these differences, one can question the extent to which people feel present during gaming. A qualitative study was conducted to explore what gamers actually mean when they describe themselves as being “in the game.” Thirteen gamers were interviewed and the resulting grounded theory suggests being “in the game” does not necessarily mean presence (i.e. feeling like you are the character and present in the VE). Some people use this phrase just to emphasize their high involvement in the game. These findings differ with Brown and Cairns as they suggest at the highest state of immersion not everybody experiences presence. Furthermore, the experience of presence does not appear dependent on the game being in the first person perspective or the gamer being able to empathize with the character. Future research should investigate why some people experience presence and others do not. Possible explanations include: use of language, perception of presence, personality traits, and types of immersion.
This paper approaches the debate over the notion of “magic circle” through an exploratory analysis of the unfolding of identities/differences in gameplay through Derrida’s différance. Initially, différance is related to the notion of play and identity/difference in Derrida’s perspective. Next, the notion of magic circle through Derrida’s play is analyzed, emphasizing the dynamics of différance to understand gameplay as process; questioning its boundaries. Finally, the focus shifts toward the implications of the interplay of identities and differences during gameplay.
This paper describes a two-level formalism where feature structures are used in contextual rules. Whereas usual two-level grammars describe rational sets over symbol pairs, this new formalism uses tree structured regular expressions. They allow an explicit and precise definition of the scope of feature structures. A given surface form may be described using several feature structures. Feature unification is expressed in contextual rules using variables, like in a unification grammar. Grammars are compiled in finite state multi-tape transducers.
Since Harris’ parser in the late 50s, multiword units have been progressively integrated in parsers. Nevertheless, in the most part, they are still restricted to compound words, that are more stable and less numerous. Actually, language is full of semi-fixed expressions that also form basic semantic units: semi-fixed adverbial expressions (e.g. time), collocations. Like compounds, the identification of these structures limits the combinatorial complexity induced by lexical ambiguity. In this paper, we detail an experiment that largely integrates these notions in a finite-state procedure of segmentation into super-chunks, preliminary to a parser.We show that the chunker, developped for French, reaches 92.9% precision and 98.7% recall. Moreover, multiword units realize 36.6% of the attachments within nominal and prepositional phrases.
Finite state methods for natural language processing often require the construction and the intersection of several automata. In this paper, we investigate the question of determining the best order in which these intersections should be performed. We take as an example lexical disambiguation in polarity grammars. We show that there is no efficient way to minimize the state complexity of these intersections.
We present an algorithm that computes a function that assigns consecutive integers to trees recognized by a deterministic, acyclic, finite-state, bottom-up tree automaton. Such function is called minimal perfect hashing. It can be used to identify trees recognized by the automaton. Its value may be seen as an index in some other data structures. We also present an algorithm for inverted hashing.
In this work an extension of CSSR algorithm using Maximum Entropy Models is introduced. Preliminary experiments to perform Named Entity Recognition with this new system are presented.
In a common description, to play a game is to step inside a concrete or metaphorical magic circle where special rules apply. In video game studies, this description has received an inordinate amount of criticism which the paper argues has two primary sources: 1. a misreading of the basic concept of the magic circle and 2. a somewhat rushed application of traditional theoretical concerns onto games. The paper argues that games studies must move beyond conventional criticisms of binary distinctions and rather look at the details of how games are played. Finally, the paper proposes an alternative metaphor for game-playing, the puzzle piece.
This paper highlights the different ways of perceiving video games and video game content, incorporating interactive and non-interactive methods. It examines varying cognitive and emotive reactions by persons who are used to play video games as well as persons who are unfamiliar with the aesthetics and the most basic game play rules incorporated within video games. Additionally, the principle of “Flow” serves as a theoretical and philosophical foundation. A small case-study featuring two games has been made to emphasize the numerous possible ways of perception of video games.
Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape simultaneously as both. Psychologically, the first option can be backed up by a Vygotskian framework (this option highlights certain non-mainstream subject positions), the second by a Piegatian (highlighting cognitive mapping of game worlds).
This text compares the special characteristics of the game space in computer-generated environments with that in non-computerized playing-situations. Herewith, the concept of the magic circle as a deliberately delineated playing sphere with specific rules to be upheld by the players, is challenged. Yet, computer games also provide a virtual playing environment containing the rules of the game as well as the various action possibilities. But both the hardware and software facilitate the player’s actions rather than constraining them. This makes computer games fundamentally different: in contrast to traditional game spaces or limits, the computer-generated environment does not rely on the awareness of the player in upholding these rules. – Thus, there is no magic circle.
Most play spaces support completely different actions than we normally would think of when moving through real space, out of play. This paper therefore discusses the relationship between selected game rules and game spaces in connection to the behaviors, or possible behaviors, of the player. Space will be seen as a modifier or catalyst of player behavior. Six categories of game space are covered: Joy of movement, exploration, tactical, social, performative, and creative spaces. Joy of movement is examined in detail, with a briefer explanation of the other categories.
The paper aims to bring the experience of playing videogames closer to objective knowledge, where the experience can be assessed and falsified via an operational concept. The theory focuses on explaining the basic elements that form the core of the process of the experience. The name of puppetry is introduced after discussing the similarities in the importance of experience for both videogames and theatrical puppetry. Puppetry, then, operationalizes the gaming experience into a concept that can be assessed.
This paper explores the role of the intentional stance in games, arguing that any question of artificial intelligence has as much to do with the co-option of the player’s interpretation of actions as intelligent as any actual fixed-state systems attached to agents. It demonstrates how simply using a few simple and, in system terms, cheap tricks, existing AI can be both supported and enhanced. This includes representational characteristics, importing behavioral expectations from real life, constraining these expectations using diegetic devices, and managing social interrelationships to create the illusion of a greater intelligence than is ever actually present. It is concluded that complex artificial intelligence is often of less importance to the experience of intelligent agents in play than the creation of a space where the intentional stance can be evoked and supported.
We introduce and discuss a number of issues that arise in the process of building a finite-state morphological analyzer for Urdu, in particular issues with potential ambiguity and non-concatenative morphology. Our approach allows for an underlyingly similar treatment of both Urdu and Hindi via a cascade of finite-state transducers that transliterates the very different scripts into a common ASCII transcription system. As this transliteration system is based on the XFST tools that the Urdu/Hindi common morphological analyzer is also implemented in, no compatibility problems arise.
Nested complementation plays an important role in expressing counter- i.e. star-free and first-order definable languages and their hierarchies. In addition, methods that compile phonological rules into finite-state networks use double-nested complementation or “double negation”. This paper reviews how the double-nested complementation extends to a relatively new operation, generalized restriction (GR), coined by the author (Yli-Jyrä and Koskenniemi 2004). This operation encapsulates a double-nested complementation and elimination of a concatenation marker, diamond, whose finite occurrences align concatenations in the arguments of the operation. The paper demonstrates that the GR operation has an interesting potential in expressing regular languages, various kinds of grammars, bimorphisms and relations. This motivates a further study of optimized implementation of the operator.
This article describes a HMM-based word-alignment method that can selectively enforce a contiguity constraint. This method has a direct application in the extraction of a bilingual terminological lexicon from a parallel corpus, but can also be used as a preliminary step for the extraction of phrase pairs in a Phrase-Based Statistical Machine Translation system. Contiguous source words composing terms are aligned to contiguous target language words. The HMM is transformed into a Weighted Finite State Transducer (WFST) and contiguity constraints are enforced by specific multi-tape WFSTs. The proposed method is especially suited when basic linguistic resources (morphological analyzer, part-of-speech taggers and term extractors) are available for the source language only.
Jesper Juul has convincingly argued that the conflict over the proper object of study has shifted from “rules or story” to “player or game.” But a key component of digital games is still missing from either of these oppositions: that of the computer itself. This paper offers a way of thinking about the phenomenology of the videogame from the perspective of the computer rather than the game or the player.
This paper suggests an approach to studying the rhetoric of persuasive computer games through comparative analysis. A comparison of the military propaganda game AMERICA’S ARMY to similar shooter games reveals an emphasis on discipline and constraints in all main aspects of the games, demonstrating a preoccupation with ethos more than pathos. Generalizing from this, a model for understanding game rhetoric through balances of freedom and constraints is proposed.
One of the informal properties often used to describe a new virtual world is its degree of openness. Yet what is an “open” virtual world? Does the phrase mean generally the same thing to different people? What distinguishes an open world from a less open world? Why does openness matter anyway? The answers to these questions cast light on an important, but shadowy, and uneasy, topic for virtual worlds: the relationship between those who construct the virtual, and those who use these constructions.
Generalized Two-Level Grammar (GTWOL) provides a new method for compilation of parallel replacement rules into transducers. The current paper identifies the role of generalized lenient composition (GLC) in this method. Thanks to the GLC operation, the compilation method becomes bipartite and easily extendible to capture various application modes. In the light of three notions of obligatoriness, a modification to the compilation method is proposed. We argue that the bipartite design makes implementation of parallel obligatoriness, directionality, length and rank based application modes extremely easy, which is the main result of the paper.
Morphological analyses based on word syntax approaches can encounter difficulties with long distance dependencies. The reason is that in some cases an affix has to have access to the inner structure of the form with which it combines. One solution is the percolation of features from ther inner morphemes to the outer morphemes with some process of feature unification. However, the obstacle of percolation constraints or stipulated features has lead some linguists to argue in favour of other frameworks such as, e.g., realizational morphology or parallel approaches like optimality theory. This paper proposes a linguistic analysis of two long distance dependencies in the morphology of Russian verbs, namely secondary imperfectivization and deverbal nominalization.We show how these processes can be reanalysed as local dependencies. Although finitestate frameworks are not bound by such linguistically motivated considerations, we present an implementation of our analysis as proposed in [1] that does not complicate the grammar or enlarge the network unproportionally.
This paper presents a system for the detection and correction of syntactic errors. It combines a robust morphosyntactic analyser and two groups of finite-state transducers specified using the Xerox Finite State Tool (xfst). One of the groups is used for the description of syntactic error patterns while the second one is used for the correction of the detected errors. The system has been tested on a corpus of real texts, containing both correct and incorrect sentences, with good results.
Temporal propositions are mapped to sets of strings that witness (in a precise sense) the propositions over discrete linear Kripke frames. The strings are collected into regular languages to ensure the decidability of entailments given by inclusions between languages. (Various notions of bounded entailment are shown to be expressible as language inclusions.) The languages unwind computations implicit in the logical (and temporal) connectives via a system of finite-state constraints adapted from finite-state morphology. Applications to Hybrid Logic and non-monotonic inertial reasoning are briefly considered.
This paper describes the key aspects of the system SynCoP (Syntactic Constraint Parser) developed at the Berlin-Brandenburgische Akademie der Wissenschaften. The parser allows to combine syntactic tagging and chunking by means of constraint grammar using weighted finite state transducers (WFST). Chunks are interpreted as local dependency structures within syntactic tagging. The linguistic theories are formulated by criteria which are formalized by a semiring; these criteria allow structural preferences and gradual grammaticality. The parser is essentially a cascade of WFSTs. To find the most likely syntactic readings a best-path search is used.
In this paper, we present a finite-state approach to constituency and therewith an analysis of coordination phenomena involving so-called non-constituents. We show that non-constituents can be seen as parts of fully-fledged constituents and therefore be coordinated in the same way. We have implemented an algorithm based on finite state automata that generates an LFG grammar assigning valid analyses to non-constituent coordination structures in the German language.
In the last years, statistical machine translation has already demonstrated its usefulness within a wide variety of translation applications. In this line, phrase-based alignment models have become the reference to follow in order to build competitive systems. Finite state models are always an interesting framework because there are well-known efficient algorithms for their representation and manipulation. This document is a contribution to the evolution of finite state models towards a phrase-based approach. The inference of stochastic transducers that are based on bilingual phrases is carefully analysed from a finite state point of view. Indeed, the algorithmic phenomena that have to be taken into account in order to deal with such phrase-based finite state models when in decoding time are also in-depth detailed.
Playing with information : how political games encourage the player to cross the magic circle
(2008)
The concept of the magic circle suggests that the experience of play is separated from reality. However, in order to interact with a game’s rule system, the player has to make meaningful interpretations of its representations – and representations are never neutral. Games with political content refer in their representations explicitly to social discourses. Cues within their representational layers provoke the player to link the experience of play to mental concepts of reality.
MMORPGs such as WORLD OF WARCRAFT can be understood as interactive representations of war. Within the frame provided by the program the players experience martial conflicts and thus a “virtual war.” The game world however requires a technical and as far as possible invisible infrastructure which has to be protected against attacks: Infrastructure means e.g. the servers on which the data of the player characters and the game’s world are saved, as well as the user accounts, which have to be protected, among other things, from “identity theft.” Besides the war on the virtual surface of the program we will therefore describe the invisible war concerning the infrastructure, the outbreak of which is always feared by the developers and operators of online-worlds, requiring them to take precautions. Furthermore we would like to focus on “virtual game worlds” as places of complete surveillance. Since action in these worlds is always associated with the production of data, total observation is theoretically possible and put into practice by the so-called “game master.” The observation of different communication channels (including user forums) serves to monitor and direct the actions on the virtual battlefield subtly, without the player feeling that his freedom is being limited. Finally, we will compare the fictional theater of war in WORLD OF WARCRAFT to the vision of “Network-Centric Warfare,” since it has often been observed that the analysis of MMORPGs is useful to the real trade of war. However, we point out what an unrealistic theater of war WORLD OF WARCRAFT really is.
This paper focuses on the way computer games refer to the context of their formation and ask how they might stimulate the user’s understanding of the world around him. The central question is: Do computer games have the potential to inspire our reflection about moral and ethical issues? And if so, by which means do they achieve this? Drawing on concepts of the ethical criticism in literary studies as proposed by Wayne C. Booth and Martha Nussbaum, I will argue in favor of an ethical criticism for computer games. Two aspects will be brought into focus: the ethical reflection in the artifact as a whole, and the recipient’s emotional involvement. The paper aims at evaluating the interaction of game content and game structure in order to give an adequate insight into the way computer games function and affect us.
Extending Alexander Galloway’s analysis of the action-image in videogames, this essay explores the concept in relation to its source: the analysis of cinema by the French philosopher Gilles Deleuze. The applicability of the concept to videogames will, therefore, be considered through a comparison between the First Person Shooter S.T.A.L.K.E.R. and Andrey Tarkovsky’s film Stalker. This analysis will compellingly explore the nature of videogame-action, its relation to player-perceptions and its location within the machinic and ludic schema.
The H.E.S.S. collaboration recently reported the discovery of VHE γ-ray emission coincident with the young stellar cluster Westerlund 2. This system is known to host a population of hot, massive stars, and, most particularly, the WR binary WR 20a. Particle acceleration to TeV energies in Westerlund 2 can be accomplished in several alternative scenarios, therefore we only discuss energetic constraints based on the total available kinetic energy in the system, the actual mass loss rates of respective cluster members, and implied gamma-ray production from processes such as inverse Compton scattering or neutral pion decay. From the inferred gammaray luminosity of the order of 1035erg/s, implications for the efficiency of converting available kinetic energy into non-thermal radiation associated with stellar winds in the Westerlund 2 cluster are discussed under consideration of either the presence or absence of wind clumping.
Mass loss is a very important aspect of the life of massive stars. After briefly reviewing its importance, we discuss the impact of the recently proposed downward revision of mass loss rates due to clumping (difficulty to form Wolf-Rayet stars and production of critically rotating stars). Although a small reduction might be allowed, large reduction factors around ten are disfavoured. We then discuss the possibility of significant mass loss at very low metallicity due to stars reaching break-up velocities and especially due to the metal enrichment of the surface of the star via rotational and convective mixing. This significant mass loss may help the first very massive stars avoid the fate of pair-creation supernova, the chemical signature of which is not observed in extremely metal poor stars. The chemical composition of the very low metallicity winds is very similar to that of the most metal poor star known to date, HE1327-2326 and offer an interesting explanation for the origin of the metals in this star. We also discuss the importance of mass loss in the context of long and soft gamma-ray bursts and pair-creation supernovae. Finally, we would like to stress that mass loss in cooler parts of the HR-diagram (luminous blue variable and yellow and red supergiant stages) are much more uncertain than in the hot part. More work needs to be done in these areas to better constrain the evolution of the most massive stars.
The P v λλ1118, 1128 resonance doublet is an extraordinarily useful diagnostic of O-star winds, because it bypasses the traditional problems associated with determining mass-loss rates from UV resonance lines. We discuss critically the assumptions and uncertainties involved with using P v to diagnose mass-loss rates, and conclude that the large discrepancies between massloss rates determined from P v and the rates determined from “density squared” emission processes pose a significant challenge to the “standard model” of hot-star winds. The disparate measurements can be reconciled if the winds of O-type stars are strongly clumped on small spatial scales, which in turn implies that mass-loss rates based on Hα or radio emission are too large by up to an order of magnitude.
We have analyzed the spectra of seven Galactic O4 supergiants, with the NLTE wind code CMFGEN. For all stars, we have found that clumped wind models match well lines from different species spanning a wavelength range from FUV to optical, and remain consistent with Hα data. We have achieved an excellent match of the P V λλ1118, 1128 resonance doublet and N IV λ1718, as well as He II λ4686 suggesting that our physical description of clumping is adequate. We find very small volume filling factors and that clumping starts deep in the wind, near the sonic point. The most crucial consequence of our analysis is that the mass loss rates of O stars need to be revised downward significantly, by a factor of 3 and more compared to those obtained from smooth-wind models.
The spatially-resolved winds of the massive binary, Eta Carinae, extend an arcsecond on the sky, well beyond the 10 to 20 milliarcsecond binary orbital dimension. Stellar wind line profiles, observed at very different angular resolutions of VLTI/AMBER, HST/STIS and VLT/UVES, provide spatial information on the extended wind interaction structure as it changes with orbital phase. These same wind lines, observable in the starlight scattered off the foreground lobe of the dusty Homunculus, provide time-variant line profiles viewed from significantly different angles. Comparisons of direct and scattered wind profiles observed in the same epoch and at different orbital phases provide insight on the extended wind structure and promise the potential for three-dimensional imaging of the outer wind structures. Massive, long-lasting clumps, including the nebularWeigelt blobs, originated during the two historical ejection events. Wind interactions with these clumps are quite noticeable in spatially-resolved spectroscopy. As the 2009.0 minimum approaches, analysis of existing spectra and 3-D modeling are providing bases for key observations to gain further understanding of this complex massive binary.
Observational evidence exists that winds of massive stars are clumped. Many massive star systems are known as non-thermal particle production sites, as indicated by their synchrotron emission in the radio band. As a consequence they are also considered as candidate sites for non-thermal high-energy photon production up to gamma-ray energies. The present work considers the effects of wind clumpiness expected on the emitting relativistic particle spectrum in colliding wind systems, built up from the pool of thermal wind particles through diffusive particle acceleration, and taking into account inverse Compton and synchrotron losses. In comparison to a homogeneous wind, a clumpy wind causes flux variations of the emitting particle spectrum when the clump enters the wind collision region. It is found that the spectral features associated with this variability moves temporally from low to high energy bands with the time shift between any two spectral bands being dependent on clump size, filling factor, and the energy-dependence of particle energy gains and losses.
We present preliminary results of a tailored atmosphere analysis of six Galactic WC stars using UV, optical, and mid-infrared Spitzer IRS data. With these data, we are able to sample regions from 10 to 10³ stellar radii, thus to determine wind clumping in different parts of the wind. Ultimately, derived wind parameters will be used to accuratelymeasure neon abundances, and to so test predicted nuclear-reaction rates.
We investigate the effect of wind clumping on the dynamics of Wolf-Rayet winds, by means of the Potsdam Wolf-Rayet (PoWR) hydrodynamic atmosphere models. In the limit of microclumping the radiative acceleration is generally enhanced. We examine the reasons for this effect and show that the resulting wind structure depends critically on the assumed radial dependence of the clumping factor D(r). The observed terminal wind velocities for WR stars imply that D(r) increases to very large values in the outer part of the wind, in agreement with the assumption of detached expanding shells.
We present the results of Monte Carlo mass-loss predictions for massive stars covering a wide range of stellar parameters. We critically test our predictions against a range of observed massloss rates – in light of the recent discussions on wind clumping. We also present a model to compute the clumping-induced polarimetric variability of hot stars and we compare this with observations of Luminous Blue Variables, for which polarimetric variability is larger than for O and Wolf-Rayet stars. Luminous Blue Variables comprise an ideal testbed for studies of wind clumping and wind geometry, as well as for wind strength calculations, and we propose they may be direct supernova progenitors.
General Discussion
(2007)
The James Webb Space Telescope (JWST) is a large, infrared-optimized space telescope scheduled for launch in 2013. JWST will find the first stars and galaxies that formed in the early universe, connecting the Big Bang to our own Milky Way galaxy. JWST will peer through dusty clouds to see stars forming planetary systems, connecting the MilkyWay to our own Solar System. JWST’s instruments are designed to work primarily in the infrared range of 1 - 28 μm, with some capability in the visible range. JWST will have a large mirror, 6.5 m in diameter, and will be diffraction-limited at 2 μm (0.1 arcsec resolution). JWST will be placed in an L2 orbit about 1.5 million km from the Earth. The instruments will provide imaging, coronography, and multi-object and integral-field spectroscopy across the 1 - 28 μm wavelength range. The breakthrough capabilities of JWST will enable new studies of massive star winds from the Milky Way to the early universe.
Dynamical simulation of the “velocity-porosity” reduction in observed strength of stellar wind lines
(2007)
I use dynamical simulations of the line-driven instability to examine the potential role of the resulting flow structure in reducing the observed strength of wind absorption lines. Instead of the porosity length formalism used to model effects on continuum absorption, I suggest reductions in line strength can be better characterized in terms of a velocity clumping factor that is insensitive to spatial scales. Examples of dynamic spectra computed directly from instability simulations do exhibit a net reduction in absorption, but only at a modest 10-20% level that is well short of the ca. factor 10 required by recent analyses of PV lines.
Recent studies of massive O-type stars present clear evidences of inhomogeneous and clumped winds. O-type (H-rich) central stars of planetary nebulae (CSPNs) are in some ways the low mass–low luminosity analogous of those massive stars. In this contribution, we present preliminary results of our on-going multi-wavelength (FUV, UV and optical) study of the winds of Galactic CSPNs. Particular emphasis will be given to the clumping factors derived by means of optical lines (Hα and Heii 4686) and “classic” FUV (and UV) lines.
We present the latest results on the observational dependence of the mass-loss rate in stellar winds of O and early-B stars on the metal content of their atmospheres, and compare these with predictions. Absolute empirical rates for the mass loss of stars brighter than 10$^{5.2} L_{\odot}$, based on H$\alpha$ and ultraviolet (UV) wind lines, are found to be about a factor of two higher than predictions. If this difference is attributed to inhomogeneities in the wind this would imply that luminous O and early-B stars have clumping factors in their H$\alpha$ and UV line forming regime of about a factor of 3--5. The investigated stars cover a metallicity range $Z$ from 0.2 to 1 $Z_{\odot}$. We find a hint towards smaller clumping factors for lower $Z$. The derived clumping factors, however, presuppose that clumping does not impact the predictions of the mass-loss rate. We discuss this assumption and explain how we intend to investigate its validity in more detail.
Massive stars usually form groups such as OB associations. Their fast stellar winds sweep up collectively the surrounding insterstellar medium (ISM) to generate superbubbles. Observations suggest that superbubble evolution on the surrounding ISM can be very irregular. Numerical simulations considering these conditions could help to understand the evolution of these superbubbles and to clarify the dynamics of these objects as well as the difference between observed X-ray luminosities and the predicted ones by the standard model (Weaver et al. 1977).
This paper outlines a newly-developed method to include the effects of time variability in the radiative transfer code CMFGEN. It is shown that the flow timescale is often large compared to the variability timescale of LBVs. Thus, time-dependent effects significantly change the velocity law and density structure of the wind, affecting the derivation of the mass-loss rate, volume filling factor, wind terminal velocity, and luminosity. The results of this work are directly applicable to all active LBVs in the Galaxy and in the LMC, such as AG Car, HR Car, S Dor and R 127, and could result in a revision of stellar and wind parameters. The massloss rate evolution of AG Car during the last 20 years is presented, highlighting the need for time-dependent models to correctly interpret the evolution of LBVs.
During the last few years there was a tremendous growth of scientific activities in the fields related to both Physics and Control theory: nonlinear dynamics, micro- and nanotechnologies, self-organization and complexity, etc. New horizons were opened and new exciting applications emerged. Experts with different backgrounds starting to work together need more opportunities for information exchange to improve mutual understanding and cooperation. The Conference "Physics and Control 2007" is the third international conference focusing on the borderland between Physics and Control with emphasis on both theory and applications. With its 2007 address at Potsdam, Germany, the conference is located for the first time outside of Russia. The major goal of the Conference is to bring together researchers from different scientific communities and to gain some general and unified perspectives in the studies of controlled systems in physics, engineering, chemistry, biology and other natural sciences. We hope that the Conference helps experts in control theory to get acquainted with new interesting problems, and helps experts in physics and related fields to know more about ideas and tools from the modern control theory.
Discussion : X-rays
(2007)
Luminous Blue Variables show strong changes in their stellar wind on time scales of typically years to decades when they expand and contract radially at approximately constant luminosity. Micro-variability on shorter time scales and amplitudes can be observed superimposed to the larger scale radial changes. I will show long-term time series of high resolution spectra which we have collected in the past 20 years for many of the well known LBVs together with a few time series of weekly sampling (HR Car, R40, R71, R110, R127, S Dor) covering a time windows of up to a few months. Wind variability is seen on short and intermediate time scales with the line profiles changing from P Cygni to inverse P Cygni and double peeked profiles sometimes for the same star and spectral line. On longer time scales the ionisation levels for all chemical elements change drastically due to the strong change of the temperature on the stellar surface. While on the long term the characteristic radial changes may have impact on the over all mass loss rates, the variabilities and asymmetries on short and intermediate time scales may cause false estimates of the mass loss rates when confronting models with the observed line profiles
In the old days (pre ∼1990) hot stellar winds were assumed to be smooth, which made life fairly easy and bothered no one. Then after suspicious behaviour had been revealed, e.g. stochastic temporal variability in broadband polarimetry of single hot stars, it took the emerging CCD technology developed in the preceding decades (∼1970-80’s) to reveal that these winds were far from smooth. It was mainly high-S/N, time-dependent spectroscopy of strong optical recombination emission lines in WR, and also a few OB and other stars with strong hot winds, that indicated all hot stellar winds likely to be pervaded by thousands of multiscale (compressible supersonic turbulent?) structures, whose driver is probably some kind of radiative instability. Quantitative estimates of clumping-independent mass-loss rates came from various fronts, mainly dependent directly on density (e.g. electron-scattering wings of emission lines, UV spectroscopy of weak resonance lines, and binary-star properties including orbital-period changes, electron-scattering, and X-ray fluxes from colliding winds) rather than the more common, easier-to-obtain but clumping-dependent density-squared diagnostics (e.g. free-free emission in the IR/radio and recombination lines, of which the favourite has always been Hα). Many big questions still remain, such as: What do the clumps really look like? Do clumping properties change as one recedes from the mother star? Is clumping universal? Does the relative clumping correction depend on $\dot{M}$ itself?
Clumping in O-star winds
(2007)
We report on new mass-loss rate estimates for O stars in six massive binaries using the amplitude of orbital-phase dependent, linear-polarimetric variability caused by electron scattering off free electrons in the winds. Our estimated mass-loss rates for luminous O stars are independent of clumping. They suggest similar clumping corrections as for WR stars and do not support the recently proposed reduction in mass-loss rates of O stars by one or two orders of magnitude.
I discuss observational evidence – independent of the direct spectral diagnostics of stellar winds themselves – suggesting that mass-loss rates for O stars need to be revised downward by roughly a factor of three or more, in line with recent observed mass-loss rates for clumped winds. These independent constraints include the large observed mass-loss rates in LBV eruptions, the large masses of evolved massive stars like LBVs and WNH stars, WR stars in lower metallicity environments, observed rotation rates of massive stars at different metallicity, supernovae that seem to defy expectations of high mass-loss rates in stellar evolution, and other clues. I pay particular attention to the role of feedback that would result from higher mass-loss rates, driving the star to the Eddington limit too soon, and therefore making higher rates appear highly implausible. Some of these arguments by themselves may have more than one interpretation, but together they paint a consistent picture that steady line-driven winds of O-type stars have lower mass-loss rates and are significantly clumped.
We apply the 3-dimensional radiative transport codeWind3D to 3D hydrodynamic models of Corotating Interaction Regions to fit the detailed variability of Discrete Absorption Components observed in Si iv UV resonance lines of HD 64760 (B0.5 Ib). We discuss important effects of the hydrodynamic input parameters on these large-scale equatorial wind structures that determine the detailed morphology of the DACs computed with 3D transfer. The best fit model reveals that the CIR in HD 64760 is produced by a source at the base of the wind that lags behind the stellar surface rotation. The non-corotating coherent wind structure is an extended density wave produced by a local increase of only 0.6% in the smooth symmetric wind mass-loss rate.
We exploit time-series $FUSE$ spectroscopy to {\it uniquely} probe spatial structure and clumping in the fast wind of the central star of the H-rich planetary nebula NGC~6543 (HD~164963). Episodic and recurrent optical depth enhancements are discovered in the P{\sc v} absorption troughs, with some evidence for a $\sim$ 0.17-day modulation time-scale. The characteristics of these features are essentially identical to the discrete absorption components' (DACs) commonly seen in the UV lines of massive OB stars, suggesting the temporal structures seen in NGC~6543 likely have a physical origin that is similar to that operating in massive, luminous stars. The mechanism for forming coherent perturbations in the outflows is therefore apparently operating equally in the radiation-pressure-driven winds of widely differing momenta ($\mdot$$v_\infty$$R_\star^{0.5}$) and flow times, as represented by OB stars and CSPN.
We discuss the results of time-resolved spectroscopy of three presumably single Population I Wolf-Rayet stars in the Small Magellanic Cloud, where the ambient metallicity is $\sim 1/5 Z_\odot$. We were able to detect and follow numerous small-scale wind-embedded inhomogeneities in all observed stars. The general properties of the moving features, such as their velocity dispersions, emissivities and average accelerations, closely match the corresponding characteristics of small-scale inhomogeneities in the winds of Galactic Wolf-Rayet stars.
Clumping in Galactic WN stars : a comparison of mass loss rates from UV/optical & radio diagnostics
(2007)
The mass loss rates and other parameters for a large sample of Galactic WN stars have been revised by Hamann et al. (2006), using the most up-to date Potsdam Wolf-Rayet (PoWR) model atmospheres. For a sub-sample of these stars exist measurements of their radio free-free emission. After harmonizing the adopted distance and terminal wind velocities, we compare the mass loss rates obtained from the two diagnostics. The differences are discussed as a possible consequence of different clumping contrast in the line-forming and radio-emitting regions.