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In times of digitalization, the collection and modeling of business processes is still a challenge for companies. The demand for trustworthy process models that reflect the actual execution steps therefore increases. The respective kinds of processes significantly determine both, business process analysis and the conception of future target processes and they are the starting point for any kind of change initiatives. Existing approaches to model as-is processes, like process mining, are exclusively focused on reconstruction. Therefore, transactional protocols and limited data from a single application system are used. Heterogeneous application landscapes and business processes that are executed across multiple application systems, on the contrary, are one of the main challenges in process mining research. Using RFID technology is hence one approach to close the existing gap between different application systems. This paper focuses on methods for data collection from real world objects via RFID technology and possible combinations with application data (process mining) in order to realize a cross system mining approach.
The Paris Climate Agreement aims to keep temperature rise well below 2 degrees C. This implies mitigation costs as well as avoided climate damages. Here we show that independent of the normative assumptions of inequality aversion and time preferences, the agreement constitutes the economically optimal policy pathway for the century. To this end we consistently incorporate a damage-cost curve reproducing the observed relation between temperature and economic growth into the integrated assessment model DICE. We thus provide an intertemporally optimizing cost-benefit analysis of this century's climate problem. We account for uncertainties regarding the damage curve, climate sensitivity, socioeconomic future, and mitigation costs. The resulting optimal temperature is robust as can be understood from the generic temperature-dependence of the mitigation costs and the level of damages inferred from the observed temperature-growth relationship. Our results show that the politically motivated Paris Climate Agreement also represents the economically favourable pathway, if carried out properly.
Virtual 3D city models increasingly cover whole city areas; hence, the perception of complex urban structures becomes increasingly difficult. Using abstract visualization, complexity of these models can be hidden where its visibility is unnecessary, while important features are maintained and highlighted for better comprehension and communication. We present a technique to automatically generalize a given virtual 3D city model consisting of building models, an infrastructure network and optional land coverage data; this technique creates several representations of increasing levels of abstraction. Using the infrastructure network, our technique groups building models and replaces them with cell blocks, while preserving local landmarks. By computing a landmark hierarchy, we reduce the set of initial landmarks in a spatially balanced manner for use in higher levels of abstraction. In four application examples, we demonstrate smooth visualization of transitions between precomputed representations; dynamic landmark highlighting according to virtual camera distance; an implementation of a cognitively enhanced route representation, and generalization lenses to combine precomputed representations in focus + context visualization.
Virtual 3D city and landscape models are the main subject investigated in this thesis. They digitally represent urban space and have many applications in different domains, e.g., simulation, cadastral management, and city planning. Visualization is an elementary component of these applications. Photo-realistic visualization with an increasingly high degree of detail leads to fundamental problems for comprehensible visualization. A large number of highly detailed and textured objects within a virtual 3D city model may create visual noise and overload the users with information. Objects are subject to perspective foreshortening and may be occluded or not displayed in a meaningful way, as they are too small. In this thesis we present abstraction techniques that automatically process virtual 3D city and landscape models to derive abstracted representations. These have a reduced degree of detail, while essential characteristics are preserved. After introducing definitions for model, scale, and multi-scale representations, we discuss the fundamentals of map generalization as well as techniques for 3D generalization. The first presented technique is a cell-based generalization of virtual 3D city models. It creates abstract representations that have a highly reduced level of detail while maintaining essential structures, e.g., the infrastructure network, landmark buildings, and free spaces. The technique automatically partitions the input virtual 3D city model into cells based on the infrastructure network. The single building models contained in each cell are aggregated to abstracted cell blocks. Using weighted infrastructure elements, cell blocks can be computed on different hierarchical levels, storing the hierarchy relation between the cell blocks. Furthermore, we identify initial landmark buildings within a cell by comparing the properties of individual buildings with the aggregated properties of the cell. For each block, the identified landmark building models are subtracted using Boolean operations and integrated in a photo-realistic way. Finally, for the interactive 3D visualization we discuss the creation of the virtual 3D geometry and their appearance styling through colors, labeling, and transparency. We demonstrate the technique with example data sets. Additionally, we discuss applications of generalization lenses and transitions between abstract representations. The second technique is a real-time-rendering technique for geometric enhancement of landmark objects within a virtual 3D city model. Depending on the virtual camera distance, landmark objects are scaled to ensure their visibility within a specific distance interval while deforming their environment. First, in a preprocessing step a landmark hierarchy is computed, this is then used to derive distance intervals for the interactive rendering. At runtime, using the virtual camera distance, a scaling factor is computed and applied to each landmark. The scaling factor is interpolated smoothly at the interval boundaries using cubic Bézier splines. Non-landmark geometry that is near landmark objects is deformed with respect to a limited number of landmarks. We demonstrate the technique by applying it to a highly detailed virtual 3D city model and a generalized 3D city model. In addition we discuss an adaptation of the technique for non-linear projections and mobile devices. The third technique is a real-time rendering technique to create abstract 3D isocontour visualization of virtual 3D terrain models. The virtual 3D terrain model is visualized as a layered or stepped relief. The technique works without preprocessing and, as it is implemented using programmable graphics hardware, can be integrated with minimal changes into common terrain rendering techniques. Consequently, the computation is done in the rendering pipeline for each vertex, primitive, i.e., triangle, and fragment. For each vertex, the height is quantized to the nearest isovalue. For each triangle, the vertex configuration with respect to their isovalues is determined first. Using the configuration, the triangle is then subdivided. The subdivision forms a partial step geometry aligned with the triangle. For each fragment, the surface appearance is determined, e.g., depending on the surface texture, shading, and height-color-mapping. Flexible usage of the technique is demonstrated with applications from focus+context visualization, out-of-core terrain rendering, and information visualization. This thesis presents components for the creation of abstract representations of virtual 3D city and landscape models. Re-using visual language from cartography, the techniques enable users to build on their experience with maps when interpreting these representations. Simultaneously, characteristics of 3D geovirtual environments are taken into account by addressing and discussing, e.g., continuous scale, interaction, and perspective.
Light excitation of humic matter generates reactive oxygen species (ROS) in surface waters of aquatic ecosystems. Abundant ROS generated in humic matter rich lakes include singlet oxygen (O-1(2)) and hydrogen peroxide (H2O2). Because these ROS differ in half-life time and toxicity, we compared their effects on microbial activity (C-14-Leucine incorporation) and bacterial community composition (BCC) in surface waters of humic Lake Grosse Fuchskuhle (North-eastern Germany). For this purpose, experiments with water samples collected from the lake were conducted in July 2006, September 2008 and August 2009. Artificially increased O-1(2) and H2O2 concentrations inhibited microbial activity in water samples to a similar extent, but the effect of the respective ROS on BCC varied strongly. BCC analysis by 16S rRNA gene clone libraries and RT-PCR DGGE revealed ROS specific changes in relative abundance and activity of major bacterial groups and composition of dominating phylotypes. These changes were consistent in the three experiments performed in different years. The relative abundance of Polynucleobacter necessarius, Limnohabitans-related phylotypes (Betaproteobacteria), and Novosphingobium acidiphilum (Alphaproteobacteria) increased or was not affected by photo-sensitized O-1(2) exposure, but decreased after H2O2 exposure. The opposite pattern was found for Actinobacteria of the freshwater AcI-B cluster which were highly sensitive to O-1(2) but not to H2O2 exposure. Furthermore, group-specific RT-PCR DGGE analysis revealed that particle-attached P. necessarius and Limnohabitans-related phylotypes exhibit higher resistance to O-1(2) exposure compared to free-living populations. These results imply that O-1(2) acts as a factor in niche separation of closely affiliated Polynucleobacter and Limnohabitans-related phylotypes. Consequently, oxidative stress caused by photochemical ROS generation should be regarded as an environmental variable determining abundance, activity, and phylotype composition of environmentally relevant bacterial groups, in particular in illuminated and humic matter rich waters.
Focusing on the passive use of Instagram, we apply the affordance perspective to deeply explore its use and use-related outcomes. In the qualitative study, we uncover the affordances of focal social media features. Two distinct groups of affordances (self- and others-oriented) emerge. Following the grounded theory methodology, we develop the affordances-actualizations-outcomes model, explaining how immediate goals associated with features translate into outcomes. In the quantitative study, we test the model by applying structural equation modeling. Our findings confirm that actualizations of self- and others-oriented affordances are associated with distinct outcomes: social connectedness, positive affect, and overall satisfaction with Instagram experience.