Refine
Year of publication
- 2022 (21) (remove)
Language
- English (21) (remove)
Is part of the Bibliography
- no (21) (remove)
Keywords
- Tolkien (7)
- reception (3)
- classical reception (2)
- Aeneid (1)
- Beren and Lúthien (1)
- Christ the King (1)
- Chrysotriklinos (1)
- Egypt (1)
- Ents (1)
- Geoffrey Bache Smith (1)
Institute
- Historisches Institut (15)
- Extern (5)
- Institut für Romanistik (1)
"Orfeo out of Care"
(2022)
The paper focuses on an example of multiple-step reception: the contribution of the classical story of Orpheus and Eurydice and the mediaeval lay Sir Orfeo to Tolkien’s work.
In the first part, I compare the lay with Virgilian and Ovidian versions of Orpheus’ myth. This comparison shows the anonymous author’s deep knowledge of the ancient texts and complex way of rewriting them through stealing and hybridization.
The lay was highly esteemed by Tolkien, who translated it and took inspiration from it while describing the Elven kingdom in The Hobbit and building the storyline of Beren and Lúthien in The Silmarillion. Through this key tale, Orpheus/Orfeo’s romance has a deep influence also on Aragorn and Arwen’s story in The Lord of the Rings. The most important element that Tolkien takes from the Sir Orfeo figuration of the ancient story is undoubtedly the insertion of political theme: the link established between the recovery of the main character’s beloved and the return to royal responsability.
The second part of the paper is, thus, dedicated to the reception of Sir Orfeo and the classical myth in Tolkien. It shows how in his work the different steps of the tradition of Orpheus’ story are co-present, creating an inextricable substrate of inspiration that nourishes his imagination.
This paper examines the intertext between Tolkien’s Ithilien episode in Two Towers and artistic presentations of plants in the art and literature of Augustan Rome. We argue that the evident ‘superbloom’ depicted in the ekphrasis of the flora of Ithilien recalls both Vergilian botanical adynata (especially in the Georgics) and Roman wall paintings of the Augustan period.
Transitional justice is conventionally theorized as how a society deals with past injustices after regime change and alongside democratization. Nonetheless, scholars have not reached a consensus on what is to be included or excluded. Recent ideas of transformative justice seek to expand the understanding of transitional justice to include systemic restructuring and socioeconomic considerations. In the context of Nicaragua — where two transitions occurred within an 11-year span — very little transitional justice took place, in terms of the conventional concept of top-down legalistic mechanisms; however, distinct structural changes and socioeconomic policies can be found with each regime change. By analyzing the transformative justice elements of Nicaragua’s dual transition, this chapter seeks to expand the understanding of transitional justice to include how these factors influence goals of transitions such as sustainable peace and reconciliation for past injustices. The results argue for increased attention to transformative justice theories and a more nuanced conception of justice.
Vergil was a fundamental source of inspiration for Tolkien, not only when writing the Lord of the Rings, but also at the beginning of his “world-building”. The Fall of Gondolin, written in 1916, was modeled upon the Aeneid, whose second book shares many similarities with the description of Gondolin’s last day. For instance, the attack that seals the fate of the city takes place during a feast in both works, whereas both protagonists (Aeneas and Tuor) leave wives and sons to fight the enemy and witness deaths of their kings (Priam/Turgon). Other analogies include the topos of the fall of the tallest tower of the city as well as the scenes of Creusa/Idril clasping the knees of her husband and begging him not to go back to the battle. Tolkien chose the Aeneid as his main model because, in his opinion, the Aeneid and The Fall of Gondolin evoked the air of antiquity and melancholy. Vergil’s nostalgia for a “lost world” conveyed in the Aeneid greatly resembles the nostalgia pervading both Tolkien’s writing and life.
Within Persona 5’s modern Tokyo setting, imagined worlds are created that represent the cognitive processes of various characters. These ‘palaces’ allow the player to explore locations far removed from the game’s real-world, contemporary backdrop. One episode creates an ancient Egyptian world. This article examines how this world has been produced and the different transmedial tropes and other influences that its developers have drawn upon. Many references are recognisable to a broad audience (pyramids, gods, hieroglyphs), while others reflect Japanese pop-cultural trends (in various manga and anime), including the mention of an obscure Egyptian god, Medjed. The intentionally fictitious nature of these ‘palaces’ means that the Egypt that appears in this game is not bound by the need to replicate an ‘accurate’ landscape. Instead, the developers were free to design a gamescape that combines multiple and diverse receptions of ancient Egypt.
This paper aims to contribute a different approach to transitional justice, one in which political decisions are rocketed to the forefront of the research. Theory asserts that, after a transition to democracy, it is the constituency who defines the direction a country will take. Therefore, pleasing them should be at the fore of the responses taken by those in power. However, reality distances itself from theory. History provides us with many examples of the contrary, which indicates that the politicization of transitional justice is an ever-present event. The first section will outline current definitions and obstacles faced by transitional justice, focusing on the implicit ties between them and the aforementioned politicization. An original categorization of Transitional Justice as a method of analysis will also be introduced, which I denominate Political Opportunism. The case of Argentina, a country that is usually described as a model to export but that after 35 years is still dealing with the consequences brought by the contradictions of using several methods of justice, will then be reinterpreted through this perspective. At the end of the paper, the inevitable question will be posed: can this new angle be exported and implemented in every transition?
Tolkien’s The Hobbit and The Lord of the Rings employ traditional races from fairy tales: elves, men and dwarves. These peoples are differentiated principally by their dominant desires, but also by their speech, diet, and realms. I argue that these three races are significantly inspired by the three aspects that characterize the Republic’s tripartite soul—logistikon, thumoeides, and epithumetikon—along with their respective principal desires: desire for truth, greatness, and material goods. For Tolkien, therefore, these races have a corporate or political psychology that explains who they are as peoples in the history of Middle-earth. I offer a comprehensive view of the major races, connecting the dwarves with the appetitive artisans of the Republic, humans with the honour- and glory-seeking auxiliaries, and elves with the ruling guardians. This treatment explains the artisanal dwarves, as well as the battle-loving men (and women) of Rohan and Gondor, and the nostalgic, ‘anamnetic’ condition of exile that distinguishes the elves. Indeed, the condition of elves in many descriptions recalls a Platonic philosopher returned to the Cave, as well as the Neo-Platonic sagacity pictured in the biographies of Plotinus and Proclus.
Legolas in Troy
(2022)
The Lord of the Rings movies were a cinematic phenomenon, extremely popular. They are not often considered as works of Classical Reception. These films’ influence on subsequent ancient world movies has been understudied, and undervalued. A common model of cinematic Greece and Rome in the twenty-first century looks solely back to Gladiator. Undoubtedly Gladiator, and its commercial success, is important to how ancient world movies developed; but focussing solely on Gladiator does not explain a move away from Roman history towards Greek mythology, culminating in a flurry of movies about Greek mythological heroes. Lord of the Rings is an overlooked factor. Already in Troy two LOTR stars are in key roles, and the battle scenes seek to imitate those of Jackson’s trilogy. 300 mythologizes far beyond Frank Miller’s graphic novel, adding several monsters; LOTR’s influence is at play here. LOTR’s influence was one factor in a complex process that saw ancient world movies change in the twentyfirst century. LOTR fed into an atmosphere that moved ancient world movies towards Greece, away from Rome, through promoting the appeal of a combination of epic and the fantastic.