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The “HPI Future SOC Lab” is a cooperation of the Hasso Plattner Institute (HPI) and industry partners. Its mission is to enable and promote exchange and interaction between the research community and the industry partners.
The HPI Future SOC Lab provides researchers with free of charge access to a complete infrastructure of state of the art hard and software. This infrastructure includes components, which might be too expensive for an ordinary research environment, such as servers with up to 64 cores and 2 TB main memory. The offerings address researchers particularly from but not limited to the areas of computer science and business information systems. Main areas of research include cloud computing, parallelization, and In-Memory technologies.
This technical report presents results of research projects executed in 2019. Selected projects have presented their results on April 9th and November 12th 2019 at the Future SOC Lab Day events.
The “HPI Future SOC Lab” is a cooperation of the Hasso Plattner Institute (HPI) and industry partners. Its mission is to enable and promote exchange and interaction between the research community and the industry partners.
The HPI Future SOC Lab provides researchers with free of charge access to a complete infrastructure of state of the art hard and software. This infrastructure includes components, which might be too expensive for an ordinary research environment, such as servers with up to 64 cores and 2 TB main memory. The offerings address researchers particularly from but not limited to the areas of computer science and business information systems. Main areas of research include cloud computing, parallelization, and In-Memory technologies.
This technical report presents results of research projects executed in 2018. Selected projects have presented their results on April 17th and November 14th 2017 at the Future SOC Lab Day events.
Improving scalability and reward of utility-driven self-healing for large dynamic architectures
(2020)
Self-adaptation can be realized in various ways. Rule-based approaches prescribe the adaptation to be executed if the system or environment satisfies certain conditions. They result in scalable solutions but often with merely satisfying adaptation decisions. In contrast, utility-driven approaches determine optimal decisions by using an often costly optimization, which typically does not scale for large problems. We propose a rule-based and utility-driven adaptation scheme that achieves the benefits of both directions such that the adaptation decisions are optimal, whereas the computation scales by avoiding an expensive optimization. We use this adaptation scheme for architecture-based self-healing of large software systems. For this purpose, we define the utility for large dynamic architectures of such systems based on patterns that define issues the self-healing must address. Moreover, we use pattern-based adaptation rules to resolve these issues. Using a pattern-based scheme to define the utility and adaptation rules allows us to compute the impact of each rule application on the overall utility and to realize an incremental and efficient utility-driven self-healing. In addition to formally analyzing the computational effort and optimality of the proposed scheme, we thoroughly demonstrate its scalability and optimality in terms of reward in comparative experiments with a static rule-based approach as a baseline and a utility-driven approach using a constraint solver. These experiments are based on different failure profiles derived from real-world failure logs. We also investigate the impact of different failure profile characteristics on the scalability and reward to evaluate the robustness of the different approaches.
The development of self-adaptive software requires the engineering of an adaptation engine that controls the underlying adaptable software by a feedback loop. State-of-the-art approaches prescribe the feedback loop in terms of numbers, how the activities (e.g., monitor, analyze, plan, and execute (MAPE)) and the knowledge are structured to a feedback loop, and the type of knowledge. Moreover, the feedback loop is usually hidden in the implementation or framework and therefore not visible in the architectural design. Additionally, an adaptation engine often employs runtime models that either represent the adaptable software or capture strategic knowledge such as reconfiguration strategies. State-of-the-art approaches do not systematically address the interplay of such runtime models, which would otherwise allow developers to freely design the entire feedback loop.
This thesis presents ExecUtable RuntimE MegAmodels (EUREMA), an integrated model-driven engineering (MDE) solution that rigorously uses models for engineering feedback loops. EUREMA provides a domain-specific modeling language to specify and an interpreter to execute feedback loops. The language allows developers to freely design a feedback loop concerning the activities and runtime models (knowledge) as well as the number of feedback loops. It further supports structuring the feedback loops in the adaptation engine that follows a layered architectural style. Thus, EUREMA makes the feedback loops explicit in the design and enables developers to reason about design decisions.
To address the interplay of runtime models, we propose the concept of a runtime megamodel, which is a runtime model that contains other runtime models as well as activities (e.g., MAPE) working on the contained models. This concept is the underlying principle of EUREMA. The resulting EUREMA (mega)models are kept alive at runtime and they are directly executed by the EUREMA interpreter to run the feedback loops. Interpretation provides the flexibility to dynamically adapt a feedback loop. In this context, EUREMA supports engineering self-adaptive software in which feedback loops run independently or in a coordinated fashion within the same layer as well as on top of each other in different layers of the adaptation engine. Moreover, we consider preliminary means to evolve self-adaptive software by providing a maintenance interface to the adaptation engine.
This thesis discusses in detail EUREMA by applying it to different scenarios such as single, multiple, and stacked feedback loops for self-repairing and self-optimizing the mRUBiS application. Moreover, it investigates the design and expressiveness of EUREMA, reports on experiments with a running system (mRUBiS) and with alternative solutions, and assesses EUREMA with respect to quality attributes such as performance and scalability.
The conducted evaluation provides evidence that EUREMA as an integrated and open MDE approach for engineering self-adaptive software seamlessly integrates the development and runtime environments using the same formalism to specify and execute feedback loops, supports the dynamic adaptation of feedback loops in layered architectures, and achieves an efficient execution of feedback loops by leveraging incrementality.
The development of self-adaptive software requires the engineering of an adaptation engine that controls the underlying adaptable software by feedback loops. The engine often describes the adaptation by runtime models representing the adaptable software and by activities such as analysis and planning that use these models. To systematically address the interplay between runtime models and adaptation activities, runtime megamodels have been proposed. A runtime megamodel is a specific model capturing runtime models and adaptation activities. In this article, we go one step further and present an executable modeling language for ExecUtable RuntimE MegAmodels (EUREMA) that eases the development of adaptation engines by following a model-driven engineering approach. We provide a domain-specific modeling language and a runtime interpreter for adaptation engines, in particular feedback loops. Megamodels are kept alive at runtime and by interpreting them, they are directly executed to run feedback loops. Additionally, they can be dynamically adjusted to adapt feedback loops. Thus, EUREMA supports development by making feedback loops explicit at a higher level of abstraction and it enables solutions where multiple feedback loops interact or operate on top of each other and self-adaptation co-exists with offline adaptation for evolution.
The development of self-adaptive software requires the engineering of an adaptation engine that controls and adapts the underlying adaptable software by means of feedback loops. The adaptation engine often describes the adaptation by using runtime models representing relevant aspects of the adaptable software and particular activities such as analysis and planning that operate on these runtime models. To systematically address the interplay between runtime models and adaptation activities in adaptation engines, runtime megamodels have been proposed for self-adaptive software. A runtime megamodel is a specific runtime model whose elements are runtime models and adaptation activities. Thus, a megamodel captures the interplay between multiple models and between models and activities as well as the activation of the activities. In this article, we go one step further and present a modeling language for ExecUtable RuntimE MegAmodels (EUREMA) that considerably eases the development of adaptation engines by following a model-driven engineering approach. We provide a domain-specific modeling language and a runtime interpreter for adaptation engines, in particular for feedback loops. Megamodels are kept explicit and alive at runtime and by interpreting them, they are directly executed to run feedback loops. Additionally, they can be dynamically adjusted to adapt feedback loops. Thus, EUREMA supports development by making feedback loops, their runtime models, and adaptation activities explicit at a higher level of abstraction. Moreover, it enables complex solutions where multiple feedback loops interact or even operate on top of each other. Finally, it leverages the co-existence of self-adaptation and off-line adaptation for evolution.