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"BreaThink"
(2021)
Cognition is shaped by signals from outside and within the body. Following recent evidence of interoceptive signals modulating higher-level cognition, we examined whether breathing changes the production and perception of quantities. In Experiment 1, 22 adults verbally produced on average larger random numbers after inhaling than after exhaling. In Experiment 2, 24 further adults estimated the numerosity of dot patterns that were briefly shown after either inhaling or exhaling. Again, we obtained on average larger responses following inhalation than exhalation. These converging results extend models of situated cognition according to which higher-level cognition is sensitive to transient interoceptive states.
1 + 2 is more than 2 + 1: Violations of commutativity and identity axioms in mental arithmetic
(2015)
Over the past decade or so, a large number of studies have revealed that conceptual meaning is sensitive to situational context. More recently, similar contextual influences have been documented in the domain of number knowledge. Here we show such context dependency in a length production task. Adult participants saw single digit addition problems of the form n1 + n2 and produced the sum by changing bi-directionally the length of a horizontally extended line, using radially arranged buttons. We found that longer lines were produced when n1 < n2 compared to n1 > n2 and that unit size increased with result size. Thus, the mathematical axioms of commutativity and identity do not seem to hold in mental addition. We discuss implications of these observations for our understanding of cognitive mechanisms involved in mental arithmetic and for situated cognition generally.
"Left" and "right" coordinates control our spatial behavior and even influence abstract thoughts. For number concepts, horizontal spatial-numerical associations (SNAs) have been widely documented: we associate few with left and many with right. Importantly, increments are universally coded on the right side even in preverbal humans and nonhuman animals, thus questioning the fundamental role of directional cultural habits, such as reading or finger counting. Here, we propose a biological, nonnumerical mechanism for the origin of SNAs on the basis of asymmetric tuning of animal brains for different spatial frequencies (SFs). The resulting selective visual processing predicts both universal SNAs and their context-dependence. We support our proposal by analyzing the stimuli used to document SNAs in newborns for their SF content. As predicted, the SFs contained in visual patterns with few versus many elements preferentially engage right versus left brain hemispheres, respectively, thus predicting left-versus rightward behavioral biases. Our "brain's asymmetric frequency tuning" hypothesis explains the perceptual origin of horizontal SNAs for nonsymbolic visual numerosities and might be extensible to the auditory domain.
There is much recent interest in the idea that we represent our knowledge together with the sensory and motor features that were activated during its acquisition. This paper reviews the evidence for such "embodiment" in the domain of numerical cognition, a traditional stronghold of abstract theories of knowledge representation. The focus is on spatial-numerical associations, such as the SNARC effect (small numbers are associated with left space, larger numbers with right space). Using empirical evidence from behavioral research, I first describe sensory and motor biases induced by SNARC, thus identifying numbers as embodied concepts. Next, I propose a hierarchical relationship between grounded, embodied, and situated aspects of number knowledge. This hierarchical conceptualization helps to understand the variety of SNARC-related findings and yields testable predictions about numerical cognition. I report several such tests, ranging from cross-cultural comparisons of horizontal and vertical SNARC effects (Shaki and Fischer in J Exp Psychol Hum Percept Perform 38(3): 804-809, 2012) to motor cortical activation studies in adults with left- and right-hand counting preferences (Tschentscher et al. in NeuroImage 59: 3139-3148, 2012). It is concluded that the diagnostic features for each level of the proposed hierarchical knowledge representation, together with the spatial associations of numbers, make the domain of numerical knowledge an ideal testing ground for embodied cognition research.
Research in cognitive neuroscience has shown that brain structures serving perceptual, emotional, and motor processes are also recruited during the understanding of language when it refers to emotion, perception, and action. However, the exact linguistic and extralinguistic conditions under which such language-induced activity in modality-specific cortex is triggered are not yet well understood. The purpose of this study is to introduce a simple experimental technique that allows for the online measure of language-induced activity in motor structures of the brain. This technique consists in the use of a grip force sensor that captures subtle grip force variations while participants listen to words and sentences. Since grip force reflects activity in motor brain structures, the continuous monitoring of force fluctuations provides a fine-grained estimation of motor activity across time. In other terms, this method allows for both localization of the source of language-induced activity to motor brain structures and high temporal resolution of the recorded data. To facilitate comparison of the data to be collected with this tool, we present two experiments that describe in detail the technical setup, the nature of the recorded data, and the analyses (including justification about the data filtering and artifact rejection) that we applied. We also discuss how the tool could be used in other domains of behavioral research.
There is a longstanding and widely held misconception about the relative remoteness of abstract concepts from concrete experiences. This review examines the current evidence for external influences and internal constraints on the processing, representation, and use of abstract concepts, like truth, friendship, and number. We highlight the theoretical benefit of distinguishing between grounded and embodied cognition and then ask which roles do perception, action, language, and social interaction play in acquiring, representing and using abstract concepts. By reviewing several studies, we show that they are, against the accepted definition, not detached from perception and action. Focussing on magnitude-related concepts, we also discuss evidence for cultural influences on abstract knowledge and explore how internal processes such as inner speech, metacognition, and inner bodily signals (interoception) influence the acquisition and retrieval of abstract knowledge. Finally, we discuss some methodological developments. Specifically, we focus on the importance of studies that investigate the time course of conceptual processing and we argue that, because of the paramount role of sociality for abstract concepts, new methods are necessary to study concepts in interactive situations. We conclude that bodily, linguistic, and social constraints provide important theoretical limitations for our theories of conceptual knowledge.
The development of interface technologies is driven by the goal of making interaction more positive through natural action-control mappings.
In Virtual Reality (VR), the entire body is potentially involved for interaction, using such mappings with a maximum of degrees of freedom. The downside is the increase in interaction complexity, which can dramatically influence interface design.
A cognitive perspective on detailed aspects of interaction patterns is lacking in common interface design guidelines, although it can be helpful to make this complexity controllable and, thus, make interaction behavior predictable.
In the present study, the distinction between grounding, embodiment, and situatedness (the GES framework) is applied to organize aspects of interactions and to compare them with each other.
In two experiments, zooming into or out of emotional pictures through changes of arm span was examined in VR. There are qualitatively different aspects during such an interaction: i) perceptual aspects caused by zooming are fundamental for human behavior (Grounding: closer objects appear bigger) and ii) aspects of gestures correspond to the physical characteristics of the agents (Embodiment: little distance of hands signals little or, in contrast, "creating more detail").
The GES-framework sets aspects of Grounding against aspects of Embodiment, thus allowing to predict human behavior regarding these qualitatively different aspects.
For the zooming procedure, the study shows that Grounding can overrule Embodiment in interaction design.
Thus, we propose GES as a cognitive framework that can help to inform interaction guidelines for user interface design in VR.
Our study addresses the following research questions: Are there differences between handwriting movements on paper and on a tablet computer? Can experienced writers, such as most adults, adapt their graphomotor execution during writing to a rather unfamiliar surface for instance a tablet computer? We examined the handwriting performance of adults in three tasks with different complexity: (a) graphomotor abilities, (b) visuomotor abilities and (c) handwriting. Each participant performed each task twice, once on paper and once on a tablet computer with a pen. We tested 25 participants by measuring their writing duration, in air time, number of pen lifts, writing velocity and number of inversions in velocity. The data were analyzed using linear mixed-effects modeling with repeated measures. Our results reveal differences between writing on paper and on a tablet computer which were partly task-dependent. Our findings also show that participants were able to adapt their graphomotor execution to the smoother surface of the tablet computer during the tasks. (C) 2016 Elsevier B.V. All rights reserved.