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Unique column combinations (UCCs) are a fundamental concept in relational databases. They identify entities in the data and support various data management activities. Still, UCCs are usually not explicitly defined and need to be discovered. State-of-the-art data profiling algorithms are able to efficiently discover UCCs in moderately sized datasets, but they tend to fail on large and, in particular, on wide datasets due to run time and memory limitations. <br /> In this paper, we introduce HPIValid, a novel UCC discovery algorithm that implements a faster and more resource-saving search strategy. HPIValid models the metadata discovery as a hitting set enumeration problem in hypergraphs. In this way, it combines efficient discovery techniques from data profiling research with the most recent theoretical insights into enumeration algorithms. Our evaluation shows that HPIValid is not only orders of magnitude faster than related work, it also has a much smaller memory footprint.
Network Creation Games are a well-known approach for explaining and analyzing the structure, quality and dynamics of real-world networks like the Internet and other infrastructure networks which evolved via the interaction of selfish agents without a central authority. In these games selfish agents which correspond to nodes in a network strategically buy incident edges to improve their centrality. However, past research on these games has only considered the creation of networks with unit-weight edges. In practice, e.g. when constructing a fiber-optic network, the choice of which nodes to connect and also the induced price for a link crucially depends on the distance between the involved nodes and such settings can be modeled via edge-weighted graphs. We incorporate arbitrary edge weights by generalizing the well-known model by Fabrikant et al. [PODC'03] to edge-weighted host graphs and focus on the geometric setting where the weights are induced by the distances in some metric space. In stark contrast to the state-of-the-art for the unit-weight version, where the Price of Anarchy is conjectured to be constant and where resolving this is a major open problem, we prove a tight non-constant bound on the Price of Anarchy for the metric version and a slightly weaker upper bound for the non-metric case. Moreover, we analyze the existence of equilibria, the computational hardness and the game dynamics for several natural metrics. The model we propose can be seen as the game-theoretic analogue of a variant of the classical Network Design Problem. Thus, low-cost equilibria of our game correspond to decentralized and stable approximations of the optimum network design.