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The ability to work in teams is an important skill in today's work environments. In MOOCs, however, team work, team tasks, and graded team-based assignments play only a marginal role. To close this gap, we have been exploring ways to integrate graded team-based assignments in MOOCs. Some goals of our work are to determine simple criteria to match teams in a volatile environment and to enable a frictionless online collaboration for the participants within our MOOC platform. The high dropout rates in MOOCs pose particular challenges for team work in this context. By now, we have conducted 15 MOOCs containing graded team-based assignments in a variety of topics. The paper at hand presents a study that aims to establish a solid understanding of the participants in the team tasks. Furthermore, we attempt to determine which team compositions are particularly successful. Finally, we examine how several modifications to our platform's collaborative toolset have affected the dropout rates and performance of the teams.
This Research-to-Practice paper examines the practical application of various forms of collaborative learning in MOOCs. Since 2012, about 60 MOOCs in the wider context of Information Technology and Computer Science have been conducted on our self-developed MOOC platform. The platform is also used by several customers, who either run their own platform instances or use our white label platform. We, as well as some of our partners, have experimented with different approaches in collaborative learning in these courses. Based on the results of early experiments, surveys amongst our participants, and requests by our business partners we have integrated several options to offer forms of collaborative learning to the system. The results of our experiments are directly fed back to the platform development, allowing to fine tune existing and to add new tools where necessary. In the paper at hand, we discuss the benefits and disadvantages of decisions in the design of a MOOC with regard to the various forms of collaborative learning. While the focus of the paper at hand is on forms of large group collaboration, two types of small group collaboration on our platforms are briefly introduced.
The emergence of cloud computing allows users to easily host their Virtual Machines with no up-front investment and the guarantee of always available anytime anywhere. But with the Virtual Machine (VM) is hosted outside of user's premise, the user loses the physical control of the VM as it could be running on untrusted host machines in the cloud. Malicious host administrator could launch live memory dumping, Spectre, or Meltdown attacks in order to extract sensitive information from the VM's memory, e.g. passwords or cryptographic keys of applications running in the VM. In this paper, inspired by the moving target defense (MTD) scheme, we propose a novel approach to increase the security of application's sensitive data in the VM by continuously moving the sensitive data among several memory allocations (blocks) in Random Access Memory (RAM). A movement function is added into the application source code in order for the function to be running concurrently with the application's main function. Our approach could reduce the possibility of VM's sensitive data in the memory to be leaked into memory dump file by 2 5% and secure the sensitive data from Spectre and Meltdown attacks. Our approach's overhead depends on the number and the size of the sensitive data.
The detection of all inclusion dependencies (INDs) in an unknown dataset is at the core of any data profiling effort. Apart from the discovery of foreign key relationships, INDs can help perform data integration, integrity checking, schema (re-)design, and query optimization. With the advent of Big Data, the demand increases for efficient INDs discovery algorithms that can scale with the input data size. To this end, we propose S-INDD++ as a scalable system for detecting unary INDs in large datasets. S-INDD++ applies a new stepwise partitioning technique that helps discard a large number of attributes in early phases of the detection by processing the first partitions of smaller sizes. S-INDD++ also extends the concept of the attribute clustering to decide which attributes to be discarded based on the clustering result of each partition. Moreover, in contrast to the state-of-the-art, S-INDD++ does not require the partition to fit into the main memory-which is a highly appreciable property in the face of the ever growing datasets. We conducted an exhaustive evaluation of S-INDD++ by applying it to large datasets with thousands attributes and more than 266 million tuples. The results show the high superiority of S-INDD++ over the state-of-the-art. S-INDD++ reduced up to 50 % of the runtime in comparison with BINDER, and up to 98 % in comparison with S-INDD.
An efficient selection of indexes is indispensable for database performance. For large problem instances with hundreds of tables, existing approaches are not suitable: They either exhibit prohibitive runtimes or yield far from optimal index configurations by strongly limiting the set of index candidates or not handling index interaction explicitly. We introduce a novel recursive strategy that does not exclude index candidates in advance and effectively accounts for index interaction. Using large real-world workloads, we demonstrate the applicability of our approach. Further, we evaluate our solution end to end with a commercial database system using a reproducible setup. We show that our solutions are near-optimal for small index selection problems. For larger problems, our strategy outperforms state-of-the-art approaches in both scalability and solution quality.
One particular challenge in the Internet of Things is the management of many heterogeneous things. The things are typically constrained devices with limited memory, power, network and processing capacity. Configuring every device manually is a tedious task. We propose an interoperable way to configure an IoT network automatically using existing standards. The proposed NETCONF-MQTT bridge intermediates between the constrained devices (speaking MQTT) and the network management standard NETCONF. The NETCONF-MQTT bridge generates dynamically YANG data models from the semantic description of the device capabilities based on the oneM2M ontology. We evaluate the approach for two use cases, i.e. describing an actuator and a sensor scenario.
Comparative text mining extends from genre analysis and political bias detection to the revelation of cultural and geographic differences, through to the search for prior art across patents and scientific papers. These applications use cross-collection topic modeling for the exploration, clustering, and comparison of large sets of documents, such as digital libraries. However, topic modeling on documents from different collections is challenging because of domain-specific vocabulary. We present a cross-collection topic model combined with automatic domain term extraction and phrase segmentation. This model distinguishes collection-specific and collection-independent words based on information entropy and reveals commonalities and differences of multiple text collections. We evaluate our model on patents, scientific papers, newspaper articles, forum posts, and Wikipedia articles. In comparison to state-of-the-art cross-collection topic modeling, our model achieves up to 13% higher topic coherence, up to 4% lower perplexity, and up to 31% higher document classification accuracy. More importantly, our approach is the first topic model that ensures disjunct general and specific word distributions, resulting in clear-cut topic representations.
Leveraging spatio-temporal soccer data to define a graphical query language for game recordings
(2019)
For professional soccer clubs, performance and video analysis are an integral part of the preparation and post-processing of games. Coaches, scouts, and video analysts extract information about strengths and weaknesses of their team as well as opponents by manually analyzing video recordings of past games. Since video recordings are an unstructured data source, it is a complex and time-intensive task to find specific game situations and identify similar patterns. In this paper, we present a novel approach to detect patterns and situations (e.g., playmaking and ball passing of midfielders) based on trajectory data. The application uses the metaphor of a tactic board to offer a graphical query language. With this interactive tactic board, the user can model a game situation or mark a specific situation in the video recording for which all matching occurrences in various games are immediately displayed, and the user can directly jump to the corresponding game scene. Through the additional visualization of key performance indicators (e.g.,the physical load of the players), the user can get a better overall assessment of situations. With the capabilities to find specific game situations and complex patterns in video recordings, the interactive tactic board serves as a useful tool to improve the video analysis process of professional sports teams.
Rapid advances in location-acquisition technologies have led to large amounts of trajectory data. This data is the foundation for a broad spectrum of services driven and improved by trajectory data mining. However, for hybrid transactional and analytical workloads, the storing and processing of rapidly accumulated trajectory data is a non-trivial task. In this paper, we present a detailed survey about state-of-the-art trajectory data management systems. To determine the relevant aspects and requirements for such systems, we developed a trajectory data mining framework, which summarizes the different steps in the trajectory data mining process. Based on the derived requirements, we analyze different concepts to store, compress, index, and process spatio-temporal data. There are various trajectory management systems, which are optimized for scalability, data footprint reduction, elasticity, or query performance. To get a comprehensive overview, we describe and compare different exciting systems. Additionally, the observed similarities in the general structure of different systems are consolidated in a general blueprint of trajectory management systems.
Beacon in the Dark
(2018)
The large amount of heterogeneous data in these email corpora renders experts' investigations by hand infeasible. Auditors or journalists, e.g., who are looking for irregular or inappropriate content or suspicious patterns, are in desperate need for computer-aided exploration tools to support their investigations.
We present our Beacon system for the exploration of such corpora at different levels of detail. A distributed processing pipeline combines text mining methods and social network analysis to augment the already semi-structured nature of emails. The user interface ties into the resulting cleaned and enriched dataset. For the interface design we identify three objectives expert users have: gain an initial overview of the data to identify leads to investigate, understand the context of the information at hand, and have meaningful filters to iteratively focus onto a subset of emails. To this end we make use of interactive visualisations based on rearranged and aggregated extracted information to reveal salient patterns.