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Institute
- Hasso-Plattner-Institut für Digital Engineering gGmbH (32) (remove)
Die Zukunft der Medizin
(2019)
Die Medizin im 21. Jahrhundert wird sich so schnell verändern wie nie zuvor – und mit ihr das Gesundheitswesen. Bahnbrechende Entwicklungen in Forschung und Digitalisierung werden die Auswertung und Nutzung riesiger Datenmengen in kurzer Zeit ermöglichen. Das wird unsere Kenntnisse über Gesundheit und gesund sein, sowie über die Entstehung, Prävention und Heilung von Krankheiten vollkommen verändern. Gleichzeitig wird sich die Art und Weise, wie Medizin praktiziert wird, fundamental verändern. Das Selbstverständnis nahezu aller Akteure wird sich rasch weiterentwickeln müssen. Das Gesundheitssystem wird in allen Bereichen umgebaut und teilweise neu erfunden werden. Digitale Transformation, Personalisierung und Prävention sind die Treiber der neuen Medizin.
Deutschland darf den Anschluss nicht verpassen. Im Vergleich mit anderen Ländern ist das deutsche Gesundheitswesen in vielen Punkten bedrohlich rückständig und fragmentiert. Um die Medizin und das Gesundheitswesen in Deutschland langfristig zukunftsfest zu machen, bedarf es vieler Anstrengungen – vor allem aber Offenheit gegenüber Veränderungen, sowie einen regulatorischen Rahmen, der ermöglicht, dass die medizinischen und digitalen Innovationen beim Patienten ankommen.
DIE ZUKUNFT DER MEDIZIN beschreibt Entwicklungen und Technologien, die die Medizin und das Gesundheitswesen im 21. Jahrhundert prägen werden. Das Buch informiert über die zum Teil dramatischen, disruptiven Innovationen in der Forschung, die durch Big Data, Künstliche Intelligenz und Robotik möglich werden.
Die Autoren sind führende Vordenker ihres Fachs und beschreiben aus langjähriger Erfahrung im In- und Ausland zukünftige Entwicklungen, die jetzt bereits greifbar sind.
Wendepunkt für Gesundheit
(2019)
Bridging the Gap
(2019)
The recent restructuring of the electricity grid (i.e., smart grid) introduces a number of challenges for today's large-scale computing systems. To operate reliable and efficient, computing systems must adhere not only to technical limits (i.e., thermal constraints) but they must also reduce operating costs, for example, by increasing their energy efficiency. Efforts to improve the energy efficiency, however, are often hampered by inflexible software components that hardly adapt to underlying hardware characteristics. In this paper, we propose an approach to bridge the gap between inflexible software and heterogeneous hardware architectures. Our proposal introduces adaptive software components that dynamically adapt to heterogeneous processing units (i.e., accelerators) during runtime to improve the energy efficiency of computing systems.
Mise-Unseen
(2019)
Creating or arranging objects at runtime is needed in many virtual reality applications, but such changes are noticed when they occur inside the user's field of view. We present Mise-Unseen, a software system that applies such scene changes covertly inside the user's field of view. Mise-Unseen leverages gaze tracking to create models of user attention, intention, and spatial memory to determine if and when to inject a change. We present seven applications of Mise-Unseen to unnoticeably modify the scene within view (i) to hide that task difficulty is adapted to the user, (ii) to adapt the experience to the user's preferences, (iii) to time the use of low fidelity effects, (iv) to detect user choice for passive haptics even when lacking physical props, (v) to sustain physical locomotion despite a lack of physical space, (vi) to reduce motion sickness during virtual locomotion, and (vii) to verify user understanding during story progression. We evaluated Mise-Unseen and our applications in a user study with 15 participants and find that while gaze data indeed supports obfuscating changes inside the field of view, a change is rendered unnoticeably by using gaze in combination with common masking techniques.
Editorial
(2019)
Ubiquitous computing has proven its relevance and efficiency in improving the user experience across a myriad of situations. It is now the ineluctable solution to keep pace with the ever-changing environments in which current systems operate. Despite the achievements of ubiquitous computing, this discipline is still overlooked in business process management. This is surprising, since many of today’s challenges, in this domain, can be addressed by methods and techniques from ubiquitous computing, for instance user context and dynamic aspects of resource locations. This paper takes a first step to integrate methods and techniques from ubiquitous computing in business process management. To do so, we propose discovering commute patterns via process mining. Through our proposition, we can deduce the users’ significant locations, routes, travel times and travel modes. This information can be a stepping-stone toward helping the business process management community embrace the latest achievements in ubiquitous computing, mainly in location-based service. To corroborate our claims, a user study was conducted. The significant places, routes, travel modes and commuting times of our test subjects were inferred with high accuracies. All in all, ubiquitous computing can enrich the processes with new capabilities that go beyond what has been established in business process management so far.
Interactive Close-Up Rendering for Detail plus Overview Visualization of 3D Digital Terrain Models
(2019)
This paper presents an interactive rendering technique for detail+overview visualization of 3D digital terrain models using interactive close-ups. A close-up is an alternative presentation of input data varying with respect to geometrical scale, mapping, appearance, as well as Level-of-Detail (LOD) and Level-of-Abstraction (LOA) used. The presented 3D close-up approach enables in-situ comparison of multiple Regionof-Interests (ROIs) simultaneously. We describe a GPU-based rendering technique for the image-synthesis of multiple close-ups in real-time.
The availability of detailed virtual 3D building models including representations of indoor elements, allows for a wide number of applications requiring effective exploration and navigation functionality. Depending on the application context, users should be enabled to focus on specific Objects-of-Interests (OOIs) or important building elements. This requires approaches to filtering building parts as well as techniques to visualize important building objects and their relations. For it, this paper explores the application and combination of interactive rendering techniques as well as their semanticallydriven configuration in the context of 3D indoor models.
A fundamental task in 3D geovisualization and GIS applications is the visualization of vector data that can represent features such as transportation networks or land use coverage. Mapping or draping vector data represented by geometric primitives (e.g., polylines or polygons) to 3D digital elevation or 3D digital terrain models is a challenging task. We present an interactive GPU-based approach that performs geometry-based draping of vector data on per-frame basis using an image-based representation of a 3D digital elevation or terrain model only.