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One of the informal properties often used to describe a new virtual world is its degree of openness. Yet what is an “open” virtual world? Does the phrase mean generally the same thing to different people? What distinguishes an open world from a less open world? Why does openness matter anyway? The answers to these questions cast light on an important, but shadowy, and uneasy, topic for virtual worlds: the relationship between those who construct the virtual, and those who use these constructions.
In this talk, I would like to share my experiences gained from participating in four CSP solver competitions and the second ASP solver competition. In particular, I’ll talk about how various programming techniques can make huge differences in solving some of the benchmark problems used in the competitions. These techniques include global constraints, table constraints, and problem-specific propagators and labeling strategies for selecting variables and values. I’ll present these techniques with experimental results from B-Prolog and other CLP(FD) systems.
Component based software development (CBSD) and aspectoriented software development (AOSD) are two complementary approaches. However, existing proposals for integrating aspects into component models are direct transposition of object-oriented AOSD techniques to components. In this article, we propose a new approach based on views. Our proposal introduces crosscutting components quite naturally and can be integrated into different component models.
The H.E.S.S. collaboration recently reported the discovery of VHE γ-ray emission coincident with the young stellar cluster Westerlund 2. This system is known to host a population of hot, massive stars, and, most particularly, the WR binary WR 20a. Particle acceleration to TeV energies in Westerlund 2 can be accomplished in several alternative scenarios, therefore we only discuss energetic constraints based on the total available kinetic energy in the system, the actual mass loss rates of respective cluster members, and implied gamma-ray production from processes such as inverse Compton scattering or neutral pion decay. From the inferred gammaray luminosity of the order of 1035erg/s, implications for the efficiency of converting available kinetic energy into non-thermal radiation associated with stellar winds in the Westerlund 2 cluster are discussed under consideration of either the presence or absence of wind clumping.
Verbal or visual? : How information is distributed across speech and gesture in spatial dialog
(2006)
In spatial dialog like in direction giving humans make frequent use of speechaccompanying gestures. Some gestures convey largely the same information as speech while others complement speech. This paper reports a study on how speakers distribute meaning across speech and gesture, and depending on what factors. Utterance meaning and the wider dialog context were tested by statistically analyzing a corpus of direction-giving dialogs. Problems of speech production (as indicated by discourse markers and disfluencies), the communicative goals, and the information status were found to be influential, while feedback signals by the addressee do not have any influence.
Interdisziplinäres Zentrum für Musterdynamik und Angewandte Fernerkundung Workshop vom 9. - 10. Februar 2006
Gamma-rays can be produced by the interaction of a relativistic jet and the matter of the stellar wind in the subclass of massive X-ray binaries known as “microquasars”. The relativistic jet is ejected from the surroundings of the compact object and interacts with cold protons from the stellar wind, producing pions that then quickly decay into gamma-rays. Since the resulting gamma-ray emissivity depends on the target density, the detection of rapid variability in microquasars with GLAST and the new generation of Cherenkov imaging arrays could be used to probe the clumped structure of the stellar wind. In particular, we show here that the relative fluctuation in gamma rays may scale with the square root of the ratio of porosity length to binary separation, $\sqrt{h/a}$, implying for example a ca. 10% variation in gamma ray emission for a quite moderate porosity, h/a ∼ 0.01.
We present an analysis of student language input in a corpus of tutoring dialogue in the domain of symbolic differentiation. Our focus on procedural tutoring makes the dialogue comparable to collaborative problem-solving (CPS). Existing CPS models describe the process of negotiating plans and goals, which also fits procedural tutoring. However, we provide a classification of student utterances and corpus annotation which shows that approximately 28% of non-trivial student language in this corpus is not accounted for by existing models, and addresses other functions, such as evaluating past actions or correcting mistakes. Our analysis can be used as a foundation for improving models of tutoring dialogue.
This paper explores the role of the intentional stance in games, arguing that any question of artificial intelligence has as much to do with the co-option of the player’s interpretation of actions as intelligent as any actual fixed-state systems attached to agents. It demonstrates how simply using a few simple and, in system terms, cheap tricks, existing AI can be both supported and enhanced. This includes representational characteristics, importing behavioral expectations from real life, constraining these expectations using diegetic devices, and managing social interrelationships to create the illusion of a greater intelligence than is ever actually present. It is concluded that complex artificial intelligence is often of less importance to the experience of intelligent agents in play than the creation of a space where the intentional stance can be evoked and supported.