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In this article, we propose a model for an understanding process that learners can use while studying programming. We focus on the “small step” method, in which students learn only a few concepts for one program to avoid having trouble with learning programming. We also analyze the difference in the description order between several C programming textbooks on the basis of the model. We developed a tool to detect “gaps” (a lot of concepts to be learned in a program) in programming textbooks.
In this paper we report on our experiments in teaching computer science concepts with a mix of tangible and abstract object manipulations. The goal we set ourselves was to let pupils discover the challenges one has to meet to automatically manipulate formatted text. We worked with a group of 25 secondary school pupils (9-10th grade), and they were actually able to “invent” the concept of mark-up language. From this experiment we distilled a set of activities which will be replicated in other classes (6th grade) under the guidance of maths teachers.
The challenge is providing teachers with the resources they need to strengthen their instructions and better prepare students for the jobs of the 21st Century. Technology can help meet the challenge. Teachers’ Tryscience is a noncommercial offer, developed by the New York Hall of Science, TeachEngineering, the National Board for Professional Teaching Standards and IBM Citizenship to provide teachers with such resources. The workshop provides deeper insight into this tool and discussion of how to support teaching of informatics in schools.
The traditional purpose of algorithm in education is to prepare students for programming. In our effort to introduce the practically missing computing science into Czech general secondary education, we have revisited this purpose.We propose an approach, which is in better accordance with the goals of general secondary education in Czechia. The importance of programming is diminishing, while recognition of algorithmic procedures and precise (yet concise) communication of algorithms is gaining importance. This includes expressing algorithms in natural language, which is more useful for most of the students than programming. We propose criteria to evaluate such descriptions. Finally, an idea about the limitations is required (inefficient algorithms, unsolvable problems, Turing’s test). We describe these adjusted educational goals and an outline of the resulting course. Our experience with carrying out the proposed intentions is satisfactory, although we did not accomplish all the defined goals.
Japan launched the new Course of Study in April 2012, which has been carried out in elementary schools and junior high schools. It will also be implemented in senior high schools from April 2013. This article presents an overview of the information studies education in the new Course of Study for K-12. Besides, the authors point out what role experts of informatics and information studies education should play in the general education centered around information studies that is meant to help people of the nation to lead an active, powerful, and flexible life until the satisfying end.
Development of competence-oriented curricula is still an important theme in informatics education. Unfortunately informatics curricula, which include the domain of logic programming, are still input-orientated or lack detailed competence descriptions. Therefore, the development of competence model and of learning outcomes' descriptions is essential for the learning process in this domain. A prior research developed both. The next research step is to formulate test items to measure the described learning outcomes. This article describes this procedure and exemplifies test items. It also relates a test in school to the items and shows which misconceptions and typical errors are important to discuss in class. The test result can also confirm or disprove the competence model. Therefore, this school test is important for theoretical research as well as for the concrete planning of lessons. Quantitative analysis in school is important for evaluation and improvement of informatics education.
In this paper, we show how the theory of NP completeness can be introduced to students in secondary schools. The motivation of this research is that although there are difficult issues that require technical backgrounds, students are already familiar with demanding computational problems through games such as Sudoku or Tetris. Our intention is to bring together important concepts in the theory of NP completeness in such a way that students in secondary schools can easily understand them. This is part of our ongoing research about how to teach fundamental issues in Computer Science in secondary schools. We discuss what needs to be taught in which sequence in order to introduce ideas behind NP completeness to students without technical backgrounds.
Das Projekt „Support for E-Learning“ (SupEr) fokussierte auf die dauerhafte Sicherung eines an der Fachhochschule verankerten Unterstützungsangebotes für Lehrende und Studierende in den Bereichen online-gestützte Lehrveranstaltungen und Veranstaltungsaufzeichnungen (E-Learning). Da dauerhafte personelle Ressourcen an der Fachhochschule begrenzt sind, erprobte das Projekt eine E-Learning Supportstruktur mit Hilfe von Studierenden. Das Supportkonzept betonte die Beratung von Professor/inn/en durch studentische Mitarbeiter/innen und unterschied sich dadurch von Konzepten anderer deutscher Hochschulen.
Strafbarkeit des Bannbruchs
(2013)
Bei der hier vorgestellten Anwendung handelt es sich um den Prototypen einer webbasierten Applikation zur Analyse von Nutzungsdaten der AnwenderInnen von eLearning-Angeboten. Die Applikation wurde dabei explizit für unterschiedliche Zielgruppen wie eLearning-AnbieterInnen, Lehrende und WissenschaftlerInnen entworfen. Die Anwendung kann Daten verschiedener Lernplattformen auswerten und nutzt hierbei Methoden des Educational Data Mining. Sie unterstützt dabei sowohl klassische Plattformen mit personalisiertem Zugang sowie offene Plattformen, deren Angebote ohne Registrierung zugänglich sind.
Problem solving is one of the central activities performed by computer scientists as well as by computer science learners. Whereas the teaching of algorithms and programming languages is usually well structured within a curriculum, the development of learners’ problem-solving skills is largely implicit and less structured. Students at all levels often face difficulties in problem analysis and solution construction. The basic assumption of the workshop is that without some formal instruction on effective strategies, even the most inventive learner may resort to unproductive trial-and-error problemsolving processes. Hence, it is important to teach problem-solving strategies and to guide teachers on how to teach their pupils this cognitive tool. Computer science educators should be aware of the difficulties and acquire appropriate pedagogical tools to help their learners gain and experience problem-solving skills.
LatteMATHEiato
(2013)
Eine zentrale Schwierigkeit des Lehrens an einer Hochschule besteht in der Heterogenität des Vorwissens der Studierenden. Vor dem Hintergrund, dass jedoch gerade das Vorwissen als einer der stärksten Prädiktoren des Lernerfolgs gilt (Hasselhorn, M., & Gold, A. (2009)), stellt sich die Frage, wie man diese Vorwissensunterschiede der Studienanfänger nivellieren kann. Dieser Bericht zeigt auf, welchen Versuch die Hochschule Furtwangen University (HFU) unternimmt, dem unterschiedlichen Vorwissen der Studierenden im Bereich der Mathematik- Grundlagenveranstaltungen durch medial aufbereitetes Selbstlernmaterial zu begegnen.
The process of introducing compulsory ICT education at primary school level in the Czech Republic should be completed next year. Programming and Information, two topics from the basics of computer science have been included in a new textbook. The question is whether the new chapters of the textbook are comprehensible for primary school teachers, who have undergone no training in computer science. The paper reports on a pilot verification project in which pre-service primary school teachers were trained to teach these informatics topics.
We present a concept of better integration of practical teaching in student teacher education in Computer Science. As an introduction to the workshop different possible scenarios are discussed on the basis of examples. Afterwards workshop participants will have the opportunity to discuss the application of the aconcepts in other settings.
This article is a summary of the work carried out by the Ministry of Education in Turkey, in terms of the development of a new ICT Curriculum, together with the e-Training of teachers who will play an important role in the forthcoming pilot study. Based on recent literature on the topic, the article starts by introducing the “F@tih Project”, a national project that aims to effectively integrate technology into schools. After assessing teachers’ and students’ ICT competencies, as defined internationally, the review continues with the proposed model for the e-training of teachers. Summarizing the process of development of the new ICT curriculum, researchers underline key points of the curriculum such as dimensions, levels and competencies. Then teachers’ e-training approaches, together with selected tools, are explained in line with the importance and stages of action research that will be used throughout the pilot implementation of the curriculum and e-training process.
Im Hochschulalltag begegnen sich Dozenten und Studenten als zwei Gruppen mit entgegengesetzten Rollen, z.B. als Lehrende und Lernende, als Forscher und studentische Hilfskräfte. Die Berührungspunkte beider Gruppen eröffnen neue Chancen im Student Life Cycle für zielgerichtete Kooperationen – von der Studierende für Entscheidungsprozesse im Fortgang ihres Studiums und Dozenten für die Gewinnung von Masterstudenten und Doktoranden profitieren können. Kein E-Learning im klassischen Sinn, aber eine praktische Anwendung von Empfehlungstechniken auf Basis eines Campus Management Systems werden Posterbeitrag und Live-Demo vorstellen, mit der zur Zeit verschiedene Zielrichtungen für die Empfehlung von Wahlmodulen und eine kohorten-basierte Informationsaufbereitung im Curricula Support experimentell untersucht werden.
Der Artikel über das Projekt eTeam der Stabsstelle eLearning stellt einen reinen Praxisbericht dar und befasst sich zunächst mit der Idee, die zur Entwicklung des Vorhabens führte, in dem studentische eLearning-Expertinnen und -Experten Lehrende bei der Umsetzung von Online-Elementen in Lehrveranstaltungen unterstützen. Mit drei Teams in verschiedenen Fakultäten, jeweils bestehend aus zwei studentischen Mitarbeitenden, machte sich das Projekt im Sommersemester (SoSe) 2010 auf den Weg, praktisch an der Ruhr-Universität Bochum (RUB) ausgeführt zu werden. Die Projektvorbereitungen, Erfahrungen aus dem Pilotdurchgang sowie die Sicht der Fakultäten auf das Konzept und den aktuellen Projektstand werden in diesem Artikel beleuchtet und thematisiert.
The aim of our article is to collect and present information about contemporary programming environments that are suitable for primary education. We studied the ways they implement (or do not implement) some programming concepts, the ways programs are represented and built in order to support young and novice programmers, as well as their suitability to allow different forms of sharing the results of pupils’ work. We present not only a short description of each considered environment and the taxonomy in the form of a table, but also our understanding and opinions on how and why the environments implement the same concepts and ideas in different ways and which concepts and ideas seem to be important to the creators of such environments.
Einsatz mobiler Endgeräte zur Verbesserung der Lehrqualität in universitären Großveranstaltungen
(2013)
Im vorliegenden Beitrag wird gezeigt, wie mit Hilfe mobiler Endgeräte von Studierenden und einer geeigneten technischen Infrastruktur auch in sehr großen Lehrveranstaltungen mit mehreren hundert Studierenden Lerneraktivierende, kooperative Lernprozesse initiiert werden können. Der Artikel stellt das bereits etablierte methodisch-didaktische Konzept der ‚Peer Instruction‘ (PI) vor, referiert Erkenntnisse zu dessen Lernwirksamkeit und weist auf dessen Einsatzmöglichkeiten in Informatik- und wirtschaftswissenschaftlichen Veranstaltungen hin. Die Architektur sowie die Funktionalität der webbasierten Clients von Studierenden und Dozenten werden erörtert. Erste Evaluationsergebnisse zum Praxiseinsatz dieses Konzepts mit der an der Universität Paderborn entwickelten technischen Infrastruktur werden beschrieben und Perspektiven der Weiterentwicklung des Systems vorgestellt.