004 Datenverarbeitung; Informatik
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The “HPI Future SOC Lab” is a cooperation of the Hasso Plattner Institute (HPI) and industry partners. Its mission is to enable and promote exchange and interaction between the research community and the industry partners.
The HPI Future SOC Lab provides researchers with free of charge access to a complete infrastructure of state of the art hard and software. This infrastructure includes components, which might be too expensive for an ordinary research environment, such as servers with up to 64 cores and 2 TB main memory. The offerings address researchers particularly from but not limited to the areas of computer science and business information systems. Main areas of research include cloud computing, parallelization, and In-Memory technologies.
This technical report presents results of research projects executed in 2019. Selected projects have presented their results on April 9th and November 12th 2019 at the Future SOC Lab Day events.
Any system at play in a data-driven project has a fundamental requirement: the ability to load data. The de-facto standard format to distribute and consume raw data is CSV. Yet, the plain text and flexible nature of this format make such files often difficult to parse and correctly load their content, requiring cumbersome data preparation steps. We propose a benchmark to assess the robustness of systems in loading data from non-standard CSV formats and with structural inconsistencies. First, we formalize a model to describe the issues that affect real-world files and use it to derive a systematic lpollutionz process to generate dialects for any given grammar. Our benchmark leverages the pollution framework for the csv format. To guide pollution, we have surveyed thousands of real-world, publicly available csv files, recording the problems we encountered. We demonstrate the applicability of our benchmark by testing and scoring 16 different systems: popular csv parsing frameworks, relational database tools, spreadsheet systems, and a data visualization tool.
The detection of communities in graph datasets provides insight about a graph's underlying structure and is an important tool for various domains such as social sciences, marketing, traffic forecast, and drug discovery. While most existing algorithms provide fast approaches for community detection, their results usually contain strictly separated communities. However, most datasets would semantically allow for or even require overlapping communities that can only be determined at much higher computational cost. We build on an efficient algorithm, FOX, that detects such overlapping communities. FOX measures the closeness of a node to a community by approximating the count of triangles which that node forms with that community. We propose LAZYFOX, a multi-threaded adaptation of the FOX algorithm, which provides even faster detection without an impact on community quality. This allows for the analyses of significantly larger and more complex datasets. LAZYFOX enables overlapping community detection on complex graph datasets with millions of nodes and billions of edges in days instead of weeks. As part of this work, LAZYFOX's implementation was published and is available as a tool under an MIT licence at https://github.com/TimGarrels/LazyFox.
Local laws on urban policy, i.e., ordinances directly affect our daily life in various ways (health, business etc.), yet in practice, for many citizens they remain impervious and complex. This article focuses on an approach to make urban policy more accessible and comprehensible to the general public and to government officials, while also addressing pertinent social media postings. Due to the intricacies of the natural language, ranging from complex legalese in ordinances to informal lingo in tweets, it is practical to harness human judgment here. To this end, we mine ordinances and tweets via reasoning based on commonsense knowledge so as to better account for pragmatics and semantics in the text. Ours is pioneering work in ordinance mining, and thus there is no prior labeled training data available for learning. This gap is filled by commonsense knowledge, a prudent choice in situations involving a lack of adequate training data. The ordinance mining can be beneficial to the public in fathoming policies and to officials in assessing policy effectiveness based on public reactions. This work contributes to smart governance, leveraging transparency in governing processes via public involvement. We focus significantly on ordinances contributing to smart cities, hence an important goal is to assess how well an urban region heads towards a smart city as per its policies mapping with smart city characteristics, and the corresponding public satisfaction.
Digital Platforms (DPs) has established themself in recent years as a central concept of the Information Technology Science. Due to the great diversity of digital platform concepts, clear definitions are still required. Furthermore, DPs are subject to dynamic changes from internal and external factors, which pose challenges for digital platform operators, developers and customers. Which current digital platform research directions should be taken to address these challenges remains open so far. The following paper aims to contribute to this by outlining a systematic literature review (SLR) on digital platform concepts in the context of the Industrial Internet of Things (IIoT) for manufacturing companies and provides a basis for (1) a selection of definitions of current digital platform and ecosystem concepts and (2) a selection of current digital platform research directions. These directions are diverted into (a) occurrence of digital platforms, (b) emergence of digital platforms, (c) evaluation of digital platforms, (d) development of digital platforms, and (e) selection of digital platforms.
Invention
(2023)
This entry addresses invention from five different perspectives: (i) definition of the term, (ii) mechanisms underlying invention processes, (iii) (pre-)history of human inventions, (iv) intellectual property protection vs open innovation, and (v) case studies of great inventors. Regarding the definition, an invention is the outcome of a creative process taking place within a technological milieu, which is recognized as successful in terms of its effectiveness as an original technology. In the process of invention, a technological possibility becomes realized. Inventions are distinct from either discovery or innovation. In human creative processes, seven mechanisms of invention can be observed, yielding characteristic outcomes: (1) basic inventions, (2) invention branches, (3) invention combinations, (4) invention toolkits, (5) invention exaptations, (6) invention values, and (7) game-changing inventions. The development of humanity has been strongly shaped by inventions ever since early stone tools and the conception of agriculture. An “explosion of creativity” has been associated with Homo sapiens, and inventions in all fields of human endeavor have followed suit, engendering an exponential growth of cumulative culture. This culture development emerges essentially through a reuse of previous inventions, their revision, amendment and rededication. In sociocultural terms, humans have increasingly regulated processes of invention and invention-reuse through concepts such as intellectual property, patents, open innovation and licensing methods. Finally, three case studies of great inventors are considered: Edison, Marconi, and Montessori, next to a discussion of human invention processes as collaborative endeavors.
The management of knowledge in organizations considers both established long-term
processes and cooperation in agile project teams. Since knowledge can be both tacit and explicit, its transfer from the individual to the organizational knowledge base poses a challenge in organizations. This challenge increases when the fluctuation of knowledge carriers is exceptionally high. Especially in large projects in which external consultants are involved, there is a risk that critical, company-relevant knowledge generated in the project will leave the company with the external knowledge carrier and thus be lost. In this paper, we show the advantages of an early warning system for knowledge management to avoid this loss. In particular, the potential of visual analytics in the context of knowledge management systems is presented and discussed. We present a project for the development of a business-critical software system and discuss the first implementations and results.
In virtual collaboration at the workplace, a growing number of teams apply supportive conversational agents (CAs). They take on different work-related tasks for teams and single users such as scheduling meetings or stimulating creativity. Previous research merely focused on these positive aspects of introducing CAs at the workplace, omitting ethical challenges faced by teams using these often artificial intelligence (AI)-enabled technologies. Thus, on the one hand, CAs can present themselves as benevolent teammates, but on the other hand, they can collect user data, reduce worker autonomy, or foster social isolation by their service. In this work, we conducted 15 expert interviews with senior researchers from the fields of ethics, collaboration, and computer science in order to derive ethical guidelines for introducing CAs in virtual team collaboration. We derived 14 guidelines and seven research questions to pave the way for future research on the dark sides of human–agent interaction in organizations.
Virtual reality can have advantages for education and learning. However, it must be adequately designed so that the learner benefits from the technological possibilities. Understanding the underlying effects of the virtual learning environment and the learner’s prior experience with virtual reality or prior knowledge of the content is necessary to design a proper virtual learning environment. This article presents a pre-study testing the design of a virtual learning environment for engineering vocational training courses. In the pre-study, 12 employees of two companies joined the training course in one of the two degrees of immersion (desktop VR and VR HMD). Quantitative results on learning success, cognitive load, usability, and motivation and qualitative learning process data were presented. The qualitative data assessment shows that overall, the employees were satisfied with the learning environment regardless of the level of immersion and that the participants asked for more guidance and structure accompanying the learning process. Further research is needed to test for solid group differences.
Digital transformation fundamentally changes the way individuals conduct work in organisations. In accordance with this statement, prevalent literature understands digital workplace transformation as a second-order effect of implementing new information technology to increase organisational effectiveness or reach other strategic goals. This paper, in contrast, provides empirical evidence from two remote-first organisations that undergo a proactive rather than reactive digital workplace transformation. The analysis of these cases suggests that new ways of working can be the consequence of an identity change that is a precondition for introducing new information technology rather than its outcome. The resulting process model contributes a competing argument to the existing debate in digital transformation literature. Instead of issuing digital workplace transformation as a deliverable of technological progress and strategic goals, this paper supports a notion of digital workplace transformation that serves a desired identity based on work preferences.
This paper presents a methodological and conceptual replication of Stieglitz and Dang-Xuan’s (2013) investigation of the role of sentiment in information-sharing behavior on social media. Whereas Stieglitz and Dang-Xuan (2013) focused on Twitter communication prior to the state parliament elections in the German states Baden-Wurttemberg, Rheinland-Pfalz, and Berlin in 2011, we test their theoretical propositions in the context of the state parliament elections in Saxony-Anhalt (Germany) 2021. We confirm the positive link between sentiment in a political Twitter message and its number of retweets in a methodological replication. In a conceptual replication, where sentiment was assessed with the alternative dictionary-based tool LIWC, the sentiment was negatively associated with the retweet volume. In line with the original study, the strength of association between sentiment and retweet time lag insignificantly differs between tweets with negative sentiment and tweets with positive sentiment. We also found that the number of an author’s followers was an essential determinant of sharing behavior. However, two hypotheses supported in the original study did not hold for our sample. Precisely, the total amount of sentiments was insignificantly linked to the time lag to the first retweet. Finally, in our data, we do not observe that the association between the overall sentiment and retweet quantity is stronger for tweets with negative sentiment than for those with positive sentiment.
Working conditions of knowledge workers have been subject to rapid change recently. Digital nomadism is no longer a phenomenon that relates only to entrepreneurs, freelancers, and gig workers. Corporate employees, too, have begun to uncouple their work from stationary (home) offices and 9-to-5 schedules. However, pursuing a permanent job in a corporate environment is still subject to fundamentally different values than postulated by the original notion of digital nomadism. Therefore, this paper explores the work identity of what is referred to as ‘corporate nomads’. By drawing on identity theory and the results of semi-structured interviews, the paper proposes a conceptualization of the corporate nomad archetype and presents nine salient identity issues of corporate nomads (e.g., holding multiple contradictory identities, the flexibility paradox, or collaboration constraints). By introducing the ‘corporate nomad’ archetype to the Information Systems literature, this article helps to rethink established conceptions of “home office” and socio-spatial configurations of knowledge work.
Advancements in computer vision techniques driven by machine learning have facilitated robust and efficient estimation of attributes such as depth, optical flow, albedo, and shading. To encapsulate all such underlying properties associated with images and videos, we evolve the concept of intrinsic images towards intrinsic attributes. Further, rapid hardware growth in the form of high-quality smartphone cameras, readily available depth sensors, mobile GPUs, or dedicated neural processing units have made image and video processing pervasive. In this thesis, we explore the synergies between the above two advancements and propose novel image and video processing techniques and systems based on them. To begin with, we investigate intrinsic image decomposition approaches and analyze how they can be implemented on mobile devices. We propose an approach that considers not only diffuse reflection but also specular reflection; it allows us to decompose an image into specularity, albedo, and shading on a resource constrained system (e.g., smartphones or tablets) using the depth data provided by the built-in depth sensors. In addition, we explore how on-device depth data can further be used to add an immersive dimension to 2D photos, e.g., showcasing parallax effects via 3D photography. In this regard, we develop a novel system for interactive 3D photo generation and stylization on mobile devices. Further, we investigate how adaptive manipulation of baseline-albedo (i.e., chromaticity) can be used for efficient visual enhancement under low-lighting conditions. The proposed technique allows for interactive editing of enhancement settings while achieving improved quality and performance. We analyze the inherent optical flow and temporal noise as intrinsic properties of a video. We further propose two new techniques for applying the above intrinsic attributes for the purpose of consistent video filtering. To this end, we investigate how to remove temporal inconsistencies perceived as flickering artifacts. One of the techniques does not require costly optical flow estimation, while both provide interactive consistency control. Using intrinsic attributes for image and video processing enables new solutions for mobile devices – a pervasive visual computing device – and will facilitate novel applications for Augmented Reality (AR), 3D photography, and video stylization. The proposed low-light enhancement techniques can also improve the accuracy of high-level computer vision tasks (e.g., face detection) under low-light conditions. Finally, our approach for consistent video filtering can extend a wide range of image-based processing for videos.
BCH Codes mit kombinierter Korrektur und Erkennung In dieser Arbeit wird auf Grundlage des BCH Codes untersucht, wie eine Fehlerkorrektur mit einer Erkennung höherer Fehleranzahlen kombiniert werden kann. Mit dem Verfahren der 1-Bit Korrektur mit zusätzlicher Erkennung höherer Fehler wurde ein Ansatz entwickelt, welcher die Erkennung zusätzlicher Fehler durch das parallele Lösen einfacher Gleichungen der Form s_x = s_1^x durchführt. Die Anzahl dieser Gleichungen ist linear zu der Anzahl der zu überprüfenden höheren Fehler.
In dieser Arbeit wurde zusätzlich für bis zu 4-Bit Korrekturen mit zusätzlicher Erkennung höherer Fehler ein weiterer allgemeiner Ansatz vorgestellt. Dabei werden parallel für alle korrigierbaren Fehleranzahlen spekulative Fehlerkorrekturen durchgeführt. Aus den bestimmten Fehlerstellen werden spekulative Syndromkomponenten erzeugt, durch welche die Fehlerstellen bestätigt und höhere erkennbare Fehleranzahlen ausgeschlossen werden können. Die vorgestellten Ansätze unterscheiden sich von dem in entwickelten Ansatz, bei welchem die Anzahl der Fehlerstellen durch die Berechnung von Determinanten in absteigender Reihenfolge berechnet wird, bis die erste Determinante 0 bildet. Bei dem bekannten Verfahren ist durch die Berechnung der Determinanten eine faktorielle Anzahl an Berechnungen in Relation zu der Anzahl zu überprüfender Fehler durchzuführen. Im Vergleich zu dem bekannten sequentiellen Verfahrens nach Berlekamp Massey besitzen die Berechnungen im vorgestellten Ansatz simple Gleichungen und können parallel durchgeführt werden.Bei dem bekannten Verfahren zur parallelen Korrektur von 4-Bit Fehlern ist eine Gleichung vierten Grades im GF(2^m) zu lösen. Dies erfolgt, indem eine Hilfsgleichung dritten Grades und vier Gleichungen zweiten Grades parallel gelöst werden. In der vorliegenden Arbeit wurde gezeigt, dass sich eine Gleichung zweiten Grades einsparen lässt, wodurch sich eine Vereinfachung der Hardware bei einer parallelen Realisierung der 4-Bit Korrektur ergibt. Die erzielten Ergebnisse wurden durch umfangreiche Simulationen in Software und Hardwareimplementierungen überprüft.
This technical report presents the results of student projects which were prepared during the lecture “Operating Systems II” offered by the “Operating Systems and Middleware” group at HPI in the Summer term of 2020. The lecture covered ad- vanced aspects of operating system implementation and architecture on topics such as Virtualization, File Systems and Input/Output Systems. In addition to attending the lecture, the participating students were encouraged to gather practical experience by completing a project on a closely related topic over the course of the semester. The results of 10 selected exceptional projects are covered in this report.
The students have completed hands-on projects on the topics of Operating System Design Concepts and Implementation, Hardware/Software Co-Design, Reverse Engineering, Quantum Computing, Static Source-Code Analysis, Operating Systems History, Application Binary Formats and more. It should be recognized that over the course of the semester all of these projects have achieved outstanding results which went far beyond the scope and the expec- tations of the lecture, and we would like to thank all participating students for their commitment and their effort in completing their respective projects, as well as their work on compiling this report.
Viele Studieneingangs- und Eignungstests haben zum Ziel, für den entsprechenden Studiengang geeignete Studierende zu finden, die das Studium erfolgreich beenden können. Gerade in der Informatik ist aber häufig unklar, welche Eigenschaften geeignete Studierende haben sollten – auch stimmen mutmaßlich nicht alle Dozierenden in ihren Erwartungen an Studienanfänger*innen überein; Untersuchungen hierzu fehlen jedoch bislang. Um die Erwartungen von Dozent*innen an Studienanfänger*innen im Fach Informatik an deutschen Hochschulen zu analysieren, hat das Projekt MINTFIT im Sommer 2019 eine deutschlandweite Online-Befragung durchgeführt, an der 588 Hochschuldozent* innen aus allen Bundesländern teilnahmen. Die Umfrage hat gezeigt, dass überwiegend allgemeine Fähigkeiten, wie Motivation und logisches Denkvermögen, und nur wenig fachliches Vorwissen, wie Programmieren oder Formale Sprache, erwartet wird. Nach Einschätzung der Dozent*innen sind die problembehafteten Bereiche überwiegend in der theoretischen Informatik und in formellen Aspekten (z. B. Formale Sprache) zu finden. Obwohl Tendenzen erkennbar sind, zeigt die Umfrage, dass bei Anwendung strenger Akzeptanzkriterien keine Fähigkeiten und Kenntnisse explizit vorausgesetzt werden, was darauf hindeutet, dass noch kein deutschlandweiter Konsens unter den Lehrenden vorhanden ist.
Peer-Reviews werden seit geraumer Zeit in unterschiedlichen Lehrszenarien eingesetzt. In diesem Paper wird untersucht, inwieweit das Peer- Review die Auseinandersetzung mit den Inhalten eines Grundlagenmoduls in einem präsenzfreien Lehrszenario befördern kann. Dabei scheint in den Ergebnissen die Qualität der selbst erstellten Reviews einer der wichtigsten Einflussfaktoren für den Lernerfolg zu sein, während Experten-Feedback und weitere Faktoren deutlich untergeordnet erscheinen. Die Fähigkeit ausführliche Peer-Reviews zu verfassen geht einher mit dem Erwerb von fachlicher Kompetenz bzw. entsprechenden fachlichen Vorkenntnissen.
1,7 Milliarden Studierende waren von der ad hoc Umstellung der Lehre an Hochschulen durch den Ausbruch der COVID-19-Pandemie im Jahr 2020 betroffen. Innerhalb kürzester Zeit mussten Lehr- und Lernformate digital transformiert werden, um ein Distanzlernen für Studierende überall auf der Welt zu ermöglichen. Etwa zwei Jahre später können die Erfahrungen aus der Entwicklung von digitalen Lehr- und Lernformaten dazu genutzt werden, um Blended Learning Formate zielgerecht weiterzuentwickeln. Die nachfolgende Untersuchung zeigt einerseits einen Prozess der evolutionären Entwicklung am Beispiel eines Inverted Classrooms auf. Andererseits wird das Modell des Student Engagement genutzt, um die Einflussfaktoren, im Speziellen die des Verhaltens, zielgerecht anzupassen und so die Outcomes in Form von besseren Noten und einer erhöhten Zufriedenheit bei den Studierenden zu erzielen. Grundlage für die Untersuchung bildet die Lehrveranstaltung Projektmanagement, die an einer deutschen Hochschule durchgeführt wird.
Forschendes Lernen ist eine Lehr-Lernform, in der Studierende einen eigenen Forschungsprozess vollständig durchlaufen. In Informatikstudiengängen und insbesondere in Informatikbachelorstudiengängen ist die Forschungsorientierung allerdings nur gering ausgeprägt: Forschendes Lernen wird kaum eingesetzt, obwohl dies möglich und sinnvoll ist. Dieser Artikel stellt ein Konzept für ein Seminar Software Engineering im Bachelorstudium vor und beschreibt dessen Durchführung. Abschließend wird das Konzept diskutiert und sowohl aus Studierenden- als auch aus Lehrendensicht positiv evaluiert.
Lehrkräfte aller Fächer benötigen informatische Kompetenzen, um der wachsenden Alltagsrelevanz von Informatik und aktuell gültigen Lehrplänen gerecht zu werden. Beispielsweise verweist in Sachsen der Lehrplan für das Fach Gemeinschaftskunde, Rechtserziehung und Wirtschaft am Gymnasium mit dem für die Jahrgangsstufe 11 vorgesehenem Thema „Digitalisierung und sozialer Wandel“ auf Künstliche Intelligenz (KI) und explizit auf die Bedeutung der informatischen Bildung. Um die nötigen informatischen Grundlagen zu vermitteln, wurde für Lehramtsstudierende des Faches Politik ein Workshop erarbeitet, der die Grundlagen der Funktionsweise von KI anhand von überwachtem maschinellen Lernen in neuronalen Netzen vermittelt. Inhalt des Workshops ist es, mit Bezug auf gesellschaftliche Implikationen wie Datenschutz bei Trainingsdaten und algorithmic bias einen informierten Diskurs zu politischen Themen zu ermöglichen. Ziele des Workshops für Lehramtsstudierende mit dem Fach Politik sind: (1) Aufbau informatischer Kompetenzen in Bezug zum Thema KI, (2) Stärkung der Diskussionsfähigkeiten der Studierenden durch passende informatische Kompetenzen und (3) Anregung der Studierenden zum Transfer auf passende Themenstellungen im Politikunterricht. Das Evaluationskonzept umfasst eine Pre-Post-Befragung zur Zuversicht zur Vermittlungskompetenz unter Bezug auf maschinelles Lernen in neuronalen Netzen im Unterricht, sowie die Analyse einer abschließenden Diskussion. Für die Pre-Post-Befragung konnte eine Steigerung der Zuversicht zur Vermittlungskompetenz beobachtet werden. Die Analyse der Diskussion zeigte das Bewusstsein der Alltagsrelevanz des Themas KI bei den Teilnehmenden, aber noch keine Anwendung der informatischen Inhalte des Workshops zur Stützung der Argumente in der Diskussion.