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The game itself?
(2020)
In this paper, we reassess the notion and current state of ludohermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit. The quality of this ontology, then, determines a vital aspect of the quality of the analysis.
The game itself?
(2020)
In this paper, we reassess the notion and current state of ludohermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit. The quality of this ontology, then, determines a vital aspect of the quality of the analysis.
The talk will focus on a few central problems in Game Studies: The question of where to locate game meaning, game defintions and how to avoid them, and the conundrum of games vs stories. In all these problems, the choice of ludic perspective (e.g. are games artifacts, systems or activities?) limits our ability to discuss games across disciplinary boundaries. What is needed is a metaperspective that will offer the field a chance to move on.