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- Department Psychologie (63) (remove)
The relationship was examined between exposure to and preference for violent electronic games and aggressive norms as well as hostile attributional style. Following a pilot study to sample widely used electronic games varying in violent content, 231 eighth-grade adolescents in Germany reported their use of and attraction to violent electronic games. They also completed measures of hostile attributional style and endorsement of aggressive norms. There were significant gender differences in usage and attraction to violent electronic games, with boys scoring higher than girls. Significant relationships were found between attraction to violent electronic games and the acceptance of norms condoning physical aggression. Violent electronic games were linked indirectly to hostile attributional style through aggressive norms. The findings are discussed with respect to North American research on the aggression-enhancing effect of violent electronic games. (C) 2003 The Association for Professionals in Services for Adolescents. Published by Elsevier Ltd. All rights reserved
Neurodermitiskranke Kinder und Jugendliche : psychosoziale Belastungen und Krankheitsbewältigung
(2004)
Bimanual parity judgments about numerically small (large) digits are faster with the left (right) hand, even though parity is unrelated to numerical magnitude per se (the SNARC effect; Dehaene, Bossini, & Giraux, 1993). According to one model, this effect reflects a space-related representation of numerical magnitudes (mental number line) with a genuine left-to-right orientation. Alternatively, it may simply reflect an overlearned motor association between numbers and manual responses-as, for example, on typewriters or computer keyboards-in which case it should be weaker or absent with effectors whose horizontal response component is less systematically associated with individual numbers. Two experiments involving comparisons of saccadic and manual parity judgment tasks clearly support the first view; they also establish a vertical SNARC effect, suggesting that our magnitude representation resembles a number map, rather than a number line
Motivationsdiagnostik
(2004)
Motivation
(2004)
Motivacija
(2004)
During fixation of a stationary target, small involuntary eye movements exhibit an erratic trajectory-a random walk. Two types of these fixational eye movements are drift and microsaccades (small-amplitude saccades). We investigated fixational eye movements and binocular coordination using a statistical analysis that had previously been applied to human posture control. This random-walk analysis uncovered two different time scales in fixational eye movements and identified specific functions for microsaccades. On a short time scale, microsaccades enhanced perception by increasing fixation errors. On a long time scale, microsaccades reduced fixation errors and binocular disparity (relative to pure drift movements). Thus, our findings clarify the role of oculomotor processes during fixation
We report two experiments testing a central prediction of the probabilistic account of reasoning provided by Oaksford and Chater (2001): Acceptance of standard conditional inferences, card choices in the Wason selection task, and quantifiers chosen for conclusions from syllogisms should vary as a function of the frequency of the concepts involved. Frequency was manipulated by a probability-learning phase preceding the reasoning tasks to simulate natural sampling. The effects predicted by Oaksford and Chater (2001) were not obtained with any of the three paradigms