Gameplay in the "Zone of Becoming" : locating action in the computer game
- Extending Alexander Galloway’s analysis of the action-image in videogames, this essay explores the concept in relation to its source: the analysis of cinema by the French philosopher Gilles Deleuze. The applicability of the concept to videogames will, therefore, be considered through a comparison between the First Person Shooter S.T.A.L.K.E.R. and Andrey Tarkovsky’s film Stalker. This analysis will compellingly explore the nature of videogame-action, its relation to player-perceptions and its location within the machinic and ludic schema.
Author details: | Souvik Mukherjee |
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URN: | urn:nbn:de:kobv:517-opus-24638 |
Publication type: | Conference Proceeding |
Language: | English |
Publication year: | 2008 |
Publishing institution: | Universität Potsdam |
Release date: | 2008/12/23 |
Organizational units: | Philosophische Fakultät / Institut für Künste und Medien |
DDC classification: | 7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst |
Collection(s): | Universität Potsdam / Tagungsbände/Proceedings (nicht fortlaufend) / Conference Proceedings of The Philosophy of Computer Games 2008 / Action | Space |
Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2008) 01 / Action | Space | |
License (German): | Keine öffentliche Lizenz: Unter Urheberrechtsschutz |