The game itself?
- In this paper, we reassess the notion and current state of ludohermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit. The quality of this ontology, then, determines a vital aspect of the quality of the analysis.
Author details: | Sebastian MöringORCiDGND, Espen AarsethORCiDGND |
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DOI: | https://doi.org/10.1145/3402942.3402978 |
Title of parent work (German): | International Conference on the Foundations of Digital Games (FDG ’20) |
Subtitle (German): | Towards a Hermeneutics of Computer Games |
Publisher: | ACM |
Place of publishing: | New York |
Publication type: | Conference Proceeding |
Language: | English |
Date of first publication: | 2020/09/15 |
Publication year: | 2020 |
Release date: | 2020/11/24 |
First page: | 1 |
Last Page: | 8 |
Organizational units: | Philosophische Fakultät / Institut für Künste und Medien |
DDC classification: | 3 Sozialwissenschaften / 37 Bildung und Erziehung / 370 Bildung und Erziehung |