The naturalization of knowledge
- Reflecting on how and with what kind of consequences something artificial, something manufactured becomes naturalized in video games will be the central issue of this text. It deals with the question of how the video game hides its artificiality in terms of technique. In a certain sense this retrieves one of the fundamental questions of modernity and industrialization: How does the manufacturing of our environment become a naturalized, self-evident and indubitable process?
Author details: | Rolf F. Nohr |
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URN: | urn:nbn:de:kobv:517-opus-42746 |
ISSN: | 1867-6227 |
ISSN: | 1867-6219 |
Title of parent work (German): | DIGAREC series |
Subtitle (German): | games between common sense and specialized knowledge |
Further contributing person(s): | Rune Klevjer |
Publication type: | Article |
Language: | English |
Publication year: | 2010 |
Publishing institution: | Universität Potsdam |
Release date: | 2010/10/15 |
Issue: | 4 |
First page: | 130 |
Last Page: | 145 |
Source: | Digarec Series, 4 (2010), S. 130 - 145 |
Organizational units: | Philosophische Fakultät / Institut für Künste und Medien |
DDC classification: | 7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst |
Collection(s): | Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2010) 04 |
License (German): | Keine öffentliche Lizenz: Unter Urheberrechtsschutz |