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Comparing video and virtual reality as tools for fostering interest and self-efficacy in classroom management

  • Video is a widely used medium in teacher training for situating student teachers in classroom scenarios. Although the emerging technology of virtual reality (VR) provides similar, and arguably more powerful, capabilities for immersing teachers in lifelike situations, its benefits and risks relative to video formats have received little attention in the research to date. The current study used a randomized pretest-posttest experimental design to examine the influence of a video- versus VR-based task on changing situational interest and self-efficacy in classroom management. Results from 49 student teachers revealed that the VR simulation led to higher increments in self-reported triggered interest and self-efficacy in classroom management, but also invoked higher extraneous cognitive load than a video viewing task. We discussed the implications of these results for pre-service teacher education and the design of VR environments for professional training purposes. Practitioner notes What is already known about this topic Video is aVideo is a widely used medium in teacher training for situating student teachers in classroom scenarios. Although the emerging technology of virtual reality (VR) provides similar, and arguably more powerful, capabilities for immersing teachers in lifelike situations, its benefits and risks relative to video formats have received little attention in the research to date. The current study used a randomized pretest-posttest experimental design to examine the influence of a video- versus VR-based task on changing situational interest and self-efficacy in classroom management. Results from 49 student teachers revealed that the VR simulation led to higher increments in self-reported triggered interest and self-efficacy in classroom management, but also invoked higher extraneous cognitive load than a video viewing task. We discussed the implications of these results for pre-service teacher education and the design of VR environments for professional training purposes. Practitioner notes What is already known about this topic Video is a popular teacher training medium given its ability to display classroom situations. Virtual reality (VR) also immerses users in lifelike situations and has gained popularity in recent years. Situational interest and self-efficacy in classroom management is vital for student teachers' professional development. What this paper adds VR outperforms video in promoting student teachers' triggered interest in classroom management. Student teachers felt more efficacious in classroom management after participating in VR. VR also invoked higher extraneous cognitive load than the video. Implications for practice and/or policy VR provides an authentic teacher training environment for classroom management. The design of the VR training environment needs to ensure a low extraneous cognitive load.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Yizhen HuangORCiD, Eric RichterORCiDGND, Thilo KleickmannORCiDGND, Dirk RichterORCiDGND
DOI:https://doi.org/10.1111/bjet.13254
ISSN:0007-1013
ISSN:1467-8535
Titel des übergeordneten Werks (Englisch):British journal of educational technology / British Educational Communications and Technology Agency
Untertitel (Englisch):results of a pre-registered experiment
Verlag:Wiley-Blackwell
Verlagsort:Oxford
Publikationstyp:Wissenschaftlicher Artikel
Sprache:Englisch
Datum der Erstveröffentlichung:20.07.2022
Erscheinungsjahr:2022
Datum der Freischaltung:15.05.2023
Freies Schlagwort / Tag:cognitive load; immersive media; pre-service teacher; professional; simulations; student teacher; teacher education; training
Band:54
Ausgabe:2
Seitenanzahl:22
Erste Seite:467
Letzte Seite:488
Fördernde Institution:Projekt DEAL
Organisationseinheiten:Humanwissenschaftliche Fakultät / Strukturbereich Bildungswissenschaften / Department Erziehungswissenschaft
DDC-Klassifikation:3 Sozialwissenschaften / 37 Bildung und Erziehung / 370 Bildung und Erziehung
Peer Review:Referiert
Publikationsweg:Open Access / Hybrid Open-Access
Lizenz (Deutsch):License LogoCC-BY-NC - Namensnennung, nicht kommerziell 4.0 International
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