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RouteMe: a multilevel pervasive game on mobile ad hoc routing
- Pervasive educational games have the potential to transfer learning content to real-life experiences beyond lecture rooms, through realizing field trips in an augmented or virtual manner. This article introduces the pervasive educational game "RouteMe" that brings the rather abstract topic of routing in ad hoc networks to real-world environments. The game is designed for university-level courses and supports these courses in a motivating manner to deepen the learning experience. Students slip into the role of either routing nodes or applications with routing demands. On three consecutive levels of difficulty, they get introduced with the game concept, learn the basic routing mechanisms and become aware of the general limitations and functionality of routing nodes. This paper presents the pedagogical and technical game concept as well as findings from an evaluation in a university setting.
Author details: | Stefanie Lemcke, Kora Haedge, Raphael Zender, Ulrike LuckeORCiDGND |
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DOI: | https://doi.org/10.1007/s00779-015-0843-2 |
ISSN: | 1617-4909 |
ISSN: | 1617-4917 |
Title of parent work (English): | Personal and ubiquitous computing |
Publisher: | Springer |
Place of publishing: | London |
Publication type: | Article |
Language: | English |
Year of first publication: | 2015 |
Publication year: | 2015 |
Release date: | 2017/03/27 |
Tag: | AODV; Ad hoc routing; E-learning; Educational game; Location awareness; Mobile application; Pervasive computing |
Volume: | 19 |
Issue: | 3-4 |
Number of pages: | 13 |
First page: | 537 |
Last Page: | 549 |
Organizational units: | Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science |
Peer review: | Referiert |
Institution name at the time of the publication: | Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik |