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The complexity of constraint satisfaction games and QCSP

  • We study the complexity of two-person constraint satisfaction games. An instance of such a game is given by a collection of constraints on overlapping sets of variables, and the two players alternately make moves assigning values from a finite domain to the variables, in a specified order. The first player tries to satisfy all constraints, while the other tries to break at least one constraint: the goal is to decide whether the first player has a winning strategy. We show that such games can be conveniently represented by a logical form of quantified constraint satisfaction, where an instance is given by a first-order sentence in which quantifiers alternate and the quantifier-free part is a conjunction of (positive) atomic formulas; the goal is to decide whether the sentence is true. While the problem of deciding such a game is PSPACE-complete in general, by restricting the set of allowed constraint predicates, one can obtain infinite classes of constraint satisfaction games of lower complexity. We use the quantified constraintWe study the complexity of two-person constraint satisfaction games. An instance of such a game is given by a collection of constraints on overlapping sets of variables, and the two players alternately make moves assigning values from a finite domain to the variables, in a specified order. The first player tries to satisfy all constraints, while the other tries to break at least one constraint: the goal is to decide whether the first player has a winning strategy. We show that such games can be conveniently represented by a logical form of quantified constraint satisfaction, where an instance is given by a first-order sentence in which quantifiers alternate and the quantifier-free part is a conjunction of (positive) atomic formulas; the goal is to decide whether the sentence is true. While the problem of deciding such a game is PSPACE-complete in general, by restricting the set of allowed constraint predicates, one can obtain infinite classes of constraint satisfaction games of lower complexity. We use the quantified constraint satisfaction framework to study how the complexity of deciding such a game depends on the parameter set of allowed predicates. With every predicate. one can associate certain predicate-preserving operations, called polymorphisms. We show that the complexity of our games is determined by the surjective polymorphisms of the constraint predicates. We illustrate how this result can be used by identifying the complexity of a wide variety of constraint satisfaction games.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Ferdinand Boerner, Andrei Bulatov, Hubie Chen, Peter Jeavons, Andrei Krokhin
URL:http://www.sciencedirect.com/science/journal/08905401
DOI:https://doi.org/10.1016/J.Ic.2009.05.003
ISSN:0890-5401
Publikationstyp:Wissenschaftlicher Artikel
Sprache:Englisch
Jahr der Erstveröffentlichung:2009
Erscheinungsjahr:2009
Datum der Freischaltung:25.03.2017
Quelle:Information and computation. - ISSN 0890-5401. - 207 (2009), 9, S. 923 - 944
Organisationseinheiten:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science
Peer Review:Referiert
Name der Einrichtung zum Zeitpunkt der Publikation:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik
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