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FreshUP-A pervasive educational game for freshmen
- Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. This article presents the implementation and successful empirical evaluation of the pervasive browser-based educational game "FreshUP", which aims at helping to overcome the initial difficulties of freshmen. In contrast to a conventional scavenger hunt, mobile pervasive games like FreshUP, bridging in-game and real world activities, have the potential to provide help in a motivating manner using new technology which is currently becoming more and more common. (C) 2013 Elsevier B.V. All rights reserved.
Author details: | Raphael Zender, Richard Metzler, Ulrike LuckeORCiDGND |
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DOI: | https://doi.org/10.1016/j.pmcj.2013.09.003 |
ISSN: | 1574-1192 |
ISSN: | 1873-1589 |
Title of parent work (English): | Pervasive and mobile computing |
Publisher: | Elsevier |
Place of publishing: | Amsterdam |
Publication type: | Article |
Language: | English |
Year of first publication: | 2014 |
Publication year: | 2014 |
Release date: | 2017/03/27 |
Tag: | Campus; Evaluation; Freshmen; Mobile devices; Pervasive game; SOA; e-learning |
Volume: | 14 |
Number of pages: | 10 |
First page: | 47 |
Last Page: | 56 |
Organizational units: | Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science |
Peer review: | Referiert |
Institution name at the time of the publication: | Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik |