• Treffer 1 von 2
Zurück zur Trefferliste

Extended hybrid meshing algorithm for multiresolution terrain models

  • Hybrid terrains are a convenient approach for the representation of digital terrain models, integrating heterogeneous data from different sources. In this article, we present a general, efficient scheme for achieving interactive level-of-detail rendering of hybrid terrain models, without the need for a costly preprocessing or resampling of the original data. The presented method works with hybrid digital terrains combining regular grid data and local high-resolution triangulated irregular networks. Since grid and triangulated irregular network data may belong to different datasets, a straightforward combination of both geometries would lead to meshes with holes and overlapping triangles. Our method generates a single multiresolution model integrating the different parts in a coherent way, by performing an adaptive tessellation of the region between their boundaries. Hence, our solution is one of the few existing approaches for integrating different multiresolution algorithms within the same terrain model, achieving a simpleHybrid terrains are a convenient approach for the representation of digital terrain models, integrating heterogeneous data from different sources. In this article, we present a general, efficient scheme for achieving interactive level-of-detail rendering of hybrid terrain models, without the need for a costly preprocessing or resampling of the original data. The presented method works with hybrid digital terrains combining regular grid data and local high-resolution triangulated irregular networks. Since grid and triangulated irregular network data may belong to different datasets, a straightforward combination of both geometries would lead to meshes with holes and overlapping triangles. Our method generates a single multiresolution model integrating the different parts in a coherent way, by performing an adaptive tessellation of the region between their boundaries. Hence, our solution is one of the few existing approaches for integrating different multiresolution algorithms within the same terrain model, achieving a simple interactive rendering of complex hybrid terrains.zeige mehrzeige weniger

Metadaten exportieren

Weitere Dienste

Suche bei Google Scholar Statistik - Anzahl der Zugriffe auf das Dokument
Metadaten
Verfasserangaben:E. G. Paredes, M. Boo, M. Amor, J. D. Bruguera, Jürgen Roland Friedrich DöllnerORCiDGND
DOI:https://doi.org/10.1080/13658816.2011.615317
ISSN:1365-8816
Titel des übergeordneten Werks (Englisch):International journal of geographical information science
Verlag:Routledge, Taylor & Francis Group
Verlagsort:Abingdon
Publikationstyp:Wissenschaftlicher Artikel
Sprache:Englisch
Jahr der Erstveröffentlichung:2012
Erscheinungsjahr:2012
Datum der Freischaltung:26.03.2017
Freies Schlagwort / Tag:3D modeling; 3D visualization; geovisualization; triangulated irregular networks
Band:26
Ausgabe:5
Seitenanzahl:23
Erste Seite:771
Letzte Seite:793
Fördernde Institution:Xunta de Galicia [08TIC001206PR, 08SIN011291PR]; Program for Consolidation of Competitive Research Groups [2010/06, 2010/28]; Ministry of Science and Innovation of Spain; European Union [TIN2010-16735, TIN2010-17541]
Organisationseinheiten:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science
Peer Review:Referiert
Name der Einrichtung zum Zeitpunkt der Publikation:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik
Verstanden ✔
Diese Webseite verwendet technisch erforderliche Session-Cookies. Durch die weitere Nutzung der Webseite stimmen Sie diesem zu. Unsere Datenschutzerklärung finden Sie hier.