Interactive objects in physical computing and their role in the learning process
- The target article discusses the question of how educational makerspaces can become places supportive of knowledge construction. This question is too often neglected by people who run makerspaces, as they mostly explain how to use different tools and focus on the creation of a product. In makerspaces, often pupils also engage in physical computing activities and thus in the creation of interactive artifacts containing embedded systems, such as smart shoes or wristbands, plant monitoring systems or drink mixing machines. This offers the opportunity to reflect on teaching physical computing in computer science education, where similarly often the creation of the product is so strongly focused upon that the reflection of the learning process is pushed into the background.
Author details: | Mareen PrzybyllaORCiDGND |
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ISSN: | 1782-348X |
Title of parent work (English): | Constructivist foundations |
Publisher: | Vrije Univ. |
Place of publishing: | Bussels |
Publication type: | Other |
Language: | English |
Year of first publication: | 2019 |
Publication year: | 2019 |
Release date: | 2021/01/15 |
Volume: | 14 |
Issue: | 3 |
Number of pages: | 3 |
First page: | 264 |
Last Page: | 266 |
Organizational units: | Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science |
DDC classification: | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke |