Factors underlying male and female use of violent video games
- Research has consistently shown that males play violent video games more frequently than females, but factors underlying this gender gap have not been examined to date. This approach examines the assumption that males play violent video games more because they anticipate more enjoyment and less guilt from engaging in virtual violence than females. This may be because males are less empathetic, tend to morally justify physical violence more and have a greater need for sensation and aggression in video game play than females. Results of a path model based on survey data of 444 respondents and using multi-step multiple mediation analyses confirm these assumptions. Taken together, the findings of this study shed further light on the gender gap in violent video game use.
Author details: | Tilo Hartmann, Ingrid MöllerGND, Christina Krause |
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DOI: | https://doi.org/10.1177/1461444814533067 |
ISSN: | 1461-4448 |
ISSN: | 1461-7315 |
Title of parent work (English): | New media & society |
Publisher: | Sage Publ. |
Place of publishing: | London |
Publication type: | Article |
Language: | English |
Year of first publication: | 2015 |
Publication year: | 2015 |
Release date: | 2017/03/27 |
Tag: | Emotions; enjoyment; gender; guilt; media choice; media use; moral disengagement; selective exposure; video games; violence |
Volume: | 17 |
Issue: | 11 |
Number of pages: | 18 |
First page: | 1777 |
Last Page: | 1794 |
Organizational units: | Humanwissenschaftliche Fakultät / Strukturbereich Kognitionswissenschaften / Department Psychologie |
Peer review: | Referiert |
Institution name at the time of the publication: | Humanwissenschaftliche Fakultät / Institut für Psychologie |
External remark: | Zweitveröffentlichung in der Schriftenreihe Postprints der Universität Potsdam : Humanwissenschaftliche Reihe ; 394 |