Institut für Künste und Medien
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The talk will focus on a few central problems in Game Studies: The question of where to locate game meaning, game defintions and how to avoid them, and the conundrum of games vs stories. In all these problems, the choice of ludic perspective (e.g. are games artifacts, systems or activities?) limits our ability to discuss games across disciplinary boundaries. What is needed is a metaperspective that will offer the field a chance to move on.
No Stopping Points Anymore
(2020)
Purpose - To provide illumination of how systems tend to produce an output nobody expected. It is in these moments that observers may learn something about their own expectations. Design/methodology/approach - The paper discusses two cases in the history of art: faked Vermeer paintings and a test Heinz von Foerster did in the art department at the University of Illinois. Findings - McLuhan's notion "collide-oscope" is applied to the way Heinz von Foerster (ab)uses images in his own texts; furthermore it is applied to the way the Biological Computer Laboratory (BCL) was organized. The formal structure of the "collide-oscope" offers a model of perception. Originality/value - Provides a discussion of a fundamental message of cybernetics - that we cannot escape collisions and disturbances. They are its essence