Games as structures for mediated performances
- Video games structure play as performance in both the virtual and the physical space. On the one hand, the player encounters game worlds as virtual stages to act upon. On the other hand, the game world stages the player and re-frames the play space. This essay sets out to suggest some of the elements that are at work in this dualism of games as performative media. The two key elements here are the mediation of the game environment and the transformation of the player through virtual puppetry. Both cases will be argued with a focus on spatiality in performance.
Author details: | Michael Nitsche |
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URN: | urn:nbn:de:kobv:517-opus-42730 |
ISSN: | 1867-6227 |
ISSN: | 1867-6219 |
Title of parent work (German): | DIGAREC series |
Further contributing person(s): | Gordon Calleja |
Publication type: | Article |
Language: | English |
Publication year: | 2010 |
Publishing institution: | Universität Potsdam |
Release date: | 2010/10/15 |
Issue: | 4 |
First page: | 110 |
Last Page: | 129 |
Source: | Digarec Series, 4 (2010), S. 110 - 129 |
Organizational units: | Philosophische Fakultät / Institut für Künste und Medien |
DDC classification: | 7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst |
Collection(s): | Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2010) 04 |
License (German): | Keine öffentliche Lizenz: Unter Urheberrechtsschutz |