Institut für Informatik und Computational Science
Refine
Has Fulltext
- yes (85) (remove)
Year of publication
Document Type
- Doctoral Thesis (85) (remove)
Keywords
- Maschinelles Lernen (7)
- Antwortmengenprogrammierung (6)
- Machine Learning (5)
- Modellierung (4)
- answer set programming (4)
- Ontologie (3)
- Semantic Web (3)
- machine learning (3)
- Algorithmen (2)
- Algorithms (2)
- Answer Set Programming (2)
- Bildungstechnologien (2)
- Bildverarbeitung (2)
- Computergrafik (2)
- Computersicherheit (2)
- Coq (2)
- EEG (2)
- Educational Technologies (2)
- FMC (2)
- HCI (2)
- ICA (2)
- Informatik (2)
- Knowledge Representation and Reasoning (2)
- Komplexität (2)
- Künstliche Intelligenz (2)
- Mensch-Computer-Interaktion (2)
- Middleware (2)
- Modell (2)
- Ontology (2)
- Prozessmodellierung (2)
- Software Engineering (2)
- Softwareentwicklung (2)
- Synthese (2)
- Systemstruktur (2)
- Texturen (2)
- Visualisierung (2)
- Vorhersage (2)
- computer graphics (2)
- human computer interaction (2)
- image processing (2)
- maschinelles Lernen (2)
- model (2)
- non-photorealistic rendering (2)
- systems biology (2)
- test (2)
- textures (2)
- virtual 3D city models (2)
- virtuelle 3D-Stadtmodelle (2)
- visualization (2)
- 'Peer To Peer' (1)
- 3D Computer Grafik (1)
- 3D Computer Graphics (1)
- 3D Drucken (1)
- 3D Semiotik (1)
- 3D Visualisierung (1)
- 3D computer graphics (1)
- 3D printing (1)
- 3D semiotics (1)
- 3D visualization (1)
- 3D-Stadtmodelle (1)
- 3d city models (1)
- 6LoWPAN (1)
- ASIC (1)
- ASIC (Applikationsspezifische Integrierte Schaltkreise) (1)
- ASP (Answer Set Programming) (1)
- Abbrecherquote (1)
- Abstraktion (1)
- Ackerschmalwand (1)
- Active Evaluation (1)
- Adaptivity (1)
- Adaptivität (1)
- Adversarial Learning (1)
- Aktive Evaluierung (1)
- Algorithmenablaufplanung (1)
- Algorithmenkonfiguration (1)
- Algorithmenselektion (1)
- Angewandte Spieltheorie (1)
- Anisotroper Kuwahara Filter (1)
- Anleitung (1)
- Antwortmengen Programmierung (1)
- Application Aggregation (1)
- Applications and Software Development (1)
- Applied Game Theory (1)
- Argumentation (1)
- Artificial Intelligence (1)
- Aspect-Oriented Programming (1)
- Aspektorientierte Programmierung (1)
- Asynchrone Schaltung (1)
- Attention (1)
- Aufmerksamkeit (1)
- Augenbewegungen (1)
- Ausreissererkennung (1)
- Autism (1)
- Autismus (1)
- Automatic UI Generation (1)
- BCH (1)
- BCH code (1)
- BCH-Code (1)
- BCI (1)
- BSS (1)
- Bachelorstudierende der Informatik (1)
- Baumweite (1)
- Behavior (1)
- Benutzeroberfläche (1)
- Benutzungsschnittstellen Ontologien (1)
- Berührungseingaben (1)
- Betrachtungsebenen (1)
- Beweis (1)
- Beweisassistent (1)
- Beweistheorie (1)
- Beweisumgebung (1)
- Bilddatenanalyse (1)
- Binäres Entscheidungsdiagramm (1)
- Bioelektrisches Signal (1)
- Bioinformatik (1)
- Boolean constraint solver (1)
- Boosting (1)
- Brain Computer Interface (1)
- Business Process Models (1)
- CASP (Constraint Answer Set Programming) (1)
- CSC (1)
- Cactus (1)
- CertiCoq (1)
- Choreographien (1)
- CityGML (1)
- Classification (1)
- Cloud Computing (1)
- Cloud computing (1)
- Clusteranalyse (1)
- Code (1)
- Codierungstheorie (1)
- Coding theory (1)
- Common Spatial Pattern (1)
- Complementary Circuits (1)
- Complexity (1)
- Compliance (1)
- Composed UIs (1)
- Composition (1)
- Computational Complexity (1)
- Computer Science (1)
- Conceptual (1)
- Constructive solid geometry (1)
- Covariate Shift (1)
- Curry (1)
- DDoS (1)
- DPLL (1)
- Data Privacy (1)
- Datenschutz (1)
- Deep Learning (1)
- Dempster-Shafer-Theorie (1)
- Dempster–Shafer theory (1)
- Description Logics (1)
- Deskriptive Logik (1)
- Diagonalisierung (1)
- Dialog-based User Interfaces (1)
- Dialogbasierte Benutzerschnittstellen (1)
- Didaktik (1)
- Didaktik der Informatik (1)
- Dienst-Ökosysteme (1)
- Dienstkomposition (1)
- Dienstplattform (1)
- Differenz von Gauss Filtern (1)
- Digital Design (1)
- Digital Media (1)
- Digitale Medien (1)
- Digitalisation (1)
- Digitalisierung (1)
- Distributed Computing (1)
- Domain-Specific Languages (1)
- Domänenspezifische Sprachen (1)
- Dreidimensionale Computergraphik (1)
- Dynamic Programming (1)
- Dynamische Programmierung (1)
- Dynamische Rekonfiguration (1)
- E-Government (1)
- E-Learning (1)
- Eingabegenauigkeit (1)
- Elektroencephalographie (1)
- Emotionen (1)
- Emotionsforschung (1)
- Enterprise Search (1)
- Entscheidungsbäume (1)
- Entwurf (1)
- Entwurfsmuster für SOA-Sicherheit (1)
- Entwurfsprinzipien (1)
- Entwurfsraumexploration (1)
- Erfüllbarkeit einer Formel der Aussagenlogik (1)
- Erfüllbarkeitsproblem (1)
- Error Estimation (1)
- Error-Detection Circuits (1)
- Evaluierung semantischer Suchmaschinen (1)
- Evidenztheorie (1)
- Exploration (1)
- Exponential Time Hypothesis (1)
- Exponentialzeit Hypothese (1)
- FMC-QE (1)
- FPGA (1)
- Feature Combination (1)
- Feedback (1)
- Fehlende Daten (1)
- Fehlererkennung (1)
- Fehlerkorrektur (1)
- Fehlerschätzung (1)
- Fehlvorstellung (1)
- Flussgesteuerter Bilateraler Filter (1)
- Focus+Context Visualization (1)
- Fokus-&-Kontext Visualisierung (1)
- Formalismus (1)
- Formalitätsgrad (1)
- Formeln der quantifizierten Aussagenlogik (1)
- Forschendes Lernen (1)
- GIS-Dienstkomposition (1)
- GPU (1)
- Gebäudemodelle (1)
- Gehirn-Computer-Schnittstelle (1)
- Geländemodelle (1)
- Generalisierung (1)
- Generative Programmierung (1)
- Generative Programming (1)
- Geodaten (1)
- Geometrieerzeugung (1)
- Geovisualisierung (1)
- Geräte-Treiber (1)
- Geschäftsprozessmodelle (1)
- Gesichtsausdruck (1)
- Globus (1)
- Grammatikalische Inferenz (1)
- Graph-basiertes Ranking (1)
- Grid (1)
- Grid Computing (1)
- Hardware Design (1)
- Hardware-Software-Co-Design (1)
- Hauptkomponentenanalyse (1)
- High-Level Synthesis (1)
- Hochschulsystem (1)
- Human-Technology Interaction (1)
- I/O-effiziente Algorithmen (1)
- IP core (1)
- IT security (1)
- IT-Security (1)
- IT-Sicherheit (1)
- Informatik-Studiengänge (1)
- Informatikvoraussetzungen (1)
- Information Transfer Rate (1)
- Informationsextraktion (1)
- Inkonsistenz (1)
- Inquiry-based learning (1)
- Interactive Rendering (1)
- Interactive system (1)
- Interaktionsmodel (1)
- Interaktionsmodellierung (1)
- Interaktionstechniken (1)
- Interaktives Rendering (1)
- Interaktives System (1)
- Internet Security (1)
- Internet applications (1)
- Internet of Things (1)
- Internet-Sicherheit (1)
- Internetanwendungen (1)
- Interoperability (1)
- Interoperabilität (1)
- Intuition (1)
- IoT (1)
- Java Security Framework (1)
- Kartografisches Design (1)
- Kern-PCA (1)
- Kernmethoden (1)
- Klassifikation (1)
- Klassifikation mit großem Margin (1)
- Klassifikator-Kalibrierung (1)
- Klimafolgenanalyse (1)
- Klimawandel (1)
- Kommunikation (1)
- Kompilation (1)
- Komplexitätsbewältigung (1)
- Komplexitätstheorie (1)
- Komposition (1)
- Konzeptionell (1)
- Kybernetik (1)
- LDPC code (1)
- LDPC-Code (1)
- Landmarken (1)
- Large Margin Classification (1)
- Laser Cutten (1)
- Lehrer (1)
- Leistungsfähigkeit (1)
- Leistungsvorhersage (1)
- Linked Data Anwendungen (1)
- Linked Data Application Modelling (1)
- Linux (1)
- Linux device drivers (1)
- Logik (1)
- Logiksynthese (1)
- Lower Bounds (1)
- MEG (1)
- MQTT (1)
- Magnetoencephalographie (1)
- Malware (1)
- Mathematical Optimization (1)
- Mathematikdidaktik (1)
- Mathematikphilosophie (1)
- Mathematische Optimierung (1)
- Matrizen-Eigenwertaufgabe (1)
- Megamodel (1)
- Megamodell (1)
- Mehrklassen-Klassifikation (1)
- Mensch-Technik-Interaktion (1)
- Message Passing Interface (1)
- Metamodell (1)
- Methoden der semantischen Suche (1)
- Methodik (1)
- Methodology (1)
- Migration (1)
- Mischmodelle (1)
- Mischung <Signalverarbeitung> (1)
- Mobilgeräte (1)
- Model Based Engineering (1)
- Model Checking (1)
- Model Driven Architecture (1)
- Model Driven UI Development (1)
- Model Management (1)
- Model-Driven Engineering (1)
- Model-Driven Software Development (1)
- Modeling (1)
- Modell Management (1)
- Modell-driven Security (1)
- Modell-getriebene Sicherheit (1)
- Modellbasiert (1)
- Modellgetriebene Architektur (1)
- Modellgetriebene Entwicklung (1)
- Modellgetriebene Softwareentwicklung (1)
- Modellgetriebene UI Entwicklung (1)
- Modelling (1)
- Molekulare Bioinformatik (1)
- Multi Task Learning (1)
- Multi-Class (1)
- Multi-Task-Lernen (1)
- Multimodal User Interfaces (1)
- Multimodale Benutzerschnittstellen (1)
- Multiprocessor (1)
- Multiprozessor (1)
- NETCONF (1)
- Network Management (1)
- Netzwerk Management (1)
- Netzwerke (1)
- Neuronales Netz (1)
- New On-Line Error-Detection Methode (1)
- Next Generation Network (1)
- Nicht-photorealistisches Rendering (1)
- Nichtfotorealistische Bildsynthese (1)
- Nutzungsinteresse (1)
- Objektive Schwierigkeit (1)
- Ontologien (1)
- Ontologies (1)
- Open Source (1)
- Optimierung (1)
- Optimierungsproblem (1)
- Owner-Retained Access Control (ORAC) (1)
- Parallel Programming (1)
- Parallele Datenverarbeitung (1)
- Paralleles Rechnen (1)
- Parallelrechner (1)
- Parameterized Complexity (1)
- Parametrisierte Komplexität (1)
- Patterns (1)
- Peer-to-Peer-Netz ; GRID computing ; Zuverlässigkeit ; Web Services ; Betriebsmittelverwaltung ; Migration (1)
- Performance (1)
- Performance Prediction (1)
- Platzierung (1)
- Policy Enforcement (1)
- Policy Languages (1)
- Policy Sprachen (1)
- Power Monitoring (1)
- Pre-RS Traceability (1)
- Prediction Game (1)
- Predictive Models (1)
- Probleme in der Studie (1)
- Process (1)
- Process modeling (1)
- Professoren (1)
- Programmierung (1)
- Proof Theory (1)
- Prozess (1)
- Prozess Verbesserung (1)
- Prozesse (1)
- Prozessmodell (1)
- Prozesssynchronisierung (1)
- Prädiktionsspiel (1)
- Präferenzen (1)
- Quantified Boolean Formula (QBF) (1)
- Quantitative Modeling (1)
- Quantitative Modellierung (1)
- Queuing Theory (1)
- Reconfigurable (1)
- Regression (1)
- Regularisierung (1)
- Regularization (1)
- Rekonfiguration (1)
- Rendering (1)
- Reparatur (1)
- Reuseable UIs (1)
- SMT (SAT Modulo Theories) (1)
- SOA Security Pattern (1)
- STG decomposition (1)
- STG-Dekomposition (1)
- Sample Selection Bias (1)
- Satisfiability (1)
- Scalability (1)
- Scene graph systems (1)
- Schulmaterial (1)
- Security Modelling (1)
- Segmentierung (1)
- Selektionsbias (1)
- Self-Checking Circuits (1)
- Semantic Search (1)
- Semantik Web (1)
- Semantische Suche (1)
- Sensornetzwerke (1)
- Service Creation (1)
- Service Delivery Platform (1)
- Service Ecosystems (1)
- Service Oriented Architectures (1)
- Service convergence (1)
- Service-Orientierte Architekturen (1)
- Service-oriented Architectures (1)
- Serviceorientierte Architektur (1)
- Sicherheitsmodellierung (1)
- Signal Processing (1)
- Signalquellentrennung (1)
- Signaltrennung (1)
- Simultane Diagonalisierung (1)
- Single Event Transient (1)
- Single Trial Analysis (1)
- Skalierbarkeit (1)
- Skelettberechnung (1)
- Software (1)
- Software architecture (1)
- Software-basierte Cache-Kohärenz (1)
- Softwarearchitektur (1)
- Sonnenteilchen-Ereignis (1)
- Spam (1)
- Spam Filtering (1)
- Spam-Erkennung (1)
- Spam-Filter (1)
- Spam-Filtering (1)
- Spatio-Spectral Filter (1)
- Spawning (1)
- Spielbasiertes Lernen (1)
- Sprachdesign (1)
- Statistical Tests (1)
- Statistische Tests (1)
- Stilisierung (1)
- Strahlungshartes Design (1)
- Strahlungshärte Entwurf (1)
- Stromverbrauchüberwachung (1)
- Structuring (1)
- Strukturierung (1)
- Studentenerwartungen (1)
- Studentenhaltungen (1)
- Support Vectors (1)
- Support-Vector Lernen (1)
- System Biologie (1)
- System structure (1)
- Systembiologie (1)
- Systementwurf (1)
- Szenengraph (1)
- Tailored UI Variants (1)
- Taktik (1)
- Telekommunikation (1)
- Temporal Logic (1)
- Temporallogik (1)
- Temporäre Anbindung (1)
- Terminologische Logik (1)
- Test (1)
- Theoretischen Vorlesungen (1)
- Time Augmented Petri Nets (1)
- Time Series Analysis (1)
- Traceability (1)
- Tracking (1)
- Transformation (1)
- Treewidth (1)
- UI Components (1)
- UI Metamodels (1)
- UI-Komponenten (1)
- Unabhängige Komponentenanalyse (1)
- Universität Bagdad (1)
- Universität Potsdam (1)
- Universitätseinstellungen (1)
- Untere Schranken (1)
- Unterrichtswerkzeuge (1)
- Unvollständigkeit (1)
- Usage Interest (1)
- User Interface Ontologies (1)
- User Interfaces (1)
- VM (1)
- Verhalten (1)
- Verifikation (1)
- Verletzung Auflösung (1)
- Verletzung Erklärung (1)
- Verteiltes Rechnen (1)
- Verteilungsunterschied (1)
- Violation Explanation (1)
- Violation Resolution (1)
- Virtual Reality (1)
- Vorhersagemodelle (1)
- Wahrnehmung (1)
- Wahrnehmung von Arousal (1)
- Wahrnehmungsunterschiede (1)
- Warteschlangentheorie (1)
- Web Services (1)
- Web Sites (1)
- Web of Data (1)
- Webseite (1)
- Well-structuredness (1)
- Wetterextreme (1)
- Wirtschaftsinformatik (1)
- Wissenschaftlichesworkflows (1)
- Wissensrepräsentation und -verarbeitung (1)
- Wissensrepräsentation und Schlussfolgerung (1)
- Wohlstrukturiertheit (1)
- ZQSA (1)
- ZQSAT (1)
- Zeitbehaftete Petri Netze (1)
- Zero-Suppressed Binary Decision Diagram (ZDD) (1)
- Zuverlässigkeitsanalyse (1)
- abstraction (1)
- adaptiv (1)
- adaptive (1)
- algorithm configuration (1)
- algorithm scheduling (1)
- algorithm selection (1)
- anisotropic Kuwahara filter (1)
- approximate joint diagonalization (1)
- argumentation (1)
- arousal perception (1)
- artificial intelligence (1)
- assistive Technologien (1)
- assistive technologies (1)
- asynchronous circuit (1)
- bild (1)
- biometrics (1)
- biometrische Identifikation (1)
- blind source separation (1)
- building models (1)
- business informatics (1)
- cartographic design (1)
- changing the study field (1)
- changing the university (1)
- choreographies (1)
- classifier calibration (1)
- classroom material (1)
- climate change (1)
- climate impact analysis (1)
- clustering (1)
- code (1)
- coherence-enhancing filtering (1)
- communication (1)
- compilation (1)
- complexity (1)
- computational biology (1)
- computational methods (1)
- computer science education (1)
- computer security (1)
- computergestützte Methoden (1)
- concurrent checking (1)
- constraints (1)
- decision trees (1)
- degree of formality (1)
- design (1)
- design principles (1)
- design space exploration (1)
- didactics (1)
- didaktische Rekonstruktion (1)
- difference of Gaussians (1)
- digital circuit (1)
- digital design (1)
- dropout (1)
- dynamic (1)
- dynamic classification (1)
- dynamic reconfiguration (1)
- dynamisch (1)
- dynamische Klassifikation (1)
- e-Learning (1)
- eGovernment (1)
- educational reconstruction (1)
- eingebettete Systeme (1)
- einseitige Kommunikation (1)
- email spam detection (1)
- embedded systems (1)
- emotion (1)
- emotion representation (1)
- emotion research (1)
- enterprise search (1)
- entity alignment (1)
- error correction (1)
- error detection (1)
- evidence theory (1)
- external memory algorithms (1)
- eye movements (1)
- face tracking (1)
- facial expression (1)
- flow-based bilateral filter (1)
- formalism (1)
- game based learning (1)
- generalization (1)
- geometry generation (1)
- geospatial data (1)
- geospatial services (1)
- geovisualization (1)
- grammar inference (1)
- graph clustering (1)
- graph-based ranking (1)
- hardware design (1)
- hardware-software-codesign (1)
- higher education (1)
- hybrid (1)
- hybrid semantic search (1)
- hybride semantische Suche (1)
- hybrides Problemlösen (1)
- image (1)
- image data analysis (1)
- incompleteness (1)
- inconsistency (1)
- independent component analysis (1)
- indirect economic impacts (1)
- indirekte ökonomische Effekte (1)
- informatics (1)
- information extraction (1)
- information retrieval (1)
- informatische Bildung im Sekundarbereich (1)
- input accuracy (1)
- interaction modeling (1)
- interaction techniques (1)
- intuition (1)
- kernel PCA (1)
- kernel methods (1)
- konvergente Dienste (1)
- landmarks (1)
- language design (1)
- linear code (1)
- linearer Code (1)
- logic (1)
- logic programming (1)
- logic synthesis (1)
- logical signaling networks (1)
- logische Ergänzung (1)
- logische Programmierung (1)
- logische Signalnetzwerke (1)
- macro-economic modelling (1)
- makroökonomische Modellierung (1)
- malware detection (1)
- map/reduce (1)
- maschninelles Lernen (1)
- mathematics education (1)
- medical (1)
- medizinisch (1)
- meta model (1)
- middleware (1)
- misconception (1)
- mixture models (1)
- mobile devices (1)
- model-based (1)
- model-driven architecture (1)
- modeling (1)
- molecular networks (1)
- molekulare Netzwerke (1)
- multi core data processing (1)
- multi-class classification (1)
- networks-on-chip (1)
- neue Online-Fehlererkennungsmethode (1)
- nichtlineare ICA (1)
- nichtlineare PCA (NLPCA) (1)
- nichtlineare Projektionen (1)
- nonlinear ICA (1)
- nonlinear PCA (NLPCA) (1)
- nonlinear projections (1)
- objective difficulty (1)
- on-chip (1)
- one-sided communication (1)
- oneM2M (1)
- online assistance (1)
- ontologies (1)
- open source (1)
- optimization (1)
- outlier detection (1)
- output space compaction (1)
- overcomplete ICA (1)
- parallel programming (1)
- parallel solving (1)
- parallele Programmierung (1)
- paralleles Lösen (1)
- pattern recognition (1)
- perception (1)
- perception differences (1)
- philosophy of mathematics (1)
- physical Computing (1)
- physical computing (1)
- placement (1)
- prediction (1)
- preferences (1)
- priorities (1)
- probabilistic deep learning (1)
- probabilistic deep metric learning (1)
- probabilistische tiefe neuronale Netze (1)
- probabilistisches tiefes metrisches Lernen (1)
- process (1)
- process improvement (1)
- process model (1)
- process modelling (1)
- process synchronization (1)
- professors (1)
- proof (1)
- proof assistant (1)
- proof environment (1)
- propagation probability (1)
- radiation hardness (1)
- radiation hardness design (1)
- reconfiguration (1)
- rekonfigurierbar (1)
- reliability assessment (1)
- repair (1)
- robust ICA (1)
- robuste ICA (1)
- scheduling (1)
- scientific workflows (1)
- secondary computer science education (1)
- segmentation (1)
- selbstanpassendes Multiprozessorsystem (1)
- selbstprüfende Schaltungen (1)
- self-adaptive multiprocessing system (1)
- semantic domain modeling (1)
- semantic ranking (1)
- semantic search (1)
- semantic search evaluation (1)
- semantic search methods (1)
- semantische Domänenmodellierung (1)
- semantische Suche (1)
- semantisches Netz (1)
- semantisches Ranking (1)
- service composition (1)
- sign language (1)
- single event upset (1)
- skeletonization (1)
- software (1)
- software development (1)
- software engineering (1)
- software-based cache coherence (1)
- solar particle event (1)
- speed independence (1)
- strahleninduzierte Einzelereignis-Effekte (1)
- structured output prediction (1)
- strukturierte Vorhersage (1)
- study problems (1)
- stylization (1)
- synthesis (1)
- tactic (1)
- teachers (1)
- temporary binding (1)
- terrain models (1)
- tools for teaching (1)
- topics (1)
- touch input (1)
- transformation (1)
- tutorial section (1)
- user interfaces (1)
- verification (1)
- virtual machine (1)
- weather extremes (1)
- zero-aliasing (1)
- überbestimmte ICA (1)
In many applications one is faced with the problem of inferring some functional relation between input and output variables from given data. Consider, for instance, the task of email spam filtering where one seeks to find a model which automatically assigns new, previously unseen emails to class spam or non-spam. Building such a predictive model based on observed training inputs (e.g., emails) with corresponding outputs (e.g., spam labels) is a major goal of machine learning. Many learning methods assume that these training data are governed by the same distribution as the test data which the predictive model will be exposed to at application time. That assumption is violated when the test data are generated in response to the presence of a predictive model. This becomes apparent, for instance, in the above example of email spam filtering. Here, email service providers employ spam filters and spam senders engineer campaign templates such as to achieve a high rate of successful deliveries despite any filters. Most of the existing work casts such situations as learning robust models which are unsusceptible against small changes of the data generation process. The models are constructed under the worst-case assumption that these changes are performed such to produce the highest possible adverse effect on the performance of the predictive model. However, this approach is not capable to realistically model the true dependency between the model-building process and the process of generating future data. We therefore establish the concept of prediction games: We model the interaction between a learner, who builds the predictive model, and a data generator, who controls the process of data generation, as an one-shot game. The game-theoretic framework enables us to explicitly model the players' interests, their possible actions, their level of knowledge about each other, and the order at which they decide for an action. We model the players' interests as minimizing their own cost function which both depend on both players' actions. The learner's action is to choose the model parameters and the data generator's action is to perturbate the training data which reflects the modification of the data generation process with respect to the past data. We extensively study three instances of prediction games which differ regarding the order in which the players decide for their action. We first assume that both player choose their actions simultaneously, that is, without the knowledge of their opponent's decision. We identify conditions under which this Nash prediction game has a meaningful solution, that is, a unique Nash equilibrium, and derive algorithms that find the equilibrial prediction model. As a second case, we consider a data generator who is potentially fully informed about the move of the learner. This setting establishes a Stackelberg competition. We derive a relaxed optimization criterion to determine the solution of this game and show that this Stackelberg prediction game generalizes existing prediction models. Finally, we study the setting where the learner observes the data generator's action, that is, the (unlabeled) test data, before building the predictive model. As the test data and the training data may be governed by differing probability distributions, this scenario reduces to learning under covariate shift. We derive a new integrated as well as a two-stage method to account for this data set shift. In case studies on email spam filtering we empirically explore properties of all derived models as well as several existing baseline methods. We show that spam filters resulting from the Nash prediction game as well as the Stackelberg prediction game in the majority of cases outperform other existing baseline methods.